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Diablo 2 Fallen v15c

Hotfix Patch for "Opponent's Armor -X%" modifier not spawning on weapons.

Introduction:

Diablo 2 Fallen is a semi-conversion mod for Sacred 2 that transforms the game world, character classes, items, enemies, and many more aspects into those of Diablo 2.

Relevant Links:

Please read the following!

  • This mod requires the latest version of the Community Patch (1.60) to be installed beforehand.
  • Do not to have any other mods installed if you're going to play D2F. None. This is a huge mod and compatibility is very limited.  Custom versions of many popular mods are already integrated.
  • The Music Pack is a separate download available HERE.  The music pack is required, otherwise you will experience some regions with no music at all.
  • Leave "commentary" to NEVER in the options menu.  If you don't turn commentary off you will hear a weird mix of vanilla and D2F character voices.
  • Leave "Number of Speakers" to STEREO in the options menu. If you try to use 5.1 audio then the music and many sound effects will not play.
  • The fonts needed for the interface are located in the "pak/fonts" directory of the mod. They are three .ttf files. Right-click each one and select "Install" to install them on your system.

Detailed Install Instructions (New Users):

  • Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder.
  • After running the GME once, it will make a folder called "MODS" there.
  • Extract the contents of the D2F .zip file into the "MODS" folder.  There should be four folders: "Diablo 2 Fallen v15", "D2F Inferno Patch", "D2F SuperSpawn, and "D2F Docs." The Docs folder is just for information and is not necessary to play.
  • Extract the D2F music pack contents ("music" folder) into the "pak" folder of the mod.  So the structure will look like: [Diablo 2 Fallen v15/pak/music].
  • Run the GME and enable Diablo 2 Fallen v15. It may take a long time to install. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish.
  • -Optional- "Inferno Edition" and/or "SuperSpawn" should be enabled after enabling the main mod. Overwrite warnings are to be expected.  Disable before disabling the main mod.
  • The fonts needed for the interface are located in the "pak/fonts" directory of the mod. They are three .ttf files. Right-click each one and select "Install" to install them on your system.
  • Play with NEW characters only.

Previous Users:

  • Disable the old version of D2F with the GME (important!)
  • Remove the old D2F folder from your "MODS" folder.
  • Place the new "Diablo 2 Fallen v15" folder into the "MODS" folder. Enable as usual.
  • -Optional- "Inferno Edition" and/or "SuperSpawn" should be enabled after enabling the main mod.  Disable before disabling the main mod.
  • Use old characters at your own risk. Legacy characters may have re-rolled bonuses on random items or odd/broken behavior for in-progress quests.

Thanks to:

  • Pesmontis for all his ideas and insight, and helping me import countless new monster and item designs.
  • dimitrius154 for invaluable advice, contributing new models and textures, and coding.
  • Silver Fox for scripting advice, and his work on textures, making new items, god statues, and the Druid's quest.
  • Vampire and desm for making the French version.
  • Wardust for hundreds of ideas on changing textures of the landscape, enemies, and the characters.
  • steinerrr for ideas on how to increase the power and challenge of monsters.
  • Caledor for ideas on adjusting balance, skill effects and the inventory interface.
  • Ysendra for some Daemon textures.
  • Jordan0422 and Tharkun who did testing and provided lots of valuable feedback.
  • Charon117 who made tools for cleaning & optimizing scripts.
  • Lindor for some script-sorting tools and Lua advice.
  • The CM Patch team and all the modders who came before me, made modding tools, and showed me the way.
  • Everyone who played the mod, posted feedback, and gave support. This mod is very much a product of the entire Sacred 2 community at DarkMatters. Thank you!

What's New in Version v15c   See changelog

Released

[Combat Arts]

  • Lightning: casting FX no longer has black box artifact along the edges of the halo.

[Creature]

  • Dark Ones (normal rank) now give less XP than their elite variants.
  • Leaping Plants will now prioritize their leap attack over their other attacks.

[Item]

  • Restored the melee double hit player animations that were disabled in CM Patch 1.60. These animations trigger from any left-click attack and the chance increases as the appropriate weapon lore skill levels up.
  • Blade of Mages no longer missing from a droplist.
  • Khorum Reflector: Block Roots bonus changed to Reflect Roots.
  • Endijian's Shield: Missing Reflect Roots bonus now functions.

[Misc]

  • Added a missing savegame thumbnail for the soulstone by the Copper Peaks cemetery.
  • English version: Adjusted some prefix and suffix names for random items.

[Quest]

  • "Among Orcs" (Light path): Wendigo targets west of Entruag will now fight the Grurag Orcs.
  • "Attack of the Undead": added the family's crashed wagon.
  • "Attack is the Best Defense": Fight between Du'Rach and town guard should now trigger correctly on approach.
  • "Barazi's End": Opponents in the cave should no longer walk around idly during the fight.
  • "Ghost Whisperings": The Shadow path version of this quest is now restored. Begins in the same place.
  • "Semil Keytan" (Necro Classquest): Scouting Party south of Ruka will no longer spawn until the appropriate quest phase.
  • "Throne of Conflict" (Light & Shadow): Opponents when escorting the Alchemist are now armed with weapons.
  • Like! 3
  • Thanks! 1
  • Appreciation 1

User Feedback

Recommended Comments



On 5/18/2018 at 8:04 PM, mystical_fan said:

So, I've downloaded everything needed but I can't find the pak/fonts directory in the mod.  Any suggestions or help?

First--thank you for this mod. It's working great, except....I cannot for the love of darkness or chaos find the font files. The pak folder contains all the other stuff, but not fonts. 
Best regards,

L

  • Like! 1
Link to comment

...and, of course, after hours of bumbling around, I post my question and then figure it out 5 minutes later. For those who might come along later: The font files are in graphics 26--I made a copy, unzipped and transferred the font files and activated them inside the mod. All work like a charm.

Thanks!

  • Appreciation 1
Link to comment
2 hours ago, laird said:

...and, of course, after hours of bumbling around, I post my question and then figure it out 5 minutes later. For those who might come along later: The font files are in graphics 26--I made a copy, unzipped and transferred the font files and activated them inside the mod. All work like a charm.

Thanks!

Sorry, in this latest release I moved everything into zip files in the pak folder. I forgot to update the instructions.

  • Thanks! 1
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Could you tell me. Where I can find new butchers axe, that he has in this new version also with his new design?spacer.png

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On 10/16/2022 at 5:17 PM, Hatred said:

Could you tell me. Where I can find new butchers axe, that he has in this new version also with his new design?

Sorry I missed this. That axe is NPC only.  The quest will still drop the "Butcher's Pupil" axe though, which is the former version that he used.

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On 4/8/2023 at 9:48 AM, Flix said:

Sorry I missed this. That axe is NPC only.  The quest will still drop the "Butcher's Pupil" axe though, which is the former version that he used.

Man, thx a lot for the answer. I hope in the future you will make such model of this axe to player.

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Thank you so much for this mod! I'm playing Sacred 2 now with just this mod!

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