lordvampir
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Hmm, what does this affect?
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@Flix, I agree with all of the above suggestions! However, I still have a question (and hope) if any bugs are suddenly revealed (or maybe suggestions from the community), will S2EE support be implemented?
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No, this isn't bug with ALternative Spells, this bug was still in vanilla version with Familiar. And something tells me that it is impossible to fix it, or they don’t want to fix it, because they consider it the right behavior.
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We are waiting for
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When is the release expected? At least approximately
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@Flix, welcome back! Very good, thanks Another question. Has anything been used from `Dimitrius's CM Patch Addendum`? If so, I'd like to know what it is. If not, what is it supposed to use? Or pull out in CM 1.70?
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I would like to know if there are plans to release version 4.x (or similar, which will not be compatible with 3.x, so that you do not have to start from scratch), or have all such changes already been implemented?
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On platinum ... Let's see what he does on Niobe
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Frankly, I doubt that without LL (at least on bosses) at least one mele-build is possible at all
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In Sacred 2, there is one significant drawback, as for me, related to LL, the essence of which is that after taking at least 1-1.5-2%, you simply do not need to gain more damage - all damage and healing occurs due to this very LL On the contrary, in Sacred 1, as well as in Diablo 2, LL was counted from the damage that you directly inflict, I.e. it was necessary to gain as much damage as possible for LL to become effective. And whether it is possible to correct this situation or not, I do not know. But it would be very good, I believe
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Hi, all! I would like to see a list of new sets (what exactly they consist of, what they give, as well as at what point they start to fall). Thank you in advance
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What about complication bonuses? For example, an increase in the number of jewelry offers (and its improvement) in stores?
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It became interesting to me, but what exactly did you take from this mod?
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Yes it is. It's sad, of course, but I suspect that this is a low-level game mechanics that cannot be changed. However, I think that it’s possible to create a two-handed energy weapon that will have a “two pistols” skin. IMHO, such a weapon would very well go under the style of the set http://www.sacredwiki.org/index.php/Sacred_2:Range_Array Again, I do not have experience in modding, these are just my ideas coming from a superficial understanding of all this. But how cool this set would look with two pistols
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Sounds very good And it's even better.
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Is this true of the `Sacred 2 Enhanced Edition`? Or can the current version of `Sacred 2 Enhanced Edition` be considered final?
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That is, can we assume that cm160 is the final version?
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Hi, all Yes, I also had a question (I haven’t been here a long time ago, however, as in the game), are there any updates planned for CM, as well as other major mods (for example, Diablo)
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Great thanks, like helped
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I would like to know if it is planned for this report or not? Theanks
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Please forgive me for writing in Russian, I have very bad English! Обнаружил ошибку, играя за Dragon Mage в облике Dragon Berserk. Игра вылетает на рабочий стол, когда активирован Protector. При этом не имеет значения активирован ли какой-нибудь другой бафф. Более того, когда используются (даже одновременно) Familiar и Runes of Protection, такой ошибки не наблюдается. В обычном облике таких проблем так же не наблюдается. In English (google translate): Found out a mistake, playing for Dragon Mage in the guise of Dragon Berserk. The game takes off to the desktop when the Protector is activated. It does not matter if any other buff is activated. Moreover, when using (even simultaneously) Familiar and Runes of Protection, such an error is not observed. In the usual form of such problems are also not observed. version: Sacred 2 Gold 2.65.2 + Community Patch 0160 Theanks!
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Please forgive me for writing in Russian, I have very bad English! Обнаружил ошибку, играя за Dragon Mage в облике Dragon Berserk. Игра вылетает на рабочий стол, когда активирован Protector. При этом не имеет значения активирован ли какой-нибудь другой бафф. Более того, когда используются (даже одновременно) Draconic Ally и Runes of Protection, такой ошибки не наблюдается. В обычном облике таких проблем так же не наблюдается. In English (google translate): Found out a mistake, playing for Dragon Mage in the guise of Dragon Berserk. The game takes off to the desktop when the Protector is activated. It does not matter if any other buff is activated. Moreover, when using (even simultaneously) Draconic Ally and Runes of Protection, such an error is not observed. In the usual form of such problems are also not observed. version: Sacred 2 Gold 2.65.2 + Community Patch 0160 + Enhanced Edition 2.0 (Enhanced Spells + Challenge Mode) Without Challenge Mode: without changes Sorry, this bug is also observed without Enhanced Edition 2.0 Theanks!
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Unfortunately, I can not find a link to this version
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Hi, all Please, if it is possible, I would like to get the version not in the form `install`, but in the form of `zip` for `Mod Enabler` with multi-language (most interested in `Russian`) Theanks