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Augmint last won the day on June 12 2017

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About Augmint

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    Radon Master

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  1. The new FireFox ... so fast?!!

    Thanks for the heads up gogo. I might give it a try. My PC and O/S is kinda archaic though.
  2. No problem. I can't remember how much XP the rabbits gave - I think it was pretty low tbh.
  3. You mean in sacred 2? Cos' there was a quest to kill 10 rabbits in thylisium (?)
  4. http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/Eggs-EvilBunnies.html
  5. Mandatory quests

    Easter Eggs (rare item, though probably no one would want to wear this one!) I remember using bunny ears as part of a buff suit - pretty sure the bonuses are random, finding +combat arts is pretty sweet. "How about quests that by definition will hand out enormous amounts of XP/loot, or higher possibilities of snagging set/rare/unique/legendary items? Just so one doesn't do all the reaping (always) in the Orc Cave. Mini-bosses are probably a good place to go, but which ones are usually the best in terms of real benefit for a progressing character?" For Fallen angel I would go to Grimwald - good mobs, alot of XP, dragon to fight, 2 part quest to hunt down robbers (can't recall atm, but they have a panther with them iirc)
  6. Enemy Resistance - Magic Seraphim

    http://www.sacredwiki.org/index.php/Sacred_2:Archangel's_Wrath Damage is fire & physical - red hot mod is only improved fire damage. Played Soldats Celestial/rev tech build - Salvo is the better choice by far. Your build seems similar. I didn't find Baneful smite that useful tbh, and I just went for damage over reducing enemy resistances (stacking Pillars alone on bosses should get a weakening effect) Whilst flaring nova is more for mobs, the benefit of modding it for 2 pulses = 2 stun chances I think your damage is low because you haven't taken Rev tech lore yet. Makes a big damage difference. http://www.sacredwiki.org/index.php/Sacred_2:Revered_Technology_Lore Also, what weapon are you using? Deathblow %? As a last resort you could just use LL% shurikens on bosses.
  7. Enemy Resistance - Magic Seraphim

    Flaring nova doesn't do alot of damage along with AW unless they are modded for double hits. Baneful smites damage is pretty poor too. Have you modded them or have you modded the defensive spells/buff first? At level 58 and with bargaining you should shop for some +Combat arts, or find some Tinworas. Also deathblow works in console doesn't it?
  8. OK - so Spock is hosting all the content with the exception of the forum? My bad. I can access everything I just freaked a little at the dead link. Not a big issue as I never really went there. Also with the new Darkmatters layout and changes are liking posts no longer an option?
  9. http://nightwolfe.proboards25.com/index.cgi The forum link above gives me "the page you are looking for can't be found"
  10. With bosses and dragons - yes they do respawn but you have to clear out a region (as in thousands). http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/BossesMenu-Region.html I wouldn't bother importing, maybe make a saved character before a boss, if you don't like what they drop do it again. Personally if I did do that I'd limit it to before the twin frost dragons, tristam town (hope I'm not spoiling anything), and the Sakkara demon. For farming I HIGHLY recommend this area as you get the shaddars to respawn (use the portal nearby) and they drop good stuff. http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/PopularHG-RimValley.html For some of the other things you mention. The game has some tough areas when you begin - goblins are pretty hard when you have poor regen and the archers in the desert are nasty too for a beginner. Clearing out Bellavue and doing all the quests helps. Save some yellow potions too. This might help http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/Eggs-EnlightenedIron.html I normally go to level 20 in Bronze, maybe kill D'Cay in the deset then start Silver. Gladiator can be boring if you don't like his style - using stomp and dagger stare are pretty fun though. For the battle mage I would recommend flame spiral - maybe make a combo of it. You can exchange 4 runes to get the one you want. Also socket vamp runes for the life leech, 9% is good. Use ghost meadow. Daemon flying builds - poison or fire - are awesome. Therions Death from above build is a pretty fast leveller too. For a dark elf I'd recommend the poison mist build. Makes some bosses really easy (boring even?) but he levels fast, uses split well and shines in Underworld (aka Poison works well on Sakkara demons.) Wood elf is fun - multi arrow is great. I can't compare it to D2 as I've only played D3 on PS 3. Using thorn bush, call of the ancestors or tendrils gives her some variety. The wood elf isn't as strong as other character but with some very specic gear she is up there http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/Item-SetAll-EttolRahcNotwensBreeze.html ********* For gogoblender - Wolfes Lairs forum is down/gone.
  11. What combat arts are you using? I know vehemance takes a while to develop - alot of initial regen. With some characters it takes more time depending on the combat art/s used in the build - e.g Battle mage Lightning strike, Daemon using choir, poison tendrils/thorns Wood elf build are all weak pre level 50 compared to picking stronger /more conventional builds. With a trader you should be going for +Combat arts/+whatever combat art you predominately use to minimise regen penalty (1/2 the regen penalty you'd otherwise get from eating a rune, or was it a third?) tbh trading at lower levels is much better in Sacred 2 IMO and you find set items much easier too. There are pro's and con's with each Sacred. Generally I'd stick to 1 or 2 runes unless its something you have to pump up - eg dwarven steel. Maybe revisit it after level 60 or 70. Bear in mind this is just my opinion as I use combos alot - so alot of yellow potions, and haven't gone overboard with survival bonus (I.e not fighting monsters 20 levels above me) Besides concentration, + % regen special move) shop for physical regen - you can find high bonuses on gear and it reduces combat art regen time. Combat art level is probablly the biggest factor in damage but if you aren't happy with combat art damage look at things besides CA level - Weapon Lore, Strength, + % physical /elemental damage rings, base weapon damage and using elemental damage weaknesses (e.g Poison damage on orcs, fire on ghosts) There is also forging damage from blacksmith. Also playing a dwarf you should use dwarven steel as much as possible. EDIT - Trading - 4 characters have to be level 30/50 to pick it. I didn't shop alot pre GOLD difficulty, and when I was shopping I commiitted. So wouldn't bother much in Silver, under level 30. Its subjective based on how much time do you wanna be shopping? Battle mage might be an exception - trading @ level 12 - get 4 socket 1H staffs. Very nice. OK - thinking a little more about it I would add trading is pretty useful to get extra resistances for regions - e.g I try to get more poison resistance (amulets) when going to the dark elf and troll regions
  12. There's a recommendation from Blind Guardian in the video.
  13. I'm a big Lacuna coil fan too. Last album was alot heavier Best XMas song ever? -
  14. BAND MAID. Hard rock. https://www.youtube.com/channel/UCJToUvYrmkmTCR-bluEaQfA