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Stormite - need a guide


Losse

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I really like Dobri's pyro guide. But I would like to find a stormite guide. I can't seem to find anything with as much detail as the pyro guide.

 

Anyone know of a good stormite guide or anyone have any suggestions about editing Dobri's guide for a stormite build?

 

I am new to this game and am trying to find some good info on stormite in hopes to just level up a HE without alot of errors. I will probably be leaning to pve but wouldnt mind input on pvp. I plan to play on softcore closed.

 

Is it safe to assume these first minor changes?

 

2 Mystic Stormite Lore

3 Concentration

5 Mystic Stormite Focus

8 :)

 

Based on comments from Dobri at the bottom of the pyro guide, it looks like bargaining may not be the way to go at level 8? Can I just get + bargaining items later?

 

Thanks

Edited by Losse
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I think it should go the same way, just swap pyro for stormite, unless you want to try a 2-specced HE. You have crystal skin and grand invigoration as buffs, frost flare, glacial thorns and raging nimbus as main attack Combat Arts. You should keep cascading shroud up as much time as you can, too (unless you're fighting creatures with fire-based attack).

 

So:

 

2 -> Stormite lore

3 -> Concentration

5 -> Stormite focus

8 -> Bargaining

12 -> Enhanced Perception

18 -> Armor Lore

25 -> Delphic Focus

35 -> Constitution

50 -> Ancient Magic

65 -> Shield lore

 

This is how I see it. If you don't like utility skills, grab Combat discipline and something else and go. If you feel like cutting down on bargaining, it's your call - but I wouldn't recommend it. You need to add points in it, as long as you can spare them (that's from level 1 to level 45 in my case - I was too busy pumping up Constitution afterwards, but all those points in bargaining work well). If you take bargaining later on. you're depriving yourself from early + all skills or XP stuff. I'd rather live dangerously till level 18 (for armor lore) than without bargaining :) At least it's certain that shops will offer something useful, even if mobs don't drop it.

 

I'm tempted to try stormite, because it has even more defense than the pyro build and should add survivability - yet stormite Combat Arts seem weaker than the sheer power of the pyro Combat Arts.

 

BTW, in my last post in the pyro build I'm taking about riding, not bargaining. A misunderstanding here, maybe?

Edited by Dobri
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Thanks for the fast response.

 

I had seen this comment u made in the other post:

 

"Based on my experience, this build should do well even in niobium. Worst case scenario - I will keep my equipment and level up a better HE without bargaining and enhanced perception using all the uber items I got from my previous try. So no loss there

"

 

But by this comment, did you mean that you didn't need bargaining anymore because your high level HE could feed items to your new HE?

 

So, what your saying is, if this is the only char I ever make in sacred 2, then still go with bargaining. Otherwise, the only time you wouldn't is if you had a high level char of the same class with high bargaining already?

 

I am more of a defensive type player, which is why I was thinking stormite. But then again I am a total noob to Sacred 2. I played sacred 1 for a month or so when it came out.

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To answer your questions :)

 

But by this comment, did you mean that you didn't need bargaining anymore because your high level HE could feed items to your new HE?

 

- That is a worst case scenario. I did a lot of research, even took a glance at the HC and SC online rankings. It seems this build works well without replacing bargaining and EP for something else. Still, I'm leaving myself a back door... I'm saving up some amulets and such, but to be honest, it takes a lot of mule chars to cope with all those items meant for another HE build. So I guess I'll be playing it till the end, no matter what happens.

 

So, what your saying is, if this is the only char I ever make in sacred 2, then still go with bargaining.

 

- Quite right :D I think that every player must have shopper and a blacksmith. Since the HE can't be both, the can shop for herself and forego blacksmithing.

 

Otherwise, the only time you wouldn't is if you had a high level char of the same class with high bargaining already?

 

- Well... that's a tough one, but you got it right. In order to shop for HE class-specific items, you will need a HE shopper. Otherwise it takes a loooong time finding what you need. I think any class that can get bargaining should do so. Otherwise a lot of boss runs are in order to compensate for the inability to get what you need.

 

To conclude, I offer you some links to Stormite-type HE chars other people made:

 

http://www.sacred2.net/char.html?char=52919 - 2-specced Stormite/Delphic

http://www.sacred2.net/char.html?char=122126 - another 2-specced with Bargaining w/o EP

http://www.sacred2.net/char.html?char=114832 - Stormite with bargaining + EP (the build I offer)

http://www.sacred2.net/char.html?char=141360 - 2-specced Stormite/Delphic w/o utility skills

http://www.sacred2.net/char.html?char=175365 - Stormite with a lot of defensive skills

http://www.sacred2.net/char.html?char=178366 - 2-specced Stormite/Delphic with Bargaining + EP

http://www.sacred2.net/char.html?char=117882 - 2-specced Stormite/Delphic with Bargaining + EP

http://www.sacred2.net/char.html?char=10071 - Stormite with Riding + EP

http://www.sacred2.net/char.html?char=157361 - Stormite with bargaining + EP (the build I offer)

http://www.sacred2.net/char.html?char=20482 - Stormite with Riding + Bargaining

 

Hope it helps :D All of them are high-level, so this means that the build works :(

Edited by Dobri
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Wow thanks,

 

Ok, I think I get it now. You stopped playing a mixed build for this pyro build.

 

So, in town there is a guy who u can trade/buy runes from?

 

Do I need to talk to him every level? Do I need to be careful what runes I get or can I replace them later?

Edited by Losse
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The runemaster exchanges runes at 1:1, 2:1, 3:1 and 4:1 basis (125k, 25k, 5k, 500 gold respectively). The one in Sloeford requires a quest to become active. It is not certain whether you'll be getting runes for the Combat Arts you need, so you will be visiting him very often and exchanging for the ones you truly require.

 

It is very important to keep an eye on your regeneration times. If a combat art needs to regen a long time, you're practically done for, especially with a HE that relies heavily on arts to fight :D You should always check how much your regen time will increase if you eat a rune before you do so.

 

***

Ok, I think I get it now. You stopped playing a mixed build for this pyro build.

 

Reply: You didn't get it :) I never play mixed builds. I always make builds that are heavily specced - this way I know what I want and where I'm going... I rarely select 2 specs (like pyro + delphic), just because I don't like to spread my precious skill points through other specs that I will hardly use. Pyro is the most offensive tree the HE gets, so no need to back it up with something else. The same goes for a caster Seraphim for example - it's either Celestial Magic or Revered tech. Not both :)

Edited by Dobri
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Tho a Celestial Seraphim will gain a great ammount of defence by picking Reverend tech focus atleast (unsure about lore)

 

To get Divine Protection. and since it's in a different tree than her offensive spells. you can keep it at 1 sec below duration.

 

This was alittle offtopic but still :D

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But still, you are absolutely correct :) The build I proposed in Stick_Em's topic utilizes just that... However, to return to the topic, the stormite HE will always have better regen times, higher level Combat Arts, and will do more damage because of ancient magic.

 

It's weird. How come you give 2 (!) magic-oriented trees to the Seraphim and leave out Ancient magic? What are those guys thinking?

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I played around with the HE for a few days now. I should have known. I think your right, fire is the way to go for now. Just had to try it out for I guess.

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Well, generally she's not that bad. She has 1 sniper CA - Frost flare, 1 crowd control CA - Glacial thorns and 1 Raging nimbus for bosses and mass killing (especially when you get it to low regen time and you're able to maintain 3-4 nimbuses on the battlefield) and 1 cascading shroud to keep you safe. Generally, the build is good, the Stormite tree is rather cool, but it just lacks the damage the pyro build has. In addition to that, the regen times of the stormite tree are more difficult to balance, because crystal skin has only 1 reduction for stormite, while Incandescent skin has 2 - even the crappy fire demon has a reduction to the CA regen times.

 

The stormite tree requires more patience and even more + all skills items to compensate for the low damage. I can't say it's bad - I really like it, but it's just outclassed by Arrant pyromancer...

 

EDIT: I'm playing through a Stormite oriented build, but it most definitely requires both ancient magic and combat discipline skills to be effective. Now the good question is which skill should I leave out - Enhanced perception or Shield lore...

Edited by Dobri
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