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Combat art range and Horse CAs


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So, I started playing around with some horse riding builds (got tired of switching the models of unique mounts with horses I guess :D ). I read that both intelligence and Ancient magic boost the damage of Horse CAs which is as cool as it is counter-intuitive. :P What about the combat art range % bonus, however? I tested int and AM, they work, but I'm not sure how to test CAR% with Rear. 
 

I suppose it doesn't matter either way, it's not like I'm going to start centering my build around it, plus the % bonus seems minuscule anyway. But I was curious so I thought I should ask. :) 

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Cheers, thanks for the confirmation! Yea, it turns out there are lots of way to boost the horse CA dmg. With a "convert %dmg to element" on random gloves the phys damage of Rear and Charge can even be converted to elemental. :D


Do you know how exactly combat art range affects conical arts like Rear? It probably increases the radius bit does it increase the angle as well?

Edited by RetsReds
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1 hour ago, RetsReds said:

Cheers, thanks for the confirmation! Yea, it turns out there are lots of way to boost the horse CA dmg. With a "convert %dmg to element" on random gloves the phys damage of Rear and Charge can even be converted to elemental. :D


Do you know how exactly combat art range affects conical arts like Rear? It probably increases the radius bit does it increase the angle as well?

Aufbäumen/Rear Up has no combat art range and cone angle is fixed by the numbers in spells.txt.

tokens = {
        entry0 = {"et_maxangle_cone", 120, 0, 0, 8 },
        entry1 = {"et_chance_knockback", 350, 10, 0, 133 },
        entry2 = {"et_spelldamage_physical", 840, 820, 0, 133 },
        entry3 = {"et_regThisCool", 0, 25, 0, 8 },
        entry4 = {"et_chance_bleeding", 397, 3, 0, 5 },
        entry5 = {"et_hurl_enemy", 1000, 0, 0, 9 },
    },

 

Sturmangriff/Ram:

tokens = {
        entry0 = {"et_duration_sec", 1000, 25, 0, 8 },
        entry1 = {"et_hits_persec", 800, 2, 0, 4 },
        entry2 = {"et_range_area", 350, 2, 0, 4 },
        entry3 = {"et_spelldamage_physical", 350, 375, 0, 133 },
        entry4 = {"et_addwalkspeed", 200, 0, 0, 41 },
        entry5 = {"et_chance_stun", 300, 10, 0, 133 },
        entry6 = {"et_damping_any_st", 200, 5, 0, 41 },
        entry7 = {"et_baseVW_timed", 150, 100, 0, 41 },
        entry8 = {"et_life_heal_rel_st", 100, 0, 0, 5 },
        entry9 = {"et_hurl_enemy", 1000, 0, 0, 9 },
    },

 

Sprung/Jump:

tokens = {
        entry0 = {"et_jumpdistance", 1000, 10, 0, 8 },
        entry1 = {"et_regThisCool", 0, 50, 0, 8 },
        entry2 = {"et_chance_break_root", 1000, 0, 0, 9 },
        entry3 = {"et_debuff_movespeed_st", 500, 5, 0, 38 },
        entry4 = {"et_range_area", 400, 0, 0, 4 },
    },

If the number after the second comma in an entry is not 0 then this effect raises with higher CA-levels including +allCombatArts gear.

 

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