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Seraphim Build Question


glopez

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Most just have a few points in sword to get DW, but it depends.

 

Personally I would go with Tactics Lore over Sword that way you get more damage from your DW.

 

I wouldn't say useless but there are better combinations.

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Does having Sword weapons and dual weild a total waste of character? thank you.

 

Welcome to DarkMatters glopez

 

As you begin to play more of the game, you will get better perspective on how builds can be made.

 

Refer to Antitrust's article on this here:

 

Twin Boneslicers, The benefits of Dual Wielding Sword Weapons

 

:yay:

 

gogo

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Most just have a few points in sword to get DW, but it depends.

 

Personally I would go with Tactics Lore over Sword that way you get more damage from your DW.

 

I wouldn't say useless but there are better combination.

 

Tactics lore is an essential skill for any build that primarily engages in weapon based combat and should be the skill you get 5 points in to unlock Dual Wield. Whether to take Sword Lore later on or not is your choice. One thing to remember is that when you dual wield your Attack Value , Attack Speed and Highest Level Without Penalty bonuses come from Dual Wield not Sword Lore that means the only reason for taking both is to unlock the weapon bonuses that require Sword Weapons, some of these bonuses can be powerful.

 

Personally I didn't take it Sword Weapons, at 65 I considered the following on my Dual Wield seraphim

 

Sword Weapons - I prefer Slotted Weapons, although unlocking the chance to inflict deep wounds on my current Ice Flash would be nice I can live without it.

 

Alchemy - The fact that you cant set trophies to potion slots on the PS3 kills this skill, I really didn't want to have to open the inventory, move along to the misc tab and scroll down through any Runes, Books, and Damage modifiers I had picked up to use a trophy whenever I needed to. The increased Mentor Potion Duration would have been nice but not necessary though.

 

Combat Discipline - This is what I went for, at the time I had 2 combos I was using often and the Regen reduction helped. Also the damage bonus was a great. I cant quite cause the same damage as an INT staff Dryad but 10-15k from pelting strikes at 108 is quite effective.

 

Another advantage of taking Combat Discipline is that my Damage/Effectiveness when Dual Wielding anything goes up allowing me to utilize Hafted Weapons(Hammers/Clubs/Axes) and even staffs more effectively if I wanted to. In contrast if you take Sword Lore you gain the benefit of sword mods but should you choose to use a Hafted/Staff weapon you will gain no benefit from it.

Edited by LordRaviel
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  • 1 month later...
Most just have a few points in sword to get DW, but it depends.

 

Personally I would go with Tactics Lore over Sword that way you get more damage from your DW.

 

I wouldn't say useless but there are better combination.

 

Tactics lore is an essential skill for any build that primarily engages in weapon based combat and should be the skill you get 5 points in to unlock Dual Wield. Whether to take Sword Lore later on or not is your choice. One thing to remember is that when you dual wield your Attack Value , Attack Speed and Highest Level Without Penalty bonuses come from Dual Wield not Sword Lore that means the only reason for taking both is to unlock the weapon bonuses that require Sword Weapons, some of these bonuses can be powerful.

 

Personally I didn't take it Sword Weapons, at 65 I considered the following on my Dual Wield seraphim

 

Sword Weapons - I prefer Slotted Weapons, although unlocking the chance to inflict deep wounds on my current Ice Flash would be nice I can live without it.

 

Alchemy - The fact that you cant set trophies to potion slots on the PS3 kills this skill, I really didn't want to have to open the inventory, move along to the misc tab and scroll down through any Runes, Books, and Damage modifiers I had picked up to use a trophy whenever I needed to. The increased Mentor Potion Duration would have been nice but not necessary though.

 

Combat Discipline - This is what I went for, at the time I had 2 combos I was using often and the Regen reduction helped. Also the damage bonus was a great. I cant quite cause the same damage as an INT staff Dryad but 10-15k from pelting strikes at 108 is quite effective.

 

Another advantage of taking Combat Discipline is that my Damage/Effectiveness when Dual Wielding anything goes up allowing me to utilize Hafted Weapons(Hammers/Clubs/Axes) and even staffs more effectively if I wanted to. In contrast if you take Sword Lore you gain the benefit of sword mods but should you choose to use a Hafted/Staff weapon you will gain no benefit from it.

 

Just curious to what bronze mods you took on battle stance and pelting strikes

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  • 2 months later...

Wow, Im so confused. Can someone please explain to me why leveling these two together is such a bad idea? At mastery they both say they have an increase to double hit chance. Does this not stack? What about the bonuses you gain at every level to attack and attack speed? Do these not stack either or something? I never saw that written anywhere and definitely chose these together assuming they would. If I have to start a new character now...lol

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The bonus to attack and attack speed do not stack. Not sure about whether the mastery bonuses stack but my guess is that they do not. The only real benefit to having both is to unlock the modifiers on some weapons that require sword lore or sword lore mastery.

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Assuming your master DW for its abvious attack etc. Aren't the Shadow Warrior bonus scaleable with Shadow Warrior skill? The boneslicer example? would just having +all skills do the trick of uping the bonus.

 

 

Edit: For some reason my editor is changing s w for Shadow Warrior

Edited by locolagarto
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+all skills will help increase the modifiers dependent on sword lore. As your character level reaches 75 you will find sword weapons with modifiers that require sword mastery for which you will need 75 "hard" points invested in the skill.

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