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wolfie2kX

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Everything posted by wolfie2kX

  1. One further note about 32 bit OS's... The final total of RAM you have installed will always be less than 4 GB. Remember, devices installed on your system suck up some of the RAM space. Case in point - if you've got 4 GB of physical RAM and a 1 GB video card, you're only going to get ~ 3GB of usable physical system memory.
  2. Thanks.. I'm probably gonna need it... As it is now - when I save the game with F9 (to keep my position) and then exit the game completely, and restart it - it's all good - for a while and then it goes wonky. I think I've pinned it down to entering/exiting too many caves or teleporting either by F12 or by portal/ship. Maybe has to do with swapping out scenery or something. And oddly enough, now that I've pretty much left the human and elf regions in the dust, the problem does NOT happen. I can teleport around, explore caves and such and NOT have the corruption. Eh.. Oh well. I'm going to have to hold off until I get my copy of Sacred 2 Gold. Not gonna worry much about it for the time being.
  3. Hmmm. I'm seeing something different - in Bronze. The early level relics I got were all +1.. But, when I got to level 30 relics (or so) in the desert region, many of them now have a +2. Not entirely sure, but the level may be a factor as to how much bonus you get.
  4. That's a lot of ram. When I got my system for Sacred 2 I had only 4gigs...but more than enough to play the game on highest settings. gogo Uh.. 6 MB?!?! Maybe if the PC was from say... 1992! Maybe he meant 6 GB..? I would seriously hope so. @ RHS408 About the only issue I can see with your new system - Sacred 2 FA can be kind of tetchy at times on Windows 7 (32 bit). It'll run, but you've gotta run it in Win XP SP3 compatability mode. I have no idea how well it will (or won't) run under Win 7 64. One hopes it's a bit better under the 64 bit version. Other than that, you should have more than enough RAM. I'm getting by quite nicely with 1/2 of what you've got. My Nvida GT220 w/1 GB VRAM based card renders everything quite nicely. As far as installing XP on the beast... Not so sure Sacred 2 would run much better under XP or Vista than it does under Win 7. I'd keep 7 installed and just work through the rougher parts. Once you get past the Human region and get into the Orc territories, things should be smoother sailing.
  5. Awesome info! Has this quest already been put into Wiki? If so or if not, this info about the button being in the log book... a must have gogo The quest DO seem to be quite unwritten as yet in the wiki... http://www.sacredwiki.org/index.php5?title...amp;action=edit For that matter, you can include the rest of the info as well. Sanitize as needed. Edit: I gotta be honest. I have NO clue as to if the button exists while you're in the arena and are fighting the demons. I was kinda preoccupied with staying alive and not if the bloody button exists for the entire duration - for all I know - it probably does until you leave the arena either by victory or defeat. Edit 2: Ok.. I went back into the game and checked the quest log - and I've got more info on it... 1.) The quest is actually a chain quest - a 3 parter. Each round in the arena counts as ONE subquest on the chain. 2.) The three subquests are called in order: "Demons", "More Demons" and "Even More Demons". 3.) The teleport button only appears on the log entries for the 1st and 2nd rounds. There is no teleport button the log for round 3. No real need since once you've completed it, you're done with the area and the seraphim returns you to your starting point. 4.) The teleport buttons, after you've completed round 3, are dead. Nailed to a perch. Extinct. Deceased. They are Ex-Buttons.* Therefore, there's no chance of teleporting back there once you've completed the quest or have failed it. Not that there's anything of interest there once you're done. 5.) I can now state with certainty that those buttons exist during the duration of the quests while you're pounding away at (or getting pounded by) the demon(s). I have screen shots of the various log books - in case anyone's interested. Just need to know where to put 'em... *See Monty Python: The Dead Parrot sketch.
  6. That is easy, the quest chain is as follows: The ghost village • A long lost letter • Following orders • Forgotten valleys My house got flooded so I haven't been able to turn on pc yet alone look here until now. The only bosses apart from the mini bosses who need quests are already mentioned above. I don't think I have all the mini boss quest names. Here are some of them: The Griffin, The big bad werewolf, The wild Boar, The Ice Lord, The mad ogre, Flame Lord, The harpy queen, The Earth Lord, The poison lord. I think I am missing one still. Maybe you're forgetting the Banshee in the cave that leads to Crag Rock. The quest in question is Monster in the Cave.
  7. OK.. You don't need the teleport button under normal circumstances. If you whacked the demon, you can just rest IN the arena. After you've talked to her and she tells you to rest up, just wait a minute, cast any healing spells or pop a potion and when you're ready talk to her again. You should see a ? over her head again. Unless you somehow failed - I.e. got killed in the arena by the demon(s) - she should be willing to continue the quest. If you got killed - that's it, game (quest) over. She will resurrect you and bring you back to the starting point. The teleport button is in the log book. Open the log book, go to the 4th volume (IV) and look for the Arena in the Clouds quest. Click on it. The teleport button exists on the bottom on the right hand page - but ONLY exists if you're between rounds. As soon as you've completed the quest OR have failed it, the button goes bye bye.
  8. Ok.. The quest goes something like this in Sacred 2: FA.. You go to the Seraphim on the island. You talk to her, she gives you the option of going to the island and testing yourself. You Accept. Then both of you teleport to the Arena where you'll find one demon waiting for you (on Bronze). Kill it. The seraphim gets an ! above her head and tells you she's not that impressed - one demon was pretty easy. She will then tell you you can take a break, rest up and try your luck again. You click on the OK button. She gets a ? mark overhead. In the quest book, when you've clicked on the appropriate quest, you should see a Teleport button. This will take you back to the island so you can do a dump run to a merchant. Clicking the TP button again, should bring you back to the arena. You can then talk to the Seraphim again, and she will serve up 3 demons (on Bronze). Kill them and it's lather, rinse, repeat. On the 3rd time out, the Seraphim summons 6 demons on bronze. Whack the lot of them and you get a prize and a trip back to where the quest started.
  9. Actually... I haven't gotten to modding that one yet. Given my HE is only level 36, my points have thus far gone into boosting Grand Inivigoration, Blazing Tempest and Cobalt Strike. I've also got a few mods for the Frozen Fusilade - the ice daggers.. I can see your point - IF you've got EM modded AND you've got it active, it would go a long way to keeping enemies casting magical baddness in check. IF - as you said - you remember to cast it. Could be.. Something for further research.
  10. I was thinking the poison arrow thing was like a throwing dagger - not so much a CA - more a weapon... I never really had the chance to use Expulse Magic myself at the time as I was too busy blasting his minions and those who were already around him to stop and swap out something else for that CA. Either way, I think you missed the point - EM is great as long as your targets are all within the circle. However, if they're not - they can still attack you using magical attacks. All they have to do is stand just outside and wail away on you. Granted, SOME damage may be mitigated - if they're using some sort of chain lightning type attack like Cobalt Strike, it'll only hit the first target and not go further. Of course, you need to have companions in order for that to be an issue. My inability to cast had to do with me being on the INSIDE of the circle. Nothing more. As soon as I stepped out, I was able to blast away at will again.
  11. Expluse is pretty good - however, I've noticed it doesn't do much to stop spells from being cast OUTSIDE of the circle coming in and hitting you. Just ran up against the Sinister Dark Prince dude in the swamps. He seems to favor that one quite a bit. I noticed I could get outside of the circle and blast away at him with Blazing Tempest and Cobalt Strike all day long but as soon as he got too close, I couldn't fire off a BT to save my HE's bacon. I also noticed that my triple chained CS wouldn't jump to the next target if it hit something inside his Expulse Magic field.
  12. Bummer... What about setting the graphics display to minimal (that is, if you haven't already done so) - at least until you're done with the pit and are off to visit the old hag? I noticed before the CPU and RAM upgrade, knocking it down to bare essentials would let me get around a LOT better until I got to downtown Sloeford. For me, even that didn't help that much. Just too many people hanging around, I guess.
  13. OK.. Just so no one thinks I'm completely nuts... I've got a screenshot of the wonky map thing I was talking about originally... Not entirely sure how to post an image from MS Live Skydrive up here - but here's the direct link. It's 424 MB... http://pq8xxw.bay.livefilestore.com/y1pAoM...0010.jpg?psid=1 As you can see... I've got my dryad in Griffinborough standing next to the monolith. The ghosty looking thing is her moribound animus. Note the distinct lack of map - except for the city and temple and the quest circles.
  14. I had a similar problem - Athlon 3400+ single core chip, 1 GB DDR 400 RAM. I upgraded the RAM to 3 GB DDR 400 RAM and most of my lag issues went away. Upgraded the CPU to an Athlon 4200+ X2 chip and the rest fell away to the wind. Never had a problem with graphics. I upgraded my graphics card a while back to a nVidia GT 220 with 1 GB VRAM. It won't go to the ultra high end with PhysX and such, but it works ok on the default settings.
  15. Glad to see I'm not the only one who sees the Inqusitor as the Emperor himself. Especially AFTER the accident with the force lightning rebounding in his face...
  16. Doesn't the opponent's level factor into this as well? Especially how it relates to your character? Seems to me a baddy with a red ring under his feet is worth more points than one with a white one. I've seen enemies that had red rings give significantly more points and when I leave the area and come back later after I've leveled up significantly, those same enemies are now white and don't give more than 1 - 2 XP. An easy test - pop into a portal and go back to western Tyr-Lysa and take a look at the turtles hanging out on the Gold Coast. I'll wager they're all shakin' in their shells and if you hit one, I'll bet his experience points are gonna suck.
  17. Oh gawds.. Not Lightsabers Anonymous... I can just see a meeting... Moderator: "Welcome to the Thylsyium branch of Lightsabers Anonymous! Anyone want to share?" Inquisitor stands up: "Hi.. My name is Bob.. I'm a lightsaber addict." Crowd: "Hi Bob.." Bob: I got my first lightsaber in a trade with a merchant in the deserts of Western Bangaresh from this wise old trader named Obitwo something or other... Since then I've been obsessed with getting more and more powerful ones. My personal chest is stuffed full of them I got rid of every other thing of value. My Shared Storage is also clogged with nothing but Lightsabers. I just can't stop collecting them. Every gold piece I've collected has gone into buying them. My armor is the cheapest gray level armor money can buy. I couldn't get enough of them - I even got the dual wield skill so I could have two of them at all times. At first, it was great! I was mowing down enemies left and right. But after a while I got into deep trouble. I invested all my skill points in DW and I find myself getting killed off by level 20 kobolds. Now, I'm stuck in the Orc territories trying to get my act together. It's been rough." Moderator: "Thanks for sharing Bob..."
  18. Eh.. I'm thinknig it's intentional... Try this scenario on for size. This is a multiplayer game with a Shadow Warrior and a High Elf. The SW casts Reflective Emanation - with RE modded with "Idol" - meaning the RE is shared with all party members. So there you are with your party and are going up against a particularly nasty boss monster. The guy playing Shadow Warror's computer crashes for whatever reason, knocking him off the server. so there's the poor high elf, left alone to battle the big bad boss until his partner returns. That might take a few minutes. It would kinda suck, don't you think, if the HE got killed - especially if the game was in Hard Core mode. By leaving the buff in place, it gives the other player a chance to do whatever (reboot, restart the game, reconnect, etc..) to get back, hopefully before it's too late. Of course, I could be wrong - but it at least makes some sense...
  19. Hmm.. For what it's worth - I probably SHOULD qualify that I've only got Fallen Angel - US version 2.43. YMMV with Ice and Blood and any other version.
  20. Strangly enough, yes. The chief of the town of Thrak wants you to find his dead brother's treasure. So you follow the clues (quest arrow) to the cave and go inside. Get rid of the albino rats, and you find yourself in a room with what appears to be a giant chess board. You've got a board with Orc pieces and human ones. Now, the clues and such are just about as transparent as super dense neutronium. I just lucked out. I walked in and clicked on the rook/castle character closest to the entry into the room in the row closest to the Orc player.The rook thing started moving across the board toward the human side. The completed quest indicator triggered and the door was open. Inside the room there's a book - that's the quest goal.
  21. I'm not quite 100% sure how he's managed to do this... but that red ring seems to be in the area where you get recruited to purge the mine of ghosts. (Mine Blockade - http://www.sacredwiki.org/index.php5/Sacred_2:Mine_Blockade ) and the other is Haunted Mine - ( http://www.sacredwiki.org/index.php5/Sacred_2:Haunted_Mine ) where you have to put the six comrades of the miner out of their undead misery and then kill the pirate who killed them. The real trick to all of this - how can he fail a mission when he hasn't gone ANYWHERE near the area in question? Last I checked, you have to be right outside the mine to get Mine Blockade and have to go through to the other end of the mine to get the other.
  22. I'm having problems getting all of the quests done in the north east end of Artamark - namely the Artamark Gate area, the forgotten valley, the ghost villiage, and the surrounding areas. Not quite sure what is going on but here's the symptoms. First, the main map stops displaying completely. Most of the time the only elements that show are the big cities, boss monsters defeated, and major landmarks (Temples of God and such). The "undiscovered" areas (normally gray) and roads do NOT show, even if I've travelled over them countless times. All I see in the background is my character (doesn't matter which one) and the surroundings. The only fix - save the game with F9, exit all the way out to Windows and restart the game. Now then, it gets worse. The save games, after a while, refuse to load. I go through the boot sequence, the spam session, the opening menu. I select Single Player game and click on Load Character. It sits there for a good long while and then dumps me out to Windows. If I go no further than the Pointed Peak mission (where you find the map for the unique mounts and deliver the message to hold the fort to the guys on top of the peak, I'm good. I can make it through the rest of the western part of Artamark, the Orc region, Seraphim region, the Carnach cave region, and I'm now into the swamps in the east. And strangely enough - I'm NOT having any of the above mentioned issues with the map, nor the save games... (knocking on wood here...!) I'm running Windows 7 fully patched, the US version of Sacred 2 2.43 in Windows XP SP3 compatability mode. My system is an Athlon 64 X2 4200+ chip, 3 GB DDR 400 RAM with a 1TB WDC hard drive. Anyone seen anything remotely similar? Would getting an EU copy of Sacred 2 and Ice and Bloood and the CM Patch possibly fix any of this? It kinda sux big wind having to avoid that area to keep my game from blowing chunks... Thus far, I've lost 2 Temple Guardians and a Seraphim and a High Elf to this issue. Fortunately, I was able to restore a previous version of my High Elf and have been able to get around the problem. Could it be something to do with the number of missions in a given chapter? I've noticed that the Orc, Seraphim Island, dragon cave regions don't have a lot of side quests to speak of.
  23. Sweet! I was kinda thinkin' about contributing a bit to the wiki myself seeing how there's a LOT of quests that come back to pages that don't exist... DOH! Seeing how I'm working my way thru the 3rd - 5th chapters now... That'll come in downright handy. Thanks!
  24. Ok.. Slightly off topic - and likely a silly question - but I gotta ask. Whenever I hit the printscreen key to grab a screen shot with my inventory open, the inventory window, the controls at the bottom and corners vanish and the resulting screen shot shows nothing more than my character and his/her surroundings. Same goes if I've got the log book open. How DO you get a screenshot with the inventory open so you can get the stats of a weapon or of the log book? Btw.. Extreme bummer about losing your characters. I've had a few issues myself with save games becoming unusable. I've lost a few characters that way so far. One level 29 TG, one level 40 TG and a level 26 Seraphim. But that's another issue all together - needless to say - I feel your pain. Sux having to go back to the start and schlep through the early parts of the game all over again.
  25. I've heard the "good" HE say stuff like "Who let you off your chains?" And yet, when facing the Broker in Orcish Byway, she is against slavery...
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