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Esp Tech


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Guest gogoblender

Sinclaire welcome!

 

Wow, it's great seein all our friends here! Thank you for coming!

 

Regarding your question...heh, funny you ask that...check out this link here:

 

http://s14.invisionfree.com/Dark_Ogame/ind...p?showtopic=149

 

and here:

 

http://s14.invisionfree.com/Dark_Ogame/ind...p?showtopic=149

 

Well...as you can see...having level 11 esp DOES have it's advantages. It's costing me a fortune to run scans on these guys...so to the espionage research lab we go!

 

:)

 

gogo

 

p.s. Your permissions have been adjusted...you can now see where the clan postings are now as well. Cheers!

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Hmm...

 

Maybe I should land my flying res (I fleetsave very aggressively pro-actively to stay under the radar as much as possible) and start level 11 when my intergalactic research net finishes - might even discourage the scanners with level 10!

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I have had esp tech 10 for a few weeks now in uni 11. it is nice to stay ahead of the curve on this tech. it does save me a ton of probes, I don't think I have lost one since at that level, but I don't probe hostile folks much.

 

it is fun to just sit there watching incoming probes get smashed to pieces. I even leave a couple light fighters or a heavy fighter in orbit just to raise the chance of countering their attempt. they keep losing probes and find the same thing everytime, very little res and one or two ships. would think they would learn. :P at least they will be good for a moon chance right in their backyard, I think they are that stupid.

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  • 2 weeks later...

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