Timotheus 436 Posted June 28, 2010 Posted June 28, 2010 My Staff girl is currently setup as follows: At cLevel Capricious Hunter Focus Nature Weaver Focus Concentration At level 10 Staff Lore Tactics Lore Damage Lore Shield Lore Armor Lore At level 1: Combat Discipline I need a final skill to complete her, my selection is: Speed Lore (attack+defense) Spell Resistance (self-explanatory) Combat Reflexes (Evade) Constitution (Extra Health) At the moment I don't need any of the above really. What would be your skill of choice, and should I just save up some skill points and leave it open, or take one now? Finally, which mod would be most effective on Ravaged Impact: Blast or Double Shot? Because I don't know whether DS works with a staff.
Llama8 11 Posted June 28, 2010 Posted June 28, 2010 Speed Lore is probably the least needed since you can socket a few opponent's evade rings to get your chance to hit up well over 100%. Personally I'd probably go for the additional HP since that's always nice & it'll give your HP regen from Ancient Bark something to work with (you can't regen if you've been one-shotted due to low HP). Additionally you could take Nature Weaver Lore to boost the HP regen & resists from Ancient Bark (persoanlly I'd have taken NW Lore rather than Combat Discipline).
Timotheus 436 Posted June 28, 2010 Author Posted June 28, 2010 A lot to learn, I didn't know Lore affected Ancient Bark that way. Might've taken it for that. Anyway, at the time I felt the -10% regen was worth the skill, even though it's still at level 1. Every percentage counts. I think I'll just leave it open for now, I seem to be doing pretty well for the moment. But Constitution definitely is my favorite.
Dragon Brother 621 Posted June 29, 2010 Posted June 29, 2010 I think I'd be picking constitution too, dryads have a tendency to have low health as it is so every extra bit helps is my theory.
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