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Everything posted by SX255
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Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
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Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
I will, one photobucket stops upgrading itself. -
Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
So this is as close I it will get to the original this time. Now I will color it black, add hair, and put a sieve over eye slots. -
Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
Yes Nononono. I still plan to convert the 3D data into a 3D printable action figure eventually. But that has taken a big back burner, because I had no luck with conversion of hollow meshes to 3D formats. But 3D is way too expensive and long to get in my parts. What I'm aiming for now is to recreate a mask/helmet that looks like that in real life using paper mache, to wear this Halloween to the office party. But TG head structure is tricky, given its dog shape and I don't want the muzzle looking down. Hence the upper pic with Centurion vs TG head structure, where I put a human head best position for mask based on TG. That why Im using Unity 3D to get the data I need So far things are going very well in that regard. -
Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
I fail to see how you can help me make a Halloween mask. How would you? -
Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
Dam that chin. This is going to be tricky. I have bitten too many projects for me to chew, but dam it, if I'm not going to try and make at least a TG shaped mask for Halloween. -
Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
Huh. Turns out you can just put converted to OBJ meshes into Unity, then use PNG textures to make materials that go right onto the mesh fully mapped. Neat. -
Census Police... only in Canada?
SX255 replied to gogoblender's topic in The Daily Grind: Real life right here!
GOOD! What the taff is this "answer this census by mail or email, or we drag you to jail" lazy work?! In Estonia we designate official census representatives to do house calls. We only had like 2 in total in my whole life time, and they were only aimed to just to figure what population Estonia has. And no one ever said anything about giving false answers would be a crime. So frak this. They want my honest answer, they can just ask me to vote on it. -
This one if my favorite. And now I'm living it: Ok, I lie a bit - it was just a picture of another bug report. But that quote was the first thing that came to my mind when I saw the email.
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Didn't. Paid someone else to do the whole picture from start to finish. It was very good deal. I understand your confusion and missing the link - the work is that amazingly distracting. My resent works don't even come close to it:
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- TG
- Temple Guardian
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My work is killing me... Or at least my free time to lerk here. So have some narcissistic fan art I commissioned from some guy.
- 55 replies
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- TG
- Temple Guardian
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And then they made her a descent grave with a nice tombstone. Or do all Kobold refrigerators look like graves?
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Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
Don't get too excited - there is a lot more to be done. As I found out the reason Solid Edge is so resistant is because it doesn't like working with none solid and hollow objects, which meshes are. I tried some tools to fill'em up, but to no luck at this time. So for the time being I am stuck to tracing. Additionally, just leaving the models as is is not a good idea - no assembly points. I need to add custom made joints, holes and such in order to make something worth printing and easily assembling. Otherwise I will just end up with the toy model with in default T pose. Lastly, I do not have access to a 3D printer at this time. So it will be a while before something tangible comes from all of this. -
Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
Well, you guessed my cunning little plan. Yes, I have been looking into cracking the 3D printing possibilities of GR2 for a long time now. And so far this GR2->SMD->STL is the furthest I ever got. At this time I am stuck with not being able to make anything out of STL for yet unknown reasons to me. But unlike GranyViewer I have a stable 3D model that I can measure and convert into a schematic manually. At this time am using SolidEdge V20. I do have a copy of SolidEdge ST6, but that interface seams alien to me, so V20 it is for now. But I'm not picky about the tools to use. If you could convert GR2 to any other CAD format, I would love to hear it. SolidEdge V20 opens the following file formats: -
Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
OK. Never mind. I found a workaround as I was not going for model editing, but GR2 extraction into CAD format. I used this online converter. If anyone has a regular SMD to STL converter, I would love to have it. -
Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
I got to the blender part with the SMD. I see what appear to be bone lines. But there is no "Weight Paint" mode in the option list. Only "Object", "Edit" and "Pose" modes. I'm using the v2.76b version of blender. Any idea where I went wrong? -
Tutorial - Importing and Exporting GR2 Models
SX255 replied to Pesmontis's topic in Sacred 2 Modding
Anyone still have a grnreader98 to convert Sacred2 GR2 to SMD? -
Nice view this night. I made sky crystals. Very cool way to view the crystal grow effect
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What's the weather like over there?
SX255 replied to tomi's topic in The Daily Grind: Real life right here!
Rains, snows. rains again. Any yet we have a small lair of frozen snow. Sometimes the sun shines very strongly. -
Probably just some small humor from the map maker.
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Silly dead kobolds. You could just take the path up the mountain right behind the buss stop. Oh look, someone was trying to get rid of this dead old tree on Christmas island. And while I was on the island, I decided to finally explore the waterfall canyon under the bridge. Turns out one whil-o-wisp is right next to a dead kobold. The river did not go very far. Must have been an avalanche here just minutes ago. Else the whole place would have been underwater by now. Well, at least its not as bad in the crystal lands. People are losing their feet to the cold there. Sadly there is no north part of the island.
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You wont know unless you try. Besides, I stated with a lot worse.
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"Fly, you boobs!"
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So you were fighting a Balrog... Then posted it with an avatar of Gandalf... And you did not make any of the corresponding jokes?.. Must be Friday.