chattius 2,533 Posted December 4, 2009 Share Posted December 4, 2009 Lottery in character choosing for a PvP tournament forced my daughter to design a Netherworld-Inquisitor. One tactic we had in mind was to use Callous_Execution modified to reduce targets maximal lifepoints for a while. So we stumpled above following question: Is Deathblow based on the actual maximal life (so after weakening, Callous_Execution, .... has reduced it) or on unaffected maximal life. X% life leech for example works on the actual maximal Hitpoints. For my melee elves a Cobalt strike modified for weakening resulted in less x% life leech damage. Help is welcome, and help for the above Netherworld-PvP-Inquisitor too. Link to comment
Schot 407 Posted December 5, 2009 Share Posted December 5, 2009 Interesting question Chattius. Since Weaken reduces base values, or attributes, I would wager that Deathblow's effect will not be affected by Weaken but maybe Chance to inflict Deep Wounds +X% or Chance to inflict Serious Open Wounds +X% could work well with Death Blow. There's a chance that those two mods are being applied at the end of the total health calculation rather than changing Maximum Health via a direct reduction of Vitality. Basically I think that Death Blow is based on Maximum Health at any given moment and that it's effect can fluctuate accordingly. Granted... I'm just guessing here. ^^ Link to comment
gogoblender 3,071 Posted December 5, 2009 Share Posted December 5, 2009 wow Great question. I'll have a look at this today... argh, Chattius... why must you come up with itchy questions like this! gogo Link to comment
Flooxim 49 Posted December 5, 2009 Share Posted December 5, 2009 Yeah this is really a great question. I unfortunately don't know the answer, but it might open new build possibilities for the Inquisitor. Max Link to comment
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