mewkang 13 Posted June 18, 2018 Share Posted June 18, 2018 (edited) Does uninstalling the Addendum using GME cause any problems by any chance? Because I've just uninstalled the Addendum, but when I ran the game there were a bunch of missing fonts... I had no idea that this would happen. I wonder if reinstalling and uninstalling the Addendum would help out here... Edit: Reinstalling the Addendum returned the game to normal while uninstalling the Addendum again put the game back to its weird state again. I think there was something like "EMPTY LOKA-ID" when I pressed the exit button. Edited June 18, 2018 by mewkang Link to comment
dimitrius154 612 Posted June 18, 2018 Author Share Posted June 18, 2018 38 minutes ago, mewkang said: were a bunch of missing fonts... Unless there was a file mix-up during the initial installation, this shouldn't occur. Did you try deleting options.txt? Link to comment
mewkang 13 Posted June 18, 2018 Share Posted June 18, 2018 (edited) No, I haven't. Should I have done that after uninstalling the Addendum? I've decided to continue using the Addendum, so... (But I'll try that, anyway.) Edit: I put options.txt into Recycling Bin after uninstalling the Addendum and started the game again but then the problem was still there somehow. Edited June 18, 2018 by mewkang Link to comment
dimitrius154 612 Posted June 18, 2018 Author Share Posted June 18, 2018 (edited) Hmm, there's also a game temporary folder in the %USERPROFILE%\TEMP Might be worth trying to clean that one up. Otherwise, no clue. "EMPTY-LOKAID" should only pop-up, if no appropriate string had not been found in global.res, actually. Edited June 18, 2018 by dimitrius154 Link to comment
mewkang 13 Posted June 18, 2018 Share Posted June 18, 2018 I'll try doing that. Thank you for your help. By the way, here's a part of the main screen after uninstalling the Addendum and clicking the exit button. Link to comment
dimitrius154 612 Posted June 18, 2018 Author Share Posted June 18, 2018 Hmm, it's as if the global.res is missing.. Link to comment
mewkang 13 Posted June 18, 2018 Share Posted June 18, 2018 (edited) Strange that that should be the case... I wonder why this is happening...? Anyway, I'm reinstalling Sacred 2 Gold on Steam right now. Hopefully this can fix the problem. Edit: Reinstalling did fix the problem, but I'm going to install the Addendum again. Edited June 18, 2018 by mewkang Link to comment
twojastara 1 Posted June 21, 2018 Share Posted June 21, 2018 Greetings. Any chance for fixing bad animations transitions introduced by patch 1.60? they just look soooo bad now :/ I wish we could have an option to restore vanilla ones even if they have some other timing problems. this explains more about that: I've replaced s2logic.dll from CM 1.50 and bad animations are still there:/ please this needs more attention Link to comment
dimitrius154 612 Posted June 22, 2018 Author Share Posted June 22, 2018 (edited) 8 hours ago, twojastara said: Any chance for fixing bad animations transitions No, that item is not being entertained. In a choice between fast(0.15 sec) transitions versus projectile firing and cloth movement desync the former has been chosen. The s2logic.dll contains only part of the procedure, the second part is in s2render.dll. You'll have to replace both. That does, of course, annul most of the code fixes, as well as introduces instability. Edited June 22, 2018 by dimitrius154 Link to comment
twojastara 1 Posted June 22, 2018 Share Posted June 22, 2018 14 hours ago, dimitrius154 said: No, that item is not being entertained. In a choice between fast(0.15 sec) transitions versus projectile firing and cloth movement desync the former has been chosen. The s2logic.dll contains only part of the procedure, the second part is in s2render.dll. You'll have to replace both. That does, of course, annul most of the code fixes, as well as introduces instability. Can we have optional dll's with CMP stability fixes and vanilla projectile/cloth desync for Addendum mod? I personally find those problems less annoying than bad animation transitions, it would be a nice thing to have in "Extras" folder. Link to comment
dimitrius154 612 Posted June 23, 2018 Author Share Posted June 23, 2018 https://drive.google.com/open?id=1iBG24Az7h_Uxx_N77KcYwDZ2SYZsFzkJ - try using this one. 1 Link to comment
twojastara 1 Posted June 23, 2018 Share Posted June 23, 2018 4 hours ago, dimitrius154 said: https://drive.google.com/open?id=1iBG24Az7h_Uxx_N77KcYwDZ2SYZsFzkJ - try using this one. Thank you, hmm this one seems to be slightly better but still not smooth as vanilla... 1 Link to comment
dimitrius154 612 Posted June 23, 2018 Author Share Posted June 23, 2018 10 hours ago, twojastara said: slightly better but still not smooth as vanilla... Solomon's solution - as far as I can go without wrecking other things. 1 Link to comment
mewkang 13 Posted June 26, 2018 Share Posted June 26, 2018 Just found an interesting tooltip error on Rallied Souls while playing as a summoner. See the attached screenshot. Link to comment
dimitrius154 612 Posted June 26, 2018 Author Share Posted June 26, 2018 Addressed. Also, the animation blending time has been increased by 50% for hero chars, except the Inquisitor(cuz robe clipping). The main archive and the hotfix have been updated. Link to comment
mewkang 13 Posted July 4, 2018 Share Posted July 4, 2018 (edited) Not sure if this is a CM Patch only bug or not, but there are times when I would meet with an additional NPC on the Start Isle when doing the Ancaria Airlines quest. The last time I saw this NPC, he was a Runemaster, but this time he happens to be a captain. When I clicked him, I got a portal to somewhere odd, which seems to be related to the latter part of the Main Quest. Could you look into this? Edited July 4, 2018 by mewkang Link to comment
dimitrius154 612 Posted July 4, 2018 Author Share Posted July 4, 2018 6 hours ago, mewkang said: Could you look into this? "It's not a bug, it's a feature"(tm) Some CM Patch iteration ago the devs decided to introduce "Brian Dunkleman", a unique NPC, taking on a random role(trader, mount-trader, shipmaster, jeweler, runemaster) and appearing at various locations ingame. He is a reference to some well-known American traveling salesman, if I'm not mistaken. Link to comment
mewkang 13 Posted July 5, 2018 Share Posted July 5, 2018 (edited) Ah, I see. I always thought he was some sort of a bugged NPC... Good to know that he's supposed to appear. Edited July 5, 2018 by mewkang Link to comment
mewkang 13 Posted July 5, 2018 Share Posted July 5, 2018 (edited) By the way, I think there are times when Raving Thrust (Force Disturbance in the Addendum) causes crashes. At least, on my computer, it seems to cause a problem by having a Connection Lost (10) or some such problem. I once thought that this had to do with Raving Thrust being used against ghosts because I once fought in a ghost-heavy area with Clustering+Raving+Levin combo, but this time it was different because the crash occurred at the Brigand Cave (related to a quest and located near Happy Cow Farm, I believe). I wonder if it's just my computer experiencing this... Edited July 5, 2018 by mewkang Link to comment
dimitrius154 612 Posted July 5, 2018 Author Share Posted July 5, 2018 "Connection Lost" means a server executable crash. There should be some s2gs.exe error log entries in Windows Logs -> Applications. Link to comment
mewkang 13 Posted July 6, 2018 Share Posted July 6, 2018 OK, but then some of it's in Korean, so I'm not sure how much help this can be... I'll copy and paste it anyway. - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Windows Error Reporting" /> <EventID Qualifiers="0">1001</EventID> <Level>4</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2018-07-05T07:36:55.944973900Z" /> <EventRecordID>8206</EventRecordID> <Channel>Application</Channel> <Computer>DESKTOP-2GV9H4V</Computer> <Security /> </System> - <EventData> <Data>2048934926</Data> <Data>1</Data> <Data>APPCRASH</Data> <Data>사용할 수 없음</Data> <Data>0</Data> <Data>s2gs.exe</Data> <Data>2.65.1.0</Data> <Data>4adf82d7</Data> <Data>s2core.dll</Data> <Data>2.65.2.0</Data> <Data>4b27a297</Data> <Data>c0000005</Data> <Data>000a11b3</Data> <Data /> <Data /> <Data>\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9F5D.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA077.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA0A7.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA0B5.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA0E5.tmp.txt</Data> <Data>C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_s2gs.exe_bdc24d31140ec70227913b25b1fa51932d321c_10863323_5f81ae80</Data> <Data /> <Data>0</Data> <Data>b45170ae-bbbe-4333-851b-a1bca36d4033</Data> <Data>2147487744</Data> <Data>299994d7e715dfd3f186da258949dd70</Data> <Data>0</Data> </EventData> </Event> Link to comment
dimitrius154 612 Posted July 6, 2018 Author Share Posted July 6, 2018 Would you, please, replace the Levin Array part in the Combo with some other CA and check, whether crashes still occur? Link to comment
mewkang 13 Posted July 6, 2018 Share Posted July 6, 2018 OK, I'll try that as soon as I have some time. Link to comment
mewkang 13 Posted July 6, 2018 Share Posted July 6, 2018 OK, so I replaced Levin Array with Eruptive Desecration and fought indoors using the Clustering+Raving+Eruptive combo and things seemed to be going well until I got a loading screen and then a crash to the main screen... Maybe the third CA is the problem...? Link to comment
dimitrius154 612 Posted July 6, 2018 Author Share Posted July 6, 2018 Hmm, try Clustering+Levin+Raving. Link to comment
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