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Showing content with the highest reputation on 12/08/2018 in all areas

  1. Thx Gogo, but being the "ullti-dwarfer", I dunno. Other's have been posting Dwarven builds at this forum, while I never have. Just running around killing things with some builds I tried. And some failed misserably. I used to have fun with the little fellow, tried several builds with his and found the CA / Flamer to be the one having the best pay-off between damage and staying alive. I've had in mind to write a guide at some point, but as usual, the moment I start with that, I forget to write down when to put points in which skill until I've leveled 3-4 times and realizes I have to do that as well. I do know that I kept trading at a max at all levels in this build I posted that screenshot off. I began using +xWL items (and +y RSM) pretty fast to overcome the lack of skill points in WL. When I finally was able to drop more points in skills (meaning 3+), I maximized WL even before working at Dwarven Lore and Weapon tech. I also remember I've been dropping all atribute points in Phys Regen for faster health regen and higher HP. Constitution is adding to that later, but I think I'll just drop point every 4th level or so in it. But what I found out about being more important: DO NOT focus at getting complete sets, unless it's for trading / forging. Instead, use the set pieces which are giving the best bonus for your build and use normal items if they boost one of the important skills more as a set piece does. So for the build of that screenshot, a summary: - Keep trading maxed out from the start. It'll help you make money and it'll help you getting that yellow item with that high WL boost. On top of that, there's Bravemart............. - WL is one of those skills you keep maxed as well. Early on with maxing trade it'll be hard, but as soon as you got your 3rd skill point, bring it up to max, then keep adding points every level. It boosts both CB and Flamethrower as well as your hand weapon. Being that a single handed, 2-handed or ranged weapon doesn't matter. - Dwarven Lore: One of the essential two skills to reduce regen of your CB and Flamethrower. Drop any left points in it the moment you got your trading and WL maxed. AFter getting more skills, drop one point in it every x levels. (will explain later) - Weapon Tech: the other essential skill to reduce regen. And just like with Dwarven Lore, drop some left over points in it every x(levels) - Armor, Constitution: those two are essential. Either to make the use of higher level armour easier - and you will need it as when all goes well you fight monsters 10+ level's above you because of SB - and to boost your health points. - Forge Lore, Axe Lore: While one of these skills can be useful to smith the Dwarven runes into your armour and weapons ,the other one can be used for a faster attack speed of your main axe. Being it a single handed or a 2 handed weapon, that's even. For those of you who like a sword, simply use sword lore and take all the benefits of that prototype sword you can find at some point. And just as with the above, add points every x levels. As for the atribute points; simply drop them all in Phys Regen. It'll boost your health and will reduce the regen of that Attack CA you started with. One you won't be needing (much) if all goes well. What I mean with every x levels is, that you will have points left after putting them in WL and trading. First it'll be one point, later 2 (and I believe even 3). What I do is spreading the remaining points over the remaining skills. As a result some won't get up as fast as they probably should, but in return you get an pretty balanced build. And the advantage of this, is that you can skip dropping points in Armour and Axe Lore at some point, the moment you're able to get the maximum benefits of it; only to drop point in them when you need them again. I won't do a full equipment list here, but four things are important to know: 1) Near Mascarel is Thain's Axe; a unique that boost WL (and fire dmg) a lot. When doing the campaign in SP, you'll need to move from Mascarel to the north and from there to the desert where you find lots and lots of skellies and undead. Who are VERY vunerable to fire.......... 2) With trading as a skill, equip a weapon and a shield with 3-4 slots in one of your weapon slots and fill those slots up with +x trading or +y skill amulets or rings. it will help you boosting your trading skill a lot 3) and in addition to that, Thar Erross armour is giving you a boost to trading. Whenever you find that piece, keep it for your trading suit. The entire set will give you a boost to forging as well, while the gauntlets are having a very high amount of LL. So whenever you can, use those. 4) Life leech is your friend in this game and that's true for this Dwarf too. While you may not need it with CB, it's very useful when needing the flame thrower. However, with the setup of this game compared to Sacred 2, having 20-25% LL is enough to keep you alive. Thorin
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