Jump to content

Augmint

Members
  • Content Count

    223
  • Joined

  • Last visited

  • Days Won

    10

Augmint last won the day on May 29

Augmint had the most liked content!

Community Reputation

93 Fine

1 Follower

About Augmint

  • Rank
    Chromium Defender

Previous Fields

  • Favorite pizza topping
    Cheese
  • Why do you want to join DarkMatters?
    Sacred
  • Country
    Australia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Augmint

    Attacks missing/not doing dmg to targets

    Also, this is pretty useful at a low level. 2 sockets, attack and defence bonuses and regen spells http://www.pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/Eggs-EnlightenedIron.html
  2. Augmint

    Attacks missing/not doing dmg to targets

    "It's kind of frustrating to hit ~5 times (NOT miss) but not to do any damage (weapon or Attack CA)" Little or none? Anyways fwiw Vamp in knight form does less damage than gladiator or Dwarf in melee and in vamp form does less damage in sunlight iirc. For improve attack/chance to hit you can get it via - a weapon skill - e.g sword weapons - attack values on weapons (swap weapons and see what chance to hit % changes vs last opponent) - hard hit and other weapon combat arts have a built in increased attack value and damage value - put points in strength http://www.pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/GameBasics-Attributes.html - use the blacksmith (put %attack/damage in spare sockets) or a rune (less regen penalty than if you eat one) - Agility gives a attack bonus as well as defence
  3. Augmint

    Unknowns to Dwarf

    Pick Physical regen for the extra HP and reduced combat art regen. http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/GameBasics-Attributes.html You can get resistance boosts by shopping for some amulets or use Dwarven armour I hate the Cerebropods too :(
  4. Augmint

    Unknowns to Dwarf

    Welcome to the forum. I would have thought dwarven steel would help the damage of cannon blast (being fire and physical damage). Haven't used a cannon blast build but I've used the vehemance build posted in the forums and I believe dwarven steel effects last about 60 to 90 seconds. Wish the wiki had more info on dwarven steel.
  5. Augmint

    Last Epoch

    Something that came up browsing on youtube. Last epoch, now in alpha stage. Has some interesting mechanics and classes ( 5 base classes then masteries) https://lastepochgame.com/alpha-demo/ https://lastepochgame.com/classes/ Mixed comments also, Last Epoch release date: April 2020 (estimate)
  6. Augmint

    Q about RI and DA on melee DW dryad

    https://web.archive.org/web/20170708051023/http://darkmatters.org/forums/index.php?/topic/18562-die-waffenmeisterin-the-female-weaponmaster/
  7. I play every couple of months. Got half a dozen characters over level 100. Played a little today, trying a Seraphim eBolts build. Only at Level 26.
  8. No shared chest in single player made me sad
  9. Augmint

    When do you start eating runes?

    Used spoiler tags for Nunof. I searched resistances by region and not much came up for Sacred/sacred UW. Would have to play through it again and cross reference things with the wiki and the map to be sure but here goes.
  10. Augmint

    When do you start eating runes?

    If you have trading and agility, then parrying IMO would be wasted. You can get good defence on amulets & armour if you shop for them and agility already gives a decent % boost. Plus as a multi-shot/ranged build you don't really need to be in close range. Use life leech and call of the ancestors and its all good. I'd farm the rim valley (if you have a high survival bonus and they are still higher level), try see what drops before going to gold. Underworld has some weird quests and the map can be a bit confusing - Wolfes lair details them well. I never played UW below Level 40 or 50, so jump right in. Early part of the game has creatures that mostly do poison damage iirc, so that's something to look out for. There are alot of undead pirates as well if you have weapon bonuses vs undead, and the heroes cave is a good test of just how strong a build is.
  11. Augmint

    When do you start eating runes?

    Good to see 4x PA combo at level 35. You won't have trouble with bosses for a long time. In gold difficulty you might wanna get more resistance, and tailor it for the region. RE: the 95 unspent skill points? Are you using a mod? I'd put it mostly in weapon lore and concentration. And try and find some +combat arts. I didn't want to make you feel disheartened by the numbers I posted. It was just a rough estimate - with shopping and good drops it will all click and your damage will go up dramatically. My regen times are pretty high, got alot of +CA and weapon lore bonuses and if you look at the wiki the bonuses for the bow, the ring and Araelfi's Pure Misery (Body Armor) are REALLY good http://www.sacredwiki.org/index.php/Sacred:Araelfi's_Return And in case you haven't checked it out Wolfes lair has great info. I like to farm the Rim valley ALOT. Great drops. http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/PopularHG-RimValley.html
  12. Augmint

    When do you start eating runes?

    For the most part try to get combat art bonuses from gear rather than eating runes (its half the regen penalty iirc). As for combat art level/no. of runes - its subjective. Try look at all the factors for damage (weapon lore, strength/dex, elemental damage, base weapon damage, set bonuses, etc) and all the ones for reducing regen (regen special moves, concentration and physical resistance improves it too - can get decent bonuses on gear). If you are having trouble killing monsters its usually because 1. you need better gear (vs no. of runes or combat art level) for more damage or less regen and 2. you should make a buff suit, get some yellow potions and start using combos. Never used the unicorn much - you could try using call of the ancestors - very strong esp if you are lucky enough to get full ettol rahc bow and set or use thorn bush - always fun when it explodes EDIT - For a comparison, I looked up a multi shot wood elf build - Level 73 GOLD SB 87%, Explosive arrow at L9 - 1.6 sec, Penetrating arrow at L18 - 1.8 sec - damage of 23K to 30K, Combo of penetrating arrow (L32) x 4. Multi shot at 19, resistance at 4900. Weapon lore at 106. Picked trading. Araelfis bow and 3 others of the set. Could improve regen to about 1.2 - 1.3 shuffling things around and shopping, maybe a bit more damage. At Level 55 and Silver (bonuses are much better in gold and beyond) you would want to do (as a rough estimate) 8 to 12K damage depending on your gear and set bonuses. As long as you happy with your killing speed then its not a worry.
  13. Warding Lore + Constitution + a little damage miti on gear IMO is stronger than just Warding and toughness and no constitution when you take critical hits from bosses into account. But from memory you can get belts with 1K extra HP in Niob as well as amulets.
  14. Augmint

    Sacred 1 sucks

    Battle Mage is the weakest character starting off so whoever said Bronze was too easy should have added a qualifier - I'd never recommend a 1st timer to play Silver. Takes time to get your builds going. If you persist and play again do all the quests you can before the goblin lawn, get lots of potions - including yellows. Get your regen times low. Put points in meditation and fire magic. Play slow, take refuge at the inn halfway on the lawn. And it gets tougher in the desert with archers, make sure you have fire resistance along with ranged defence. Use ghost meadow as well. EDIT - and socket vampire runes 2 or 3 that have lifeleech as secondary effect Storyline is pretty solid if you play it all the way through. Sacred 2 isn't as tough starting out but you need a better understanding of the mechanics and there is more micro-managing with buffs.
  15. Augmint

    New Mod: Sacred Reborn

    The combat arts I mentioned were from builds I've played - EPOX Lightning strike build (plus Ring of ice, Ice shards) to Level 115 starting NIOB, Wood elf tendrils + call of ancestors build to level 103, and Dwarf 2H Axe vehemance build to around level 60? Not exactly the strongest combat arts but I can see the changes making them much stronger. (Side tracking a little here - Lightning does about 8.5 - 9K but 0.8 sec regen and with 8 hits can take out mobs pretty well. Plus ring of ice & % split. But then again my SB is not that high to be fighting monsters 15 or 20 levels above me) EDIT - Poison mist build is gonna be much weaker
×