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Does Tactics Lore improve chances of criticals with spell Combat Arts?


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, and any bonus chance to crit on items effects everything.

 

 

What about socketed smith runes in items, .... do socketed smith runes on items, the ones that are offering regen/crit... does the crit from the runes mod spell damage...or just the choice of a mod from a spell based damage Combat Art that will mod damage.

 

:bye:)

 

gogo

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So there are three ways of attaining crits via Combat Arts

  • Native to CA
  • Using lore in CA to increase it
  • Socketing it, or in equipment natively

 

We're not sure now if third option, if Ice and blood allows spell damage based Combat Arts to benefit from.

 

I've actually spoken to llama in game.. he believes first two are affirmatives... but is thinking third option does not work in Ice and Blood.

 

Has anyone tested to see if smith runes or crit modifiers socketed into armor do mod crit for spell based magic Combat Arts?

 

:D

 

gogo

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Ok, just tested it with one of the level 200 toons. A HE, no crit socketed, no skill points/attributes used, shards had no crits, although every now and again they would hit for a little more damage than they usually would. Then, equipped an item with 12% crit, no effect...nada. Same test with meteor storm, same result. One point into Pyro lore/ice lore both spells started critting regularly...ergo they screwed us out of crit too :)

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Ok, just tested it with one of the level 200 toons. A HE, no crit socketed, no skill points/attributes used, shards had no crits, although every now and again they would hit for a little more damage than they usually would. Then, equipped an item with 12% crit, no effect...nada. Same test with meteor storm, same result. One point into Pyro lore/ice lore both spells started critting regularly...ergo they screwed us out of crit too :)

 

 

Is it possible that the 12% crit item is working but before the lore you had 0% chance to crit so increasing that by 12% still meant 0%? By adding a point to the lore you could have given it a base to modify. Once you added the point do you crit more often with the 12% crit item equipped than not? This seems to be how the %chance to burn/freeze, etc items work. They don't have any effect unless you have a base chance to burn/freeze in the first place.

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Well...tried it again...1 point into lore gives 0.4%...and with the extra 12% there was no noticeable difference, of course if it was adding 12% of the base then you wouldnt expect to see any increase in crits. Some more points in the lore didnt seem to make a difference but I didnt test it for long. Even if it works that way which I doubt since it doesnt effect normal crit that way...12%chance to hit equipped means 12/100 melee hits crit...id assume that it doesnt apply to spells...even if it does increase your base, you'd have to socket huge amounts to make it worthwhile since mastery only adds 9% chance to crit...even plus 100% crit socketed would only add another 9% if it worked that way...complete waste of sockets either way because either thats how it works or it just doesnt work for spells.

Edited by Dragon Brother
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