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s2logic.dll and s2core.dll data extraction


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Other miscellaneous stuff:

That first question mark is "eiStateName" from spells.txt

Nice dump of info.  Good to know what FX can and can't be used in questscripts.  :thumbsup:

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Because of my current project, I'm naturally interested into spez's and SUBFAM_LIFE's. The stuff listed here is far from complete, a lot of it wasn't present in the dll files, but also a lot of stuff listed in the dll files is was unused in the scripts:


        "SPEED_CAST_MOUNTED", --previously not used
        "SPEED_WALK_MOUNTED" --previously not used
        "SUBFAM_LIFE_ANIMAL_ATMO", --previously not used
        "SUBFAM_LIFE_DWARF", --previously not used
        "SUBFAM_LIFE_ENERGY", --previously not used
        "SUBFAM_LIFE_HE_HUMAN", --previously not used
        "SUBFAM_LIFE_MECHANICAL", --previously not used
        "SUBFAM_LIFE_PLANT", --previously not used
        "SUBFAM_LIFE_REPTILE", --previously not used
        "REFL_ETC", --previously not used
        "DEBUFF_ARMOR", --previously not used
        "DEBUFF_SNARE", --previously not used

These were all unused in blueprint.txt

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