Ryanrocker 200 Posted June 20, 2010 Share Posted June 20, 2010 Hey guys, I'm looking to do an accelerated run-through to test a character build I have, but I can't seem to find any threads on how to do this. Can anyone post what files I need to edit or link me to a thread that has this information? Thanks Link to comment
locolagarto 15 Posted June 20, 2010 Share Posted June 20, 2010 Hey guys, I'm looking to do an accelerated run-through to test a character build I have, but I can't seem to find any threads on how to do this. Can anyone post what files I need to edit or link me to a thread that has this information? Thanks the balance.txt is located in the ...Sacred2-Fallen Angel/Scripts/Server/ folder. you need to edit the line that says[ MP_experience = {1000,1150,1325,1550,1825}, ] This is the experience calculator for {Bronze,Silver,Gold,Plat,Niob} by adding a zero to the end of each number you will multiply your XP per kill by Ten. This does not work for Closed Net Link to comment
Ryanrocker 200 Posted June 20, 2010 Author Share Posted June 20, 2010 Thanks for the help loco! Link to comment
locolagarto 15 Posted June 20, 2010 Share Posted June 20, 2010 I think I made a little mistake.... those 5 number inside the brackets are not for diffuculty level, but for the number of players on the server. So to play solo off-line you only need to edit the first one from 1000 to ? Link to comment
Ryanrocker 200 Posted June 21, 2010 Author Share Posted June 21, 2010 Nothing like having a kobold die for 3.600.000 experience Link to comment
Gumby 3 Posted June 22, 2010 Share Posted June 22, 2010 Are you trying to do somthing like this? Link to comment
Martin 0 Posted July 18, 2010 Share Posted July 18, 2010 (edited) You are just level 25! How did you achieve all that? Edited July 18, 2010 by Martin Link to comment
Ryanrocker 200 Posted July 18, 2010 Author Share Posted July 18, 2010 I assume very good shoppers and smiths Link to comment
mackeyz 0 Posted July 19, 2010 Share Posted July 19, 2010 (edited) another solution, simple just edit a weapon in your slot in blueprint text, add bonus group experience per kill x %, I have try this one and increase up too 350 % (3.5 x) experience for killing monsters Edited July 19, 2010 by mackeyz Link to comment
claudius 104 Posted July 22, 2010 Share Posted July 22, 2010 Loco, Would you be so kind as to explain how to increase the item drop rates x 10 (and runes/gold) so that you can fuel your rapid character leveling and keep outfitting them good? Link to comment
locolagarto 15 Posted July 22, 2010 Share Posted July 22, 2010 Loco, Would you be so kind as to explain how to increase the item drop rates x 10 (and runes/gold) so that you can fuel your rapid character leveling and keep outfitting them good? As soon as I get home tonight, if Closed net is still down, I will put up an excerpt of the balance.txt for off-line play that I used to make uniques drop and also lots of gold from quests. and up the xp per kill and quest xp as well. Link to comment
locolagarto 15 Posted July 22, 2010 Share Posted July 22, 2010 For increased Gold from Quests, I edit this section QuestGoldlow = {25,30,35,40,50}, QuestGoldmax = {3025,4030,5035,6040,8050}, For increased chance for unique drops ZRareExpectation15 = 2, ZRareExpectation14 = 6, ZRareExpectation13 = 14, ZRareExpectation12 = 16, ZRareExpectation11 = 24, I increase the chance factor by 1000 This will make many more drops be rare, unique, or legendary. However, Furian and I saw fewer runes drop. For runes I just exported them from closed net or used the shared chest file I have from my level 200 test chars. For experience per kill MP_experience = {1000,1150,1325,1550,1825}, X10 is plenty of experience boost. More than enough to see how a build will behave as a test Link to comment
claudius 104 Posted July 22, 2010 Share Posted July 22, 2010 I am using the unique drops only x 100 and still getting enough things, but not so many that I cannot autocollect 'Q' them... Doesn't bother me to sell them and a source of gold. I also edited a line that affected the price of exchanging runes. So now I can exchange 1 to 1 for 500... (I could have made it 1 gold but it doesn't matter I have so much gold from ctrl left clicking uniques). Finally I edited a line that says something like itemsruneto hero = 500 (or was it 400?) and I raised it by a factor of 1000. At that level I am getting about 10 runes on say a walk from sloeford to clearview or clearview to human or human to orcish byway... roughly. So I am not sure if that last thing did anything at all because I was getting some runes (2 on a few monster packs) even with the value at x 10 instead of x 1000. Later I might raise it to 10000000 and see if runes rain like crazy? But once MP closed is back up I can just dupe a character with a bunch of runes maybe x5 and repeat if needed. Its very fun at fist to get all the xp. Interestingly I haven't needed ANYTHING in my sockets I am just doing so much damage from being level 50 on seraphim island. Usually I would be in platinum by then but here I am in silver. I will later dupe my camp runner and shoppers to test the tune at like level 1xxs (when damage lore) and I will see if this toon is working. I'll adjust the xp much lower at that point so I can really get a feel before leveling even higher. Link to comment
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