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Antitrust

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Everything posted by Antitrust

  1. All resistances are important I prefer using relics of the same colour instead of mixing them, that gives a better damage absorption. Both. Losing a small amount of armor is a fair trade-off for better bonuses in some cases. Armor alone doesn't mean much. Doesn't matter I guess. You can still use hafted items, even with locked bonuses. That depends on you. Battle Stance and Pelting Strikes can be left at low level, and used with a booster slot to increase their levels. Flaring Nova level depends on your regen time. I prefer it to be around 10-15 seconds to be comfortable, so I read as many as needed to achieve that. If you can find some items with bonuses to Flaring Nova or all combat arts, you need to read less runes.
  2. Yeah it magically fixed itself a few days ago here as well...
  3. I agree, making caster/fighter hybrids is good only for early silver. They need different skills, stats and bonuses. Playing a caster without decent spell intensity is a bad idea, and how much of it can you fit near the bonuses to melee combat?
  4. Are the maps working? They show up blank for some reason.
  5. Yeah, I'm trying to figure out how to make that work, along with the stat points...
  6. Great, now the tips come in single window I tried following my guide, but it got stuck at level 51 Maybe it's because I put only the basic skill point guidelines? I suggested 20 hard skill points for most skills so that people can make some decisions themselves. Also I suggested 70% of attributes to go into Vitality, and 30% in Willpower, but it seems to only suggest Vitality. Does it suggest that until you actually spend 70% of the total available stat points at level 200? Hmm, I might be missing something, need to play with the manager a bit more...
  7. The old one probably has a bonus to attack/defense that the new one doesn't have, or maybe bonuses to certain skills. Post some screenshots of both armors if you can.
  8. No, he said he plays open net. Open is broken somehow.
  9. That's not the correct cave. The correct one is west of Sulinar (the hostile town west of Korun). I would link to it, but I can't open Schot's map for some reason.
  10. Hey, I just added a tip on what to expect in reality, since people think they can get a rather high duration I don't use booster slots to cast DA though. Switching to the booster slot every 32 seconds is too much of a chore. I use booster for Battle Stance, and just my usual slots for DA. I do have some bonuses to it, so it's still higher level than the runes I read. In this case Dual Wield will be better than Sword Weapons. An extra weapon equipped does more damage than many unlockable bonuses together
  11. These mods are quite powerful Chance to disregard armor, wounds, opponent's armor -%, critical, all these can significantly increase your killing speed. You can better compare weapons while shopping/upgrading, since you always see 4/4 bonuses on rare weapons instead of ignoring a weapon just because you don't have the skill. Some cool weapons can really benefit from Sword skill. Now whether it's worth it, only you can decide
  12. I finally managed to check this out in detail Great work indeed I uploaded my Queen of Blades, so it works. The limited space for explanation is not very convenient, but it's possible to compress the text in shorter sentences instead of writing walls of it The level-up is an excellent option I'd recommend you to make it so that all suggestions appear in the same window, if possible. Having to click OK three times can quickly become tedious. A single window that includes the "According to the guide..." tips would be more convenient. Another feature I'd like would be some cookie that remembers the folder you use for the manager. However, I have no idea how difficult these things are to program, so feel free to ignore me
  13. Yeah it has been pointed out that I'm not the first to make this build But I'm the first to post it Or am I? I'll look really stupid if someone has already done this...
  14. Some of you might be already familiar with my Dual Wield seraphim. Here's yet another one Dual Wield build A much more powerful yet simpler version, this seraphim can wipe the floor with any monster or boss. Build concept: Dual Wield seraphim with Sword Weapons skill and Bargaining. Aka "how to be overpowered without relying on bugs or exploits". I’m bleeding, I’m fading, Here in my final hour, When long-lost memories return... And a voice keeps calling: “All dead and gone”... Skills overview 1 Tactics Lore 2 Armor Lore 3 Dual wield 4 Enhanced Perception 5 Bargaining 6 Exalted Warrior Focus 7 Combat Reflexes 8 Toughness 9 Constitution 10 Sword Weapons (This build was originally written for vanilla Sacred 2. Since Ice and Blood expansion players have come up with a few improvements to the build in a few posts here) The distribution of skill points depends on your personal preferences, but skills that should be mastered asap are Dual Wield (your main skill), Constitution and possibly Enhanced Perception. You might also want to invest heavily in Exalted Warrior Focus in order to modify and use high-level Combat Arts, so keep that in mind. I recommend assigning about 20 points in most of the skills before trying to master the important ones. That is usually the point where the diminishing returns kick in, so you get the best bang for the buck. This build has an easy access to +all skills gear, so some skills can be left at low levels, giving you more points to focus on important ones. Choosing skills There is no particular order in which you should choose your skills. Get what you need most as early as possible, and you're done. This build is very forgiving in that aspect. Level 2-3 Tactics Lore is one of the first skills you should pick if you want to get Dual Wield as soon as possible. At level 3 you can pick one more skill (Armor Lore recommended). Level 5 This is the first level at which you can get Dual Wield. For later game, no more than 75 hard skill points are needed here. Level 8 Enhanced Perception unlocks Bargaining. Another general skill can be used, but EP is more useful for this build. This will help you find more good items. Level 12 Bargaining. Now you can shop some nice items Put most points here until the skill has about 20 hard levels. Don't put more than that in this skill (you can make up for it with +all skills gear (christmas set is a nice option for a bargaining suit). When you approach char level 100-110, it is recommended to master Bargaining, but 75 hard points are more than enough. Level 18 Exalted Warrior Focus. When splitting points between EWF and Tactics for modification purposes, you might want to put more points in EWF. That way you'll be able to use higher level Combat Arts, which is rather important for this build. Level 25-35 Combat Reflexes and Toughness. Level 50 Constitution, for that extra hitpoints and in-combat regeneration. This build has a LOT of hitpoints Level 65 The final slot is reserved for a utility skill. It can be any skill you wanted, that was not in the list so far. I always wanted to make a sword seraphim, so I'll go with Sword Weapons. The skill bonuses don't stack with Dual Wield, but there are some very nice swords with unlockable bonuses that really shine when dual wielded (uniques and legendary). This can be left at a rather low level, letting +skill gear to do the work for you. You need skill level 250 to unlock the maximum values of item bonuses. Alchemy is also a nice option here. Stats I put about 70% in Vitality, and 30% in Willpower. For hitpoints and Spell Resistance boost. This build is not lacking damage, defense or regeneration, so I see no reason to pump Strength, Dexterity and Stamina, while Intelligence is totally useless here. This allocation of stats is definitely not mandatory, so feel free to put them wherever you like. Combat Art Modifications You can modify your Combat Arts any way you like, but here are my recommendations: Battle Stance (Buff) - this is the only buff to use here. Premonition for an increase in Attack Rating, Drill so you can use high level buff with lower cost, Retaliation so you can avoid some damage which will be reflected to your attackers instead. This CA should be gold-modded as soon as possible. It gives 20% reflect at level 1, 45% at level 30, 55% at level 50... Pelting Strikes - this is the spam-art that practically replaces your left mouse attack. Better left at low level for a while, the goal is to have the regeneration time at approximately 2,5-3 seconds (less if you can perform it faster). Succession for the double-hit chance, Focus for the regeneration bonus, Precision for the Critical hits chance. You might want to mod it just to silver in the beginning, to save a mod for another CA like Dashing Alacrity (or if you don't want the chance for critical at all). Playing is simple, just run up to a monster and pelt him. This leaves the other 3 CA slots for Flaring Nova (to spread Weaken on enemy groups), Assailing Sommersault (for fun and to jump over obstacles to avoid running), and for Dashing Alacrity. Using booster slots is an extremely convenient option for Battle Stance, which can be kept at level 1 (memorized runes). Socket a few + Battle Stance rings or runes in two weapons, and possibly wear similar armor pieces. Precasting such a high level Battle Stance gives you a high chance to reflect melee attacks, a very high bonus to attack/defense, and a very low regen penalty. Learn more about booster slots in Making the best of Booster Slots and Key Bindings in Sacred 2 ~~~~~~ I also like modding Dashing Alacrity. This CA will break roots, will give you a chance to resist roots, increase run/attack/cast speed, what's not to like. The drawback is it's short duration. Recommended mods: Sprout will increase run speed (you won't need Attack Speed with Dual Wield), Delay will increase the duration by another 10 seconds, Impatience will reduce the cooldown to 40 seconds. At CA level 1, the duration is 30 seconds vs 40 seconds cooldown (not including regen time of course). At CA level 34 the duration will be 35 seconds, vs cooldown of 40 seconds (this allows to have it on most of the time). At CA level 67 the duration gets to 40 seconds, but you need a high Exalted Warrior Focus to achieve that. Don't expect to ever get higher than 45-50 seconds, that is hardly realistic as the CA level without penalty makes it way too hard. With these modifications you can cast it very often, and benefit from ~50% Run Speed bonus (that's faster than on tiger, and about as fast as with a horse). Needless to say, if you don't like the idea of recasting it every 30-40 seconds, don't bother modding it. I think the bonuses outweigh the inconvenience. Horse doesn't allow using Battle Stance, while tiger slows Pelting Strikes (but seems to increase the normal Dual attack speed). Using items with Run Speed occupies slots that can be used for other bonuses. ~~~~~~ All in all, this is an extremely tough Seraphim, both defensively and offensively. Bargaining gives you access to amazing jewelry (hitpoints, all skills, all combat arts, deathblow) that fills any defensive shortcoming you might think this build has. I had 7000 hitpoints at level 50-55ish, with all the other defensive goodies included. Dual Wield and Sword Weapons give you some nasty offensive capabilities, though you don't necessarily need to always use swords. Lots of hitpoints, lots of damage, lots of fun It’s not over now, watch me I will rise, Time to reveal now... I know I will not fail anymore...
  15. You can ignore the pillar, it's not mandatory
  16. This trailer sux What's with the PvP theme? Sacred 2 is hardly a PvP game...
  17. The only solution is exactly that - awareness and caution. Even if these bugs will supposedly get fixed. Always look at the enemy's healthbar level display. Always look at your healthbar. You need to know what is the usual damage you receive at your level, so any sudden damage spikes mean that you need to get out of there. D-molisher from DA got killed yesterday by some level 62 dragonlings, while fighting a level 42 dragon. The normal monsters were supposed to be ~42. I did try to warn them, sorry if I didn't risk my level 30 char to protect their's level 39s. A couple hours later, I got mobbed by level 62 Temple Guardians on another server. Thank god I make toons with plenty of hitpoints. Constant vigilance is the key.
  18. You can start by splitting the ones that have "ring" and "amulet" and such, and we'll make the rest as we find them in-game.
  19. Your shoulder probably got cold. You don't even need to freeze for it to happen, just to sit almost still long enough. That often happens to the neck (ouch) or back (more ouch).
  20. There is a button near the minimap. Press button to open the minimap options window.
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