lujate 578 Posted October 18, 2012 Share Posted October 18, 2012 GW2 is not hardcore, but dying is still no fun. There is the cost in time and silver, and the "joy" of seeing your beloved character take a dirt nap. IMO, surviving starts with gear. I would suggest a survival bonus in every piece of armor and accessory. I prefer a mix of Toughness and Vitality. In jewelry, Beryl, Chrysocola, Emerald and Sapphire are possible options. For armor, you can have the bonuses inherent in the armor itself, from runes, or in both. Just remember that runes must be in sets for the most benefit (2 Minor, 4 Major or 6 Superior). Link to comment
Flooxim 49 Posted October 19, 2012 Share Posted October 19, 2012 Would you mind sharing pics of items that are good examples of what you mean? I personally know what you mean, I want you to share it for others. I also plan on sharing pics when I won't be on my phone. Max Link to comment
lujate 578 Posted October 19, 2012 Author Share Posted October 19, 2012 Runes Toughness Vitality Jewelry Beryl Orichalcum Amulet Chrysocola Orichalcum Amulet Emerald Orichalcum Amulet Sapphire Orichalcum Amulet Armor Carrion Exalted Boots Cleric's Exalted Boots Knight's Exalted Boots Valkyrie Exalted Boots Link to comment
Kiyeri 34 Posted October 19, 2012 Share Posted October 19, 2012 (edited) I totally agree Toughness and Vitality are a must have in abundance for GW2. In past games I have played the amount of damage was generally most important (unless you were a healer type or tank). I find that not to be so for GW2 tho... HMMMM could Anebe trying to tell us something with all that Vit and T'ness being so abundance on just about every piece of equipment out there. When I first started gearing my Character I went for Power and Precision just like everyone I saw posted on different forums. But It didn't matter how hard I hit, I was always dead (and I spent a fortune in repair). Then one day in WvW I got so piffed off by a thief that kept stalking me and killing me, that I thought I'm show him the next time he wont be able to kill me. I spent all my money, sold everything I could even and respec'ed for Toughness and Vitality. OMG I got such a thrill when the next thief that targeted me I SMOOSHED HIM.... The amazing thing is, I didn't really even notice a drop in my damage. Yes it went down a tad, but not nearly in comparison to how much harder I was to kill. Just a note tho, I have since respec'ed and replaced most of my gear again and this time I ended up with more Vit then T'ness and to me it seems I am easier to kill, therefore I'mma work on lowering vitality and raising toughness. I will edit my post and add what I currently rock, when I can access the game next. Edit: So here are my stats for my level 80 Ranger Power 1870 Precision 1291 Toughness 1197 Vitality 1675 Attack 2870 Crit 22% Armor 2093 Health 22,672 My goal is to switch my T & V and go for a bit more Precision as well. Since I still have 5x items left to upgrade I think its doable. Edited October 19, 2012 by Kiyeri Link to comment
gogoblender 3,070 Posted October 20, 2012 Share Posted October 20, 2012 I just read this entire topic, lovely reading. I completely get the taking dirt naps part, it's frustrating. Onwards vitality and toughness! Loved that story Kiyera gogo Link to comment
Flooxim 49 Posted October 20, 2012 Share Posted October 20, 2012 I had this idea while I was having lunch today. I made a breakdown of all my gear in a spreadsheet so I can take a look at the bonuses I have and analyze my gear pros and cons. Here it is : I'll work to make it for all the professions. Tell me what you think (of both the sheet and what's on it). Max Link to comment
lujate 578 Posted October 20, 2012 Author Share Posted October 20, 2012 Regarding the layout, I would include Runes with the armor they are in. Regarding the content, IMHO you have too many blanks in the Toughness and Vitality columns. Link to comment
Kiyeri 34 Posted October 20, 2012 Share Posted October 20, 2012 Wow that's a lot of work, good form Link to comment
lujate 578 Posted October 20, 2012 Author Share Posted October 20, 2012 OK, well I take back what I said about the runes. They do need to be separate. I am attaching my numbers. Link to comment
Flooxim 49 Posted October 20, 2012 Share Posted October 20, 2012 (edited) OK, well I take back what I said about the runes. They do need to be separate. I am attaching my numbers. You don't seem to have Toughness and Vit in your gear. Do you plan on changing your gear to have at least one of these attributes on each piece? Max EDIT : I had time to work more on the sheet, here's the result (with my Elementalist gear in it) : Tell me what you think. I hope all the grey color is not that much of a problem. Edited October 20, 2012 by Flooxim Link to comment
lujate 578 Posted October 20, 2012 Author Share Posted October 20, 2012 I am happy with my armor. Every piece has a rune that grants Toughness/Vitality. Is there a reason to split out sigils? I just included them in the weapons themselves. Link to comment
Flooxim 49 Posted October 21, 2012 Share Posted October 21, 2012 I am happy with my armor. Every piece has a rune that grants Toughness/Vitality. Is there a reason to split out sigils? I just included them in the weapons themselves. I should try to get this kind of rune during the coming week, so I'll be less and less squishy with time. I decided to split sigils mostly because I didn't felt the need for another column on the sheet for the moment (leaves it open for when another useful stat/info comes up in-game), and because I want the player to show what the sigils do, just like the runes. Max Link to comment
Flooxim 49 Posted October 22, 2012 Share Posted October 22, 2012 I made several changes to my gear (some were easier than others), and here's the results : Max Link to comment
Flooxim 49 Posted June 6, 2013 Share Posted June 6, 2013 (edited) Bumping this topic because I decided to make a table of my own containing the main Armor in the game as well as the Dungeon NPCs who sells them : Feel free to print it and use it. Edited September 3, 2013 by Flooxim Link to comment
JKtheWonderguy 3 Posted July 3, 2013 Share Posted July 3, 2013 You can also either make the armor through crafting or trade in world vs world badges for differing armor as well. Most of the exotic armor and weaponry now I use for all my toons come from a world vs world vendor, and most of it is knight's, because of the superior toughness. In W v W, toughness reigns. Period, end of discussion =0) 1 Link to comment
Flooxim 49 Posted July 14, 2013 Share Posted July 14, 2013 Thanks for sharing this with us JK, I suddenly got a whole lot of Badges of Honor with all those achievement chests, so I was wondering what was available from the vendors in World vs. World. Looks like I could be getting a full set of level 80 exotic armor for less trouble than the other ways to get armor.If I did the math right, each armor set (6 pieces) would cost 5.44gold + 950 badges. A set of trinkets (amulet, rings + accessories) would cost 3.44gold + 880 badges. Link to comment
Scleameth 19 Posted July 15, 2013 Share Posted July 15, 2013 You can also buy with karma, although the karma stats are slightly less than the actual exotic stats. But good to fill in the gaps while you are working toward your full exotic set. I normally buy the green karma weapons in order to build stack from sigils. I have sigil of bloodlust in main hand and off hand giving 2X +power on each kill. Running through the Ogre camp normally has me on 25 stacks and then I switch to my "real" weapons. Also works great against wolves because they summon more wolves and they can be killed fast. Oh, and you can buy skins from the vendors too, so you don't have to be stuck with the original WvW skins. Link to comment
lujate 578 Posted July 19, 2013 Author Share Posted July 19, 2013 With the new tier of weapons and armor on the horizon, it might be best to hold off on making any big purchases. Link to comment
Flooxim 49 Posted August 15, 2013 Share Posted August 15, 2013 Bumping this topic because ArenaNet started sharing Tips given by players on their Twitter page. This particular tip caught my interest : Non-heavy armour classes, build up toughness, not vitality. You take less damage and heal for a higher % of HP. What do you think? Do you agree? Could you explain why you agree or not? Link to comment
lujate 578 Posted August 15, 2013 Author Share Posted August 15, 2013 Bumping this topic because ArenaNet started sharing Tips given by players on their Twitter page. This particular tip caught my interest : Non-heavy armour classes, build up toughness, not vitality. You take less damage and heal for a higher % of HP.What do you think? Do you agree? Could you explain why you agree or not? For PvE, I disagree. It is a commonlly held belief that Toughness pulls more aggro. I subscribe to that belief, so I spec Vitality for survivability. A squishy class that is an aggro magnet will end up as a greasy spot on the ground no matter how much Toughness they spec. Link to comment
Flooxim 49 Posted September 3, 2013 Share Posted September 3, 2013 (edited) I updated the Armor table (located here) according to the Super Adventure Box Back to School update. Edited September 3, 2013 by Flooxim Link to comment
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