chrenus 0 Posted November 28, 2007 Share Posted November 28, 2007 Well couldn't find any info, so here is my guess. the WIDD percentage equals damage added (multiplied from original) when you have near to 0 hitpoints - worse then quantum theory this means you deal 100 damage 300% WIDD and 50% hitpoints means 100+150(WIDD)=250 is it a good guess? Link to comment
chrenus 0 Posted November 29, 2007 Author Share Posted November 29, 2007 hmmmm I`ll take a minute to think about it or maybe two but what I wrote was based on fact that I had 40% widd on my deamon and my life was realy close to 1%. Normaly I did around 400damage and in that situation I did 600. I`ll test it again. what I am sure of is that if it worked as you said I would have dealt lot more damage. but I am truly a begginer, wouldnt trust me Link to comment
gogoblender 3,070 Posted November 29, 2007 Share Posted November 29, 2007 Hi there Chrenus, you 'll need at least 500 % to make WIDD really work for you. Check this out here in the SacredWiki: http://www.sacredwiki.org/index.php5/Wound...se_Damage_Dealt Dangerous mod, but very powerful Good luck! gogo Link to comment
gial 2 Posted November 30, 2007 Share Posted November 30, 2007 I deleted my previous post. WIDD does not seem to work as I thought, so it was very misleaading, albeit unintentionally. Link to comment
Schot 407 Posted November 30, 2007 Share Posted November 30, 2007 Ah this is a tricky one. In the days of Sacred Plus I would have happily answered this question but Widd was nerfed as of the UW expansion and is quite different from the glorious damage one could achieve with Widd in Sacred Plus. So I encourage some exploration in the matter of Widd. It would be good to have the new equation documented. As food for thought I decided to make a couple videos showing damage from a Widd build of mine. I'll have to wait till tomorrow before I can post the vids but to start off I'll explain what I saw. 500% Widd. 0 Critical Hit. Consistent damage. Full Health(Approx: 39653) damage was 1162 Half Health(Approx: 19500) damage was 4112 Low Health(Approx: 500) damage was 6830 Bon Apetite! Link to comment
chrenus 0 Posted November 30, 2007 Author Share Posted November 30, 2007 (edited) Full Health(Approx: 39653) damage was 1162 Half Health(Approx: 19500) damage was 4112 Low Health(Approx: 500) damage was 6830 ok I made a approximation 100% 40000 - 1000 damage 50% 20000 - 4000 damage 0-1% 500 - 6500 - 7000 damage using my previous formula 500% widd base damge + (base damege x widd%xhealth status%) health status- 0health -> 100%widd effect half health 500%/2 = 250% -> 2.5 multiplier so 1000+(1000x2.5)= 3500 0-1 health full widd efficiency -> 5 multiplier so 1000+(1000x5)= 6000 the differenc is due to aproximation and propably I am missing something - in the first I miss 500 in the second 1000 the misstake is bit strange while full widd is two times more efficient then half widd (according to my "formula") and the mistake has the same ratio to gogo -> I checked the link on sacred wikki and couldn find any formula - did I miss something? somehow it seems it works. buts its the same with ones own jokes. allways the most funny around Edited November 30, 2007 by chrenus Link to comment
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