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Showing content with the highest reputation on 04/21/2024 in all areas

  1. As a long, long, long time player of Sacred 2, and also as a recently returned one to the game, this thing right here is pretty much amazing! It's a visual mod that just makes the game a lot fresher and more eye friendly than it ever was.
    1 point
  2. Sacred 2 Gold together with the CM-patch is perfectly playable. You don't need any other mods or patches. I am playing Sacred 2 Gold with the CM-patch for months now, and am still perfectly happy with it. That said, there are some very interesting mods, that offer a different gameplay and quite a lot of changes. But there is no need to get them right at the start. There is one thing, that I do recommend though - IF you don't mind a form of cheating: The character editor, that you can download here from Darkmatters.org. Sacred 2s mechanics are a bit intransparent from time to time, and if you aren't familiar with them you can easily ruin your character build. Being able to undo some of the mistakes (or just being able to experiment a bit) might spare you a lot of frustration.
    1 point
  3. That refers to the console version (ps3 & Xbox360), which is a fork of any early build of the base Sacred 2. It was fixed in the I&B xpac, if not before.
    1 point
  4. No. If you are using any of the bigger community fixes (CM, EE or PFP), this is fixed and CAs in a combo correctly use their relevant speed. My High Elf has 68% attack speed, yet still casts combos at the 150% execution speed cap. You can easily check in game by hovering over the selected combo on the inventory page: This screen shows info about the normal weapon attack: And this screen shows info about the selected combo (Frost Flare + Raging Nimbus in this case): If you combine multiple aspects for which you have different execution speeds, each CA in the combo will get executed with its appropriate speed, as if you cast them manually in sequence, one by one. In general, any CA, be it alone or on a combo, has its speed determined by execution speed. Attack Speed only ever matters for basic, non CA attacks. However, there is one special case: for Weapon based CAs - the Attack Speed from the relevant Weapon Lore also doubles as execution speed for these CAs. But any Attack Speed on gear and such will only ever increase non-CA attack speed. The wiki refers to the vanilla state of the game, 99% of the time, unless it specifically mentions something relates only to a specific community mod/patch. Pretty much every major bug the wiki might mention is fixed in most community releases.
    1 point
  5. 323 downloads

    Ice & Blood Build for the Ultimate Warrior A Tribute to Lt. John Finn, Medal of Honor Recipient With the utmost respect to this American hero I present a bit of history before we get started. Lt. John Finn was a United States Navy Chief Petty Officer who received the United States military's highest decoration, the Medal of Honor, for his actions during the attack on Pearl Harbor in World War II. As a Chief Aviation Ordnanceman stationed at Naval Air Station Kaneohe Bay, he earned the medal by manning a machine gun from an exposed position throughout the attack, despite being repeatedly wounded. He continued to serve in the Navy until his 1956 retirement, eventually rising to the commissioned officer rank of lieutenant. In his later years he made many appearances at events celebrating veterans. At the time of his death, May 27, 2010, Finn was the oldest living Medal of Honor recipient and the last living recipient from the attack on Pearl Harbor. When I read the Citation things started clicking in my head for an Ultimate Shadow Warrior. By dissecting his Medal of Honor citation I started coming up with the attributes, skills, and modifications for the combat arts I would use. For extraordinary heroism, distinguished service, and devotion above and beyond the call of duty. During the first attack by Japanese airplanes on the Naval Air Station, Kaneohe Bay, on 7 December 1941, Lieutenant Finn promptly secured and manned a 50-caliber machine gun mounted on an instruction stand in a completely exposed section of the parking ramp, which was under heavy enemy machine-gun strafing fire. Although painfully wounded many times, he continued to man this gun and to return the enemy's fire vigorously and with telling effect throughout the enemy strafing and bombing attacks and with complete disregard for his own personal safety. It was only by specific orders that he was persuaded to leave his post to seek medical attention. Following first-aid treatment, although obviously suffering much pain and moving with great difficulty, he returned to the squadron area and actively supervised the rearming of returning planes. His extraordinary heroism and conduct in this action were in keeping with the highest traditions of the United States Naval Service. This Build is currently at Level 107 Closed -Net Hardcore. Niobium Difficulty
    1 point
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