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Console multiplayer mode and ladder questions


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Some questions about multiplayer mode - do you get more or less experience by playing in a game with other people?

Do you have to be near the other people on the server to get experience generated by them?

 

Does anyone know how the ladder works?

 

Thanks

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Some questions about multiplayer mode - do you get more or less experience by playing in a game with other people?

Do you have to be near the other people on the server to get experience generated by them?

 

Does anyone know how the ladder works?

 

Thanks

 

1. You do.

2. You don't.

3. Don't know.

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I'm trying to determine if I'm better off joining someone's game or playing by myself for faster levelling.

 

I never saw green xp over my head at a point I didn't kill a monster - will you see this xp over your head if the other player kills a monster offscreen?

In the same token, if I kill a monster and it says I get 50 000 xp in the green numbers, is half of that actually going to the other player and not to me if the other player is far away?

Do the drops get better if you're playing with more people on the server?

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The ladder has been shut down.

 

The official line is because of incompatible issues with Ice and Blood but I think it was more to do with no money to keep it updated.

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I'm trying to determine if I'm better off joining someone's game or playing by myself for faster levelling.

 

I never saw green xp over my head at a point I didn't kill a monster - will you see this xp over your head if the other player kills a monster offscreen?

In the same token, if I kill a monster and it says I get 50 000 xp in the green numbers, is half of that actually going to the other player and not to me if the other player is far away?

Do the drops get better if you're playing with more people on the server?

You have a base experience rate you get with only you in the server, but as you add more people, this rate is multipled by say 1.25x with 2 people ingame, 1.5x with 3 and so on (they are just example values, not real ones). The numbers you see are the values you get. The only way to share experience is to party with someone and have them within range to get experience from your kills, however, again the displayed numbers are the experience amounts you receive, all the party bonuses and sharing effects have already been calculated.

 

And item drops are increased with more people in the server, along with enemy difficulty.

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You have a base experience rate you get with only you in the server, but as you add more people, this rate is multipled by say 1.25x with 2 people ingame, 1.5x with 3 and so on (they are just example values, not real ones). The numbers you see are the values you get. The only way to share experience is to party with someone and have them within range to get experience from your kills, however, again the displayed numbers are the experience amounts you receive, all the party bonuses and sharing effects have already been calculated.

 

And item drops are increased with more people in the server, along with enemy difficulty.

 

 

Is the experience which is multiplied by 1-5 to 2X at base then shared divided if you are close enough to the other players or do they get the same amount which is increased? For example, if base experience is 100 when I am alone and 150 when there are 2 of us from a given critter and then we are close together and the critter dies, do we each get 150 or do we each get 75?

 

If we would both get 150, its obviously better to play with as many people as possible. If we would both get 75, it becomes debatable whether it is better to play alone or not.

 

 

What about the level of the person who started the server? Do all the critters have levels based on the person who started a server? Thus you would get better experience by joining a server created by someone with a higher level and less by joining a server created by someone with a lower level?

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Furian and I had many hours of coop play on Xbox live.

 

You do get an experience boost while on live with additional player. when the other player is more than 1 or 2 screens away you get 100%(normal plus bonus experience. when the other player is on screen with you. you get half the experience plus bonus. and you get experience for your kills and well as his. so in theory you can just follow another player closely without ever firing a shot and get experience. additional you get to share Quest experience as well, but must both be at the quest point to collect.

 

The 2 player experience with both players on screen was about 66% of single player experience. in separate areas it was close to 125% of normal single player experience. these are not solid, tested numbers, but very close based on my experience.

 

Not sure what a ladder is in PC terms, I think you mean the leader boards? Which record char level and total experience, there is also a average experience/kill leader board.

 

Unlike PC that has experience tiers for difficulty (Silver 1-100, gold 60-?, plat etc...) The Xbox "tiers" are based on Campaign levels. and to join a LIVE game you must be same difficulty and within + or - 10 levels of the host.

 

In theory you can level faster if you both have strong killing power, by playing online but in separate areas. If however you play cooperatively ( such as a rounder upper and a killer of MOBS) you can kill more enemies faster with less experience. And possibly have more fun playing socially

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Furian and I had many hours of coop play on Xbox live.

 

You do get an experience boost while on live with additional player. when the other player is more than 1 or 2 screens away you get 100%(normal plus bonus experience. when the other player is on screen with you. you get half the experience plus bonus. and you get experience for your kills and well as his. so in theory you can just follow another player closely without ever firing a shot and get experience. additional you get to share Quest experience as well, but must both be at the quest point to collect.

 

The 2 player experience with both players on screen was about 66% of single player experience. in separate areas it was close to 125% of normal single player experience. these are not solid, tested numbers, but very close based on my experience.

 

Not sure what a ladder is in PC terms, I think you mean the leader boards? Which record char level and total experience, there is also a average experience/kill leader board.

 

Unlike PC that has experience tiers for difficulty (Silver 1-100, gold 60-?, plat etc...) The Xbox "tiers" are based on Campaign levels. and to join a LIVE game you must be same difficulty and within + or - 10 levels of the host.

 

In theory you can level faster if you both have strong killing power, by playing online but in separate areas. If however you play cooperatively ( such as a rounder upper and a killer of MOBS) you can kill more enemies faster with less experience. And possibly have more fun playing socially

 

Hi loco, that's very interesting. It seems always better to play with others then, even if those others are lower level than you.

 

In your experience, does the monsters level depend on the level of the player that starts the server, the first player to enter an area, or something else?

 

Yes, I was talking about leaderboards. So there is no penalty if your character dies - you get a death marked on the board but it doesn't change your score or position? Its only based on experience of the character? I seem to remember seeing low level characters higher position than some higher level characters so I think its more complicated than only experience.

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I alway noticed on Xbox that enemies were leveled to the higher character, but after plying PC for a while now I see it's the first into the area usually. I t does nerf the XP of the higher level char if you are seeing low level monster. so we always had higher level enter caves first. that way both got good XP. On PC we seem to do the opposite because the difficulty ramps upwith multiples on server. Something I guess I just never noticed on XBOX.

 

U see a lot of cheaters on Xbox. guys in the top ten with lots of XP and no kills. I loved to see my name in the top 100 but never really put much wait in it. adn deaths don;t seem to make much diff since PVP player are lumped in with everyone else.

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Yeah, I guess if you're going to pvp no need to worry about deaths! I might try to expirement with it. Chattius' posts make it sound like fun. Ok, so basically its the experience only on console that determines leaderboard position.

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I alway noticed on Xbox that enemies were leveled to the higher character, but after plying PC for a while now I see it's the first into the area usually. I t does nerf the XP of the higher level char if you are seeing low level monster. so we always had higher level enter caves first. that way both got good XP. On PC we seem to do the opposite because the difficulty ramps upwith multiples on server. Something I guess I just never noticed on XBOX.

 

U see a lot of cheaters on Xbox. guys in the top ten with lots of XP and no kills. I loved to see my name in the top 100 but never really put much wait in it. adn deaths don;t seem to make much diff since PVP player are lumped in with everyone else.

 

 

We also never played with strangers, only friends, so I never played with more than 2 or 3 on server. And Xbox is maxed at 4 I think.

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Perhaps that's a difference between xbox and pc multiplayer. PC multiplayer is first to enter an area whereas xbox multiplayer is the one hosting the server?

 

 

That needs tested. but the theory is possible

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If someone kills you in PvP do you still lose your Survival Bonus?

 

Also, ka243:

 

Just make an online game of your own. Most people that join just sit around the starter island. I assume most of them are shoppers who have been too lazy to do the campaigns so they just wait for someone in their level range to start a match for plat/niob. Just don't do online Campaign unless you fancy the idea of some stranger coming in and starting a bunch of "escort" quests then leaving.

 

Most of the time when I decide to grind some levels I just start a free world public match and enjoy the xp boost from the shoppers.

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Yes, you probably lose the survival bonus since you die.

I died from lag death once in someone else's game or at least that's what it seemed like. I was pushing buttons like crazy to drink them and nothing happened. I think the person had quit the game previous to this happening.

 

So an advantage of having your own game is maybe that you don't die from lag death? But if you start your own game, there's no new people in it at least at the beginning?

What happens if you join a game of someone else's and then that person quits? Are you now hosting the game and can others join it or is that game now closed to others?

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If you are interested in PVP make a build just for that play style. and yes it will be a zero SB build as you will probably die a lot! And be selective as to who you try to play with. Just like any game there are boosters out there that will have no mercy on you, with there exploited or cheat builds. IMO it takes the fun out when you can't play a fair game.

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I would be very careful who you play against in PvP as many "players" go out off their way to make the most exploited character of them all, so just be sure to play with people you trust or else it will take the entire fun out of the whole PvP setting.

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Yes, you probably lose the survival bonus since you die.

I died from lag death once in someone else's game or at least that's what it seemed like. I was pushing buttons like crazy to drink them and nothing happened. I think the person had quit the game previous to this happening.

 

So an advantage of having your own game is maybe that you don't die from lag death? But if you start your own game, there's no new people in it at least at the beginning?

What happens if you join a game of someone else's and then that person quits? Are you now hosting the game and can others join it or is that game now closed to others?

 

So if the host leaves, you do not automatically "become" the new host? It is wisest to quit the game and create a new one in this case to avoid dying by lag-death?

I have found it easier so far to play with others by joining their games rather than starting games on my own as I find it rare that someone randomly joins my games.

 

If you play pvp, you can't be concerned about dieing probably. There will be cheaters and there will be some people who don't cheat. The cheaters probably get bored because they win all the time and quit eventually.

 

I can't manage my game time enough to have fixed times/appointments to play with someone. I just kinda play when I can which isn't actually that much and I almost never know when this will be.

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If you play pvp, you can't be concerned about dieing probably. There will be cheaters and there will be some people who don't cheat. The cheaters probably get bored because they win all the time and quit eventually.

 

 

The Cheaters never seem to get bored with humiliating peep. the just move on to new victims.

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