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  1. Elite Seraphim Of The Devine Order During the Great Dragon War many fell and died in battle, some races however, were destroyed, wiped from the face of existence. The Seraphim were mighty, but they had an Elite few that were more than just merely War Angels, they had true balance in all things, armed combat, and magical powers. They had fire hair, unlike their holy sisters, the Elite had real hair of flaming fire, a golden fire that is; and they had eyes of sapphire that glowed a luminescent glow. They were slender, yet very strong and were not to be fooled by their beauty, for they were far greater and deadly than their holy sisters, armed with Ethereal Wings, wings made of the most holiest and pure crystal with a might, and power of their very own. The Path: Light: “I am one of the Elite Seraphim, we are few, but the most powerful and most holy supreme beings in all of Ancaria, though we are mere humble beings compared to our creator. I have a much higher calling than my fellow holy sisters and as such if needed, I can bend or change the rules in any way, if such is ever needed, in order to win the war against the Inquisitors.” (Sorry, no concept Image. I could not find one that came close to my description) Skills: Primary} Concentration. Battle Focus. Heavenly Assault Lore, Devine Technology Lore. Secondary} Combat Discipline. Heavenly Assault Focus. Devine Technology Focus. Ancient Magic. Offensive Skills: Primary} Ranged Weapons. Sword Weapons. Double Handed Hafted Weapons. Tactics Lore. Secondary: Dual Wield. Speed Lore. Damage Lore. Staff Weapons. Defensive Skills: Primary} Shield Lore. Armour Lore. Combat Reflexes. Secondary} Constitution. Spell Resistance. Toughness. General Skills: Primary} Riding. Enhanced Perception. Devine Devotion. Secondary} Alchemy. Bargaining. Blacksmith. Elite Seraphim Combat Arts: Aspect} Battle: Multiple Blow. Fury Attack. Domino Punch. Celestial Lightning. Blades Of Fury. (Buff) Aspect} Heavenly Assault: Heavenly Strike. Pillar Of Exalted Light. Stone Cast. Fire Storm. Heavenly Ring. (Buff) Aspect} Devine Technology: T-Energy Blaze. Nova Bomb. Devine Ray. Holy Arrow Missiles. Devine Energy Shroud. (Buff) What They All Do: Battle} Multiple Blow: A multi-target hitting combat art. A fast moving hitting attack with several slashes (if using single handed Swords & Daggers or Several Blows if using single hafted weapons.) Domino Punch: Using the hilt of her weapon, the Elite Seraphim will deal a devastating blow that will result in a Domino like effect. Meaning, once one target gets hit, he/she will fall, but any other nearby enemies will get hit one by one until they all go down.) Celestial Lightning: This combat art is unique, as you can use one of the given mod points to this combat art and they are. (Magic Damage or Fire Damage. Poison Damage or Ice Damage with a lightning like effect.) Blades Of Fury. (Buff): This buff will emit a red column of light surrounding the Elite Seraphim, also surrounding her will be two spinning magical blades that offer some protection should anyone try to get too close to her, as well as increase attack, defence and combat art damage, while this buff is active.) Heavenly Assault} Heavenly Strike: This combat art appears as a thick beam of light, as the Elite Seraphim puts her hands together as though in prayer. However, once this beam of light connects with one target, it will then split off hitting other nearby targets with a chain lightning like effect. Pillar Of Exalted Light: This combat art while although near similar to the Radiant Pillar combat art of the normal Seraphim, this one has greater and higher damage with a natural gravity well that it emits, sending out a pulse wave too, so that any enemies that are outside of the beams radius. Get strangely pulled toward the pillar of light. Stone Cast: This one is simple enough, any enemy that gets hit by this combat art, gets turned into stone in which then the Elite Seraphim can punch it hard, causing the stone statue to shatter into tiny pieces. Fire Storm: This combat art produces an odd cloud of flames above the heads of group enemies, from which then fire strikes down in lightning like fashion, frying the enemies on the spot. Heavenly Ring. (Buff): This buff is nearly almost similar to the Cleansing Brilliance Buff, useful for dealing with the undead and T-Energy Mutants. This can cause some mild damage to Spiders, all other animals, Orcs Humans, Elves, Goblins, etc. Devine Technology} T-Energy Blaze: This combat art produces T-Energy in a blaze like form and as it hits it’s targets, they are all turned into T-Energy Mutants, making them weak and easy to kill. Nova Bomb: This combat art is similar to the Nova Flare combat art. However, it deals a deadly wave of light as the Seraphim jumps up and lands on the ground causing a light wave to appear, with devastating results, destroying any nearby targets, but with a wide radius, this bad boy will move on hitting further more targets until it’s energy release, is fully depleted. Devine Ray: This combat art is a ray of light that will confuse one or more enemies, causing them to fight each other. Handy, when you want a rest from battling and casting other combat art spells. Holy Arrows Of Light: This combat art will allow the Elite Seraphim to use an ancient powerful bow for a brief moment of time, that will fire arrows of pure surging light that will hit many targets and keep on hitting any targets near or far until there are no targets left in the area. Devine Energy Shroud. (Buff): This buff is almost similar to the Temple Guardian’s T-Energy Shroud, however, Warding Energy Lore is not needed for this shield with its first mod being either A: Increase Shield Strength or B: The Shield Regenerates while in battle. This does not get in the way of the Blades Of Fury Buff, they can pass through this shield and still cause damage, if anything should be able to get past these blades, then this shield is the Elite Seraphim’s secondary line of defence. And no worries Ben, there is no rush to make this character, but only if you want and wish to make this one too By all means make her. That said, this character is just merely another idea, that I simply wanted to share with everyone here at Dark Matters. Amy AKA SheHawk
    4 points
  2. Try this download: Between the performance improvements made in CM 1.60 and in the above texture pack, you should be able to get Sacred 2 running with high quality visuals and performance. It can be installed like any other mod, or you can just drop the graphics.zip files into the pak folder, and the "Elite" setting will be present in the textures options menu in-game. This is compatible with any mod. And I've specifically made sure to make all of my own mods compatible with it.
    1 point
  3. Something like this? But with sapphire eyes and ethereal wings?
    1 point
  4. Thank you for the warm welcome and quick reply! Interesting... I didn't realize that's a way to find the respective hash. So, if I can locate the blueprint ID from the chest save, I can then calculate the hash to find the respective entry in a decoded global.res. I was familiar with S2rw. I used it to decode my file. I was trying various methods to determine which undefined value (or set of values) in the chest save for a particular item would lead me to the hash. I never considered using the blueprint ID! Is the formula for generating the hash available? Would I be allowed to use the SRread.dll file?
    1 point
  5. Hello and welcome. I think I 'm following you here, you need to be able to hunt down item names in the decoded global.res? There's a tool we use called S2rw that decodes global.res and also generates hashes based on blueprint ID's (or any other kind of Loka-ID). http://www.mediafire.com/file/0ya3wkb6fja3kiv/S2rw.v1.7.zip/file I think there's some decent documentation with it, though I may have more personal notes stashed away somewhere if you need more info. Plug whatever Loka-ID you need based on ID's from blueprint.txt and hit the "Our Own Hash" button. So if you plug in BLUEPRINT_ 2533 it will generate 1244383185, which is the hash for Sweetie's Ring.
    1 point
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