ganster 5 Posted August 26, 2013 Share Posted August 26, 2013 Does the selling +% work. I have been using them I do not see any difference in price? 1 Link to comment
wolfie2kX 528 Posted August 26, 2013 Share Posted August 26, 2013 Do you mean the Selling price X% modifier? IF that's the one you're asking about - it should. It means you will be getting back X% of the price you paid for it. So as an example, if you buy something for 1000 Gold, it should sell at the merchant for 600 Gold if it has a Selling Price 60% mod on it. 1 Link to comment
gogoblender 3,071 Posted August 26, 2013 Share Posted August 26, 2013 Our Wolfie expert has gotten to you quick ganster, I saw your post on another topic, but split it off, so it would get fast response, and you did^^ Welcome to DarkMatters! gogo 1 Link to comment
ganster 5 Posted August 27, 2013 Author Share Posted August 27, 2013 Selling Price +X% Does this item modifier really work? It does not seem to work on my computer. Link to comment
Little Faith 24 Posted August 27, 2013 Share Posted August 27, 2013 It probably works as intended, but it is one of the dumbest and most pointless modifiers in the game. All it does is to increase the amount of money you get when you sell it to a vendor. As in: Selling the item with the %selling price to the vendor. Link to comment
wolfie2kX 528 Posted August 27, 2013 Share Posted August 27, 2013 Exactly... It doesn't do diddly squat to anything except for when you dump it on a merchant. OTOH, early on in the game when scraping enough gold together to buy something worth your while instead of that lame level 1 armor you got at the start of the game, it's a pretty good thing to find - simply because you DO get more $$ for what you're selling. Link to comment
ganster 5 Posted September 1, 2013 Author Share Posted September 1, 2013 I have check the price of several items that I have sold with all the Selling price X% modifiers. The amount I would get is exactly the same as if I did not have any modifier on. It seems like a complete waste. Unless there is something I am suppose to used them for that I don't know about. Link to comment
ganster 5 Posted September 1, 2013 Author Share Posted September 1, 2013 Does the Sales Price +% Modifier work for items you find or just the ones you have bought from a vendor? 1 Link to comment
gogoblender 3,071 Posted September 2, 2013 Share Posted September 2, 2013 Does the Sales Price +% Modifier work for items you find or just the ones you have bought from a vendor? You've put an interesting spin on this ganster, I don't think anyone's ever done a test to discren where it comes from... were you able to experiment? gogo Link to comment
ganster 5 Posted September 6, 2013 Author Share Posted September 6, 2013 I have done every test I could possibly do to get a better deal using selling price +% modifiers. They do not work what so ever. Is there a fix in the works? I am playing Sacred 2 Gold Ice & Blood. Is their any updates that I can get. I bought this game on Amazon from DarkMatter. Thanks, Link to comment
gogoblender 3,071 Posted September 7, 2013 Share Posted September 7, 2013 The company's game makers are not in business anymore I'm sorry you're not able to find solution to this puzzle. I know this isn't a very oft used mod, perhaps it's something in the game (along side a million others) that's bugged. Are you needing gold in game, or are you just trying to see this mod working? gogo Link to comment
Mystix123 60 Posted September 7, 2013 Share Posted September 7, 2013 (edited) Are you socketing rings/amulets with Selling Price +X% into armor/weapons, to boost the selling price of the armor/weapon?If so, then that may not work. On the console version, Selling price +X% only applies to the original item it was on (found or bought), not anything else it has been socketed into. I can't confirm anything else beyond the console version (and likely up to patch 2.34, as the console version is somewhere before that patch). Edited September 7, 2013 by Mystix123 1 Link to comment
gogoblender 3,071 Posted September 7, 2013 Share Posted September 7, 2013 Are you socketing rings/amulets with Selling Price +X% into armor/weapons, to boost the selling price of the armor/weapon? If so, then that may not work. On the console version, Selling price +X% only applies to the original item it was on (found or bought), not anything else it has been socketed into. Ah, some insight into puzzle. thanks Mystix Does this help ganster? gogo Link to comment
ganster 5 Posted September 7, 2013 Author Share Posted September 7, 2013 I have items which already have the selling price +% on them and there are rings that I have worn while selling. Wearing the rings and/or the item does not work with the selling price +% when I am selling. I prefere to use my sockets for All Skills +, Finding Valuables +%, and Killing +%. I just have a lot of the Selling Price +% and if they do not have a fix in or not planning to have a fix in I would sell them and get something out of them and not have my bag or box space wasted on items that there is no benefit in having. I am using a PC if that helps with my problem. I don't own a gaming console. Link to comment
Popular Post Mystix123 60 Posted September 8, 2013 Popular Post Share Posted September 8, 2013 (edited) Oh, ok. I see what you're doing now. Equipping the weapon / armor / ring / amulet with Selling Price +X% does not increase the selling price for all items sold by that character. The increased value only applies to the original item which the modifier is on. Edited September 8, 2013 by Mystix123 2 Link to comment
Flix 5,116 Posted September 8, 2013 Share Posted September 8, 2013 (edited) Yes, just to be clear, the selling price increase applies ONLY when selling the item with the modifier itself. Perhaps that will help clarify just how pointless this modifier is. You have a ring that says Selling Price +60%. Instead of getting 100g for it you now get 160g. Whoopie.[wrong] Edited September 8, 2013 by Flix Link to comment
wolfie2kX 528 Posted September 8, 2013 Share Posted September 8, 2013 (edited) Actually.. that's close - but not quite. Let's say you have a ring you bought at the merchant for 1000 Gold. You then no longer want it because you found something better. It has a +60% selling price modifier. You go to the merchant you can now sell it for 60% of what you got it for - 600 gold. Most items you buy from merchants (or for that matter, find anywhere) will not net you that kind of return. When you buy items without the Selling Price modifier for that same 1000 gold, you will be lucky to get maybe 10% or 100 gold for it when you sell it. Another way to look at it... If you find an item with a 60% Selling Price modifier and you sell it for let's say 600 Gold, and you realize you made a mistake and want to buy it back from the merchant, you should find the item selling for 1000 Gold in that merchant's bins. Items without the modifier will see a more significant increase in their price. Edited September 8, 2013 by wolfie2kX Link to comment
Flix 5,116 Posted September 8, 2013 Share Posted September 8, 2013 Actually.. that's close - but not quite. Let's say you have a ring you bought at the merchant for 1000 Gold. You then no longer want it because you found something better. It has a +60% selling price modifier. You go to the merchant you can now sell it for 60% of what you got it for - 600 gold. Most items you buy from merchants (or for that matter, find anywhere) will not net you that kind of return. When you buy items without the Selling Price modifier for that same 1000 gold, you will be lucky to get maybe 10% or 100 gold for it when you sell it. Another way to look at it... If you find an item with a 60% Selling Price modifier and you sell it for let's say 600 Gold, and you realize you made a mistake and want to buy it back from the merchant, you should find the item selling for 1000 Gold in that merchant's bins. Items without the modifier will see a more significant increase in their price. Hmm...that puts a slightly different spin on it. What if you get such a ring as a drop? Is that even possible? 1 Link to comment
wolfie2kX 528 Posted September 8, 2013 Share Posted September 8, 2013 Of course it is... I've been disappointed many times by items with that mod - and nothing else. That would depend largely on what, IF any other modifiers are on that ring.. If it's got something worth having and fits you build, and you can use it - then by all means - do so.. But if it's got nothing else - just sell it and be done with it. 1 Link to comment
Flix 5,116 Posted September 8, 2013 Share Posted September 8, 2013 Ohhh, I see. You said, "You go to the merchant you can now sell it for 60% of what you got it for." But a ring you got as a drop didn't cost you anything. So you meant, you can now sell it for 60% of what it would cost for you to buy it. Link to comment
Popular Post Mystix123 60 Posted September 8, 2013 Popular Post Share Posted September 8, 2013 (edited) I just did some testing. Selling Price +X% does work, just the math works a little differently than stated in this thread. When buying and selling items without Selling Price +X%, the selling value is somewhere around 1.2% of what you bought it for. My tests ranged between 1.15% and 1.25%. For example: If an item is for sale at the merchant for 1000 gold, it can be resold for somewhere between 11.5 and 12.5 gold. If the item has Selling Price +X%, it will sell for more than that amount. My tests ranged between 1.25% and 1.3% of the selling price. For example, an item with Selling Price +195.9% sold for 1.29% of the buying price. There seems to be a base selling price (which determines how much gold Selling Price +X% will give as a bonus), on top of some random variance. Edited September 8, 2013 by Mystix123 2 Link to comment
ganster 5 Posted September 8, 2013 Author Share Posted September 8, 2013 Ok Thanks you have all been a great help. I will just empty my chests of all these useless modifier and save the space for better stuff. Thanks again 1 Link to comment
gogoblender 3,071 Posted September 8, 2013 Share Posted September 8, 2013 I just did some testing. Selling Price +X% does work, just the math works a little differently than stated in this thread. When buying and selling items without Selling Price +X%, the selling value is somewhere around 1.2% of what you bought it for. My tests ranged between 1.15% and 1.25%. For example: If an item is for sale at the merchant for 1000 gold, it can be resold for somewhere between 11.5 and 12.5 gold. If the item has Selling Price +X%, it will sell for more than that amount. My tests ranged between 1.25% and 1.3% of the selling price. For example, an item with Selling Price +195.9% sold for 1.29% of the buying price. There seems to be a base selling price (which determines how much gold Selling Price +X% will give as a bonus), on top of some random variance. Mystix, this is great, and with some exploring here, we have great tested info. If you have time, can you add or change the wiki page for this item mod? http://www.sacredwiki.org/index.php/Sacred_2:Selling_price This topic can even be referenced in the wiki at the bottom with See also or a Reference link to where this is referenced from on DarkMatters on this topic for credit to all Link to comment
Mystix123 60 Posted September 8, 2013 Share Posted September 8, 2013 Mystix, this is great, and with some exploring here, we have great tested info. If you have time, can you add or change the wiki page for this item mod? http://www.sacredwiki.org/index.php/Sacred_2:Selling_price This topic can even be referenced in the wiki at the bottom with See also or a Reference link to where this is referenced from on DarkMatters on this topic for credit to all Done and done. Link to comment
gogoblender 3,071 Posted September 8, 2013 Share Posted September 8, 2013 awesome, thank you! gogo Link to comment
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