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Silver_fox

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Everything posted by Silver_fox

  1. I'm finally conscious and is capable of writing feedbacks. @Knuckles: Thank you for thumbnails-changing. I was too tired to experiment with sizes yesterday. Bur I think that maybe I'll try 200px instead of 160. I wanted to make the maps somewhat readable even without enlarging. @Ysne58: I would be taking pics of the quest-givers anyway. I don't know how to divide the work among us all. It won't be hard for me to check all the quest NPCs on my way, yet it would take some time. Maybe while reading place page you might check all the links to the NPCs in this area (To make sure the place page lists its NPCs). At least in red links for the beginning. Because that's the thing I'm not working on. And while going through quests I'd fill all the pages on my way. That's just a suggestion though. And by the way, the quest you mentioned is a CM-only one. We really should make a section for them. And all alters CM do to existing quests may go to the notes. By the way, for some quests I'm going to make notes about their behavior in the different versions of the canon as well (for those I remember). CM really deserves attention in the wiki, not only because of all the work the team put into in, but because of the fact that Ice and Blood is bugged and Ascaron is dead. So now CM-team does all the troubleshooting. The game just works better with CM, so installing it is quite a choice for all the single and open-net players. And finally, the thing you asked me about some time ago is here. My suggestions of the quest-template changes: 1. Lets specify, that the pic on the right is supposed to be a map with the quest-giver's location. To have two of them is better (both world-map and mini-map to specify the location exactly). After all, the first question about each quest is 'Where could I take it?' And quest-location specifies the quest better than anything else. I think it'd also be nice to add a frame to those map(s). 2. Lets list all the pics necessarily included in the detailed walkthrough. My suggestion here: the starting dialog, the map that shows quest's final destination and the possible ways to it. Also I consider it necessary to include all the inside dialogs, like decision ones but it can't be made into the template. 3. I think it's not necessary to insert the pics of all the NPCs, but the links to their respectable pages. 4. The quest-log, of course. I think, that for CM-altered quests it's better to have two shots in the log section. Something like: 'In Sacred Ice and Blood 2.65.2: <some screenshots>, With the CM-patch: <some screenshots>'. That's what I have for now. Might add more later. Long post is long. Thank you for reading.
  2. So I started with the quests. Somewhy The Turtle Eggs. So I tried to do some things with this page. I corrected some typos, moved (and added) some notes to the 'Notes' section, edited text a bit, replaced the map shots with the ones of the opened map (I consider them much more helpful in navigation than the ones almost covered with the fog of war), added the starting dialog. I also wanted to replace the log-shot with the one of the modern version (since the one that present has a 2.02 layout), but understood that it's not good to have a CM-quests in the log. So I'd probably take another screenshot later. I'm not sure if the outcome is somewhat good. I'm just getting started. I also don't know what to do with map-shots. When they are small, they are almost useless (thumbnails are unreadable, and don't look very good), when they are big, the whole page layout looks a bit empty. I tried to compromise... Also added two NPCs, Ranger Mekeliel and Gemblik. I'd be happy if somebody takes a look, since I'm tired and this fact can make my english really crappy. Long story short: You'd better critique me while I'm getting started (and it's not too late). Also I think I'd learn faster if you'd suggest me which things to try.
  3. One stupid question. How to put an uploaded image under some category? Well, the second question is about links to the map. How to get one? Looks like, while wishing to work with quests, I started with quest NPCs. I want to try doing few pages today, just to understand how it works. Of course, I've read all the help-files, but I still want to ask about some things.
  4. Of course I've already took a look at official quest template. I usually don't the things I without trying to find them out myself. What I'm talking about is the fact that this template is quite general. Sometimes it's a good thing to allow writers some liberties, but in our case it results in completely different layouts for different quests. Some people decide that a pic on the right is supposed to be a quest-giver's portrait, or quest-giver's location, or quest-solving map etc. Some people do include quest dialogs while others don't. It became quite a mess. That's why I asked for a more detailed template.
  5. It's me again. I just wanted to ask, if you would mind editing the quest template. Maybe we should specify what pictures should be placed in the desctiption and where they should be. And looks like most of the quest NPCs lack description as well. I think it won't be hard for me to take a pictures of them as well. But my first task is to wait for all the patches to download. By the way, wiki seems to be the most reliable Sacred 2 patch source in the Internet! My bad I noticed it too late (downloading a complete 2.40 patch for three times is not funny). By the way, am I the only one who thinks that the tutorial quest Michel, the Blacksmith's Apprentice has an inside easter-egg? It has just too much similarities with the Sacred 1 quest Where is the Blacksmith. Both are lokated in the first city on your way, both are about the Blacksmith called Michel and both reward you with a forgeable sword. If you agree with the fact of a possible reference, I'd include it in the notes.
  6. Oh, my... I totally shouldn't write things when my head is about to hit a keyboard. I'd like to correct that post from yesterday to make it more clear. I'm not going to rush through the campaign, but to complete all the elven quests first. Actually I just wanted to answer Ysne, who asked me which quests I'd gonna check. But since I was tired the outcome became quite confusing. As for your first thought, that's exactly what I was going to do from the beginning. Though some of the solving ways may be not all that clear. But I'll try to look for them anyway. One more fact was completely unexpected. Looks like my relatives want me to help them with New Year party preparations (though there are still few more days to go, they want to start now), so if I got to play the game today I won't be able to solve a lot of quests. So most likely, I would only be able to do some proof reading for now. After all the first quests are quite well described. Let's see what I'd be able to do. Well, maybe I won't be all that useless. Just looked at a few pages about the first quests in wiki and found out that: 1. All the pages have different amount of screenshots and the screenshoted things are different. Like some quests show the quest person near the quest title, some others show the map, and others show nothing at all. I think I'm going to update them all with shot of a quest-giver + shot of a map with quest-giver's location. Hope that would do. Also I wanted to ask, whether or not it would be useful to include a starting dialog screenshot to the description. I remember seeng that done for some quests. I just thought that it would look better if all the quest description would include the same points. 2. Looks like the description of the simple Books, Cows and Virgins quest is quite a nonscence. The quest log says entirely different thing after all. I'm going to correct it a bit later today, when I got the screenshots to add.
  7. I wanted to do the Light Campaign first, since I've played it a lot already. So it would take me less time to walk through, since I already know what the quests are all about and how they could behave (which means I won't spent a lot of time reading description and trying to find different ways to solve the quest). And though I want to start it in the nearest future (what am I doing here now? I'm supposed to be sleeping...), I won't be able to do a lot in one or two days, and later I'd have to disappear for about a week due to a big holidays in my country. My family and friends just won't understand if I would spend these days with my computer.
  8. Well, there is an armor with such a look in Ice and Blood, and it is widely available. I think the author of the first note considered it hidden due to having 2.43. By the way, is that a new set your seraphim is wearing?
  9. Well, as I've already told you, my suggestion about CM quests is a separate section for a new quests (like a section that was done for Ice and Blood quests before), and mentioning in Notes part for a changed behaviors. By the way, some quests behave differently in different versions of Sacred too. For example the mentioned 'Bandits' quest behaves the same in 2.40 and in the last CM, yet is bugged in the original Ice and Blood. But after all, that won't be a big problem, since CM team can be found at the same forum. If I have some question about CM changes, I'd just ask marcuswob about them. I hope he won't mind answering (and won't get angry at me for constantly bugging him). @ Ysne58: I would be happy if somebody would proof-read the pages. I think, I'll focus on finding pages that are missing some information, yet somebody would still have to proof-read for all the typos and grammar mistakes and broken links and other stuff. After all, english is a second language for me, and I would be happy if somebody could check my writing for all the possible mistakes. Not to mention that working together with others always feels better than working on things all alone.
  10. I've already noticed that even some Tyr Lysia quests are still missing in the wiki when I tried to report some stuff to CM developers. For example the infamous 'Bandits' quest (which was heavily bugged in Ice and Blood) still isn't in the list. Some descriptions are quite poor and to expand them I'd need the screenshots anyway. After all, the wiki is supposed to be the ultimate source of all the Sacred information (oh, my... I totally like the sound of it - 'The Sacred Information'!), isn't it. One more thing here are all the new quests and additional ways of solving that appeared in CM. I think they deserve mentioning in the wiki. Maybe we should do a specific section for them (to prevent them from messing up with the regular quests). And after all, even with all the patches Sacred 2 is bugged anyway. I think, solving all the quests again may give food not only for the wiki, but to CM BugTracker as well. And sometimes I think some bugs should be mentioned in quest notes, to prevent poor players from going all 'OMG Holy Hannah!!!' But actually I'm just a cheater, who wants to combine expanding the wiki with a pleasure of playing the game again. Well, I always wanted to give this dragon guy a try... Thank you for the list. I think I'd compare it with my own one later.
  11. Few days ago I promised Knuckles to work with the Quest section of the wiki. My current plan is to start a new campaign and to walk through it opening all the map and completing all the quests (like I always do since for me it is exactly what both Sacred games are all about). As my way will progress, I would check all those quests in the wiki, proof-reading the existing pages, expanding them with additional information like quest logs, notes and such if necessary and of course adding the missing quests. I know, in the beginning I probably won't be extremely helpful, since Tyr Lysia quests are pretty much covered (yet I've already noticed some things to add). But I'm pretty sure that with all giant amount of quests in Sacred 2, if I just enter the free-roaming network mod and rush to the less described regions without saving my chara's progress, I'd get lost pretty quickly, since it would be easy to forget which quests are described and which are not. So I'm going to walk through them all using my chara's quest log as a to-do list. Please tell me, whether or not you consider my plan OK. And if you do, I'd probably start it tomorrow.
  12. Sorry, I forgot to mention, that not every weapon Hrunga'zz drops is a Tree Rage. But even if it's not this exact thing, it still has excellent characteristics compared to other weapons available at the same difficulty.
  13. I have no idea which guide you are talking about. But I once managed to disarm H'rungga'zz. The weapon she (? I'm not sure which gender H'rungga'zz is) drop is a huge staff-like looking weapon. But in my case it was concidered a one-handed axe with a really big damage. By the way, at least in my case it didn't require axe-wielding skill to use it. I played a dual-wielding daemon and ended with having this thing in one hand and some unique sword (don't remember which one exactly) in other hand. One more thing to add, I had quite a low level of disarming skill, since it was the last one I took, yet I still managed to disarm H'rungga'zz. This is the weapon H'rungga'zz drops:
  14. I was pretty sure it is so. My point here was just stating the fact that all the players would remember lizardmen, most of them would probably recall that lizards' traditions have a lot to do with names and families, yet only a part of them would definitely recall the Nameless Cult. So probably we should try to come up with more general description.
  15. Yes, there definitely are such a lizards. Where is my head today (And what am I using for thinking)? But they are a cult not a clan. As I remember they are the lizards who are against the whole clan tradition. And they don't get much attention (at least in Light Campaign). Just a couple of side quests. In other words I'm not sure they are the first thing to remember about swamps.
  16. Speaking of which, how do swamps get the name 'Home To The Nameless'? I feel like I've missed something. What are those Nameless mentioned in the name. And if those are the Nameless Guardians, then what their connection to the swamp is?
  17. Sorry for interrupting you, just wanted to say a thing about wastelands. The intro mentions a battle between high elves and temple guardians (and their allies) over T-energy. Having ruined fortresses (supposedly elven ones) and dragon bones (as I remember dragons were pictured fighting together with temple guardians) lying around makes you think that wastelands are exactly where this historically important battle took place. I think it may be a key to writing a story about it.
  18. That's me again. While browsing unique item section, I noticed the fact that character specific quest uniques (like Atherton's bracers) are not shown in character unique items list (exept for the seraphim and SW) nor in quest unique items list nor even in all uniques list. In fact it took me a while to realise they really are in wiki. Well, I totally remember seing a HE's reward for this quest. But now I can't even find it. The same goes about Kuan's Pride. Since only the original version is shown in unique one-handed swords list, I first thought that Ice&Blood version is still missing. I'm not sure whether or not it'd be useful, but I pictured both versions of this sword together.
  19. Thank you very much! I'm happy to hear that my english is fine. That was a really long time since I wrote something in english, so I was really worried. About this ears... Well it was nothing special. I got them when I was playing 2.43 on silver, hardcore. As you probably can see the item level is only 60, the same that my character was back then. That was more than a year ago. I just found that item unusual and decided to keep it. Today I looked through all the items I have trying to find out whether or not I have something worth mentioning in wiki. So I discovered those ears and decided to ask about them.
  20. The idea about its supposed size is undoubtedly true. It was said to be a great civilisation after all. But when I was playing this part of the game, I had a feeling that this city continues into some unreacheable areas in the bottom part of the map. And that those parts of jungle you can explore before you cross the river were some kind of city outskirts. But that idea is nothing more than my humble opinion.
  21. Well, I'll try to get more ears and picture them. I think I'd just collect them and link you to the chest-file. And I really want to write some stuff for the wiki. A quest descriptions and other things. But I don't even know how those quests are nemed in english version. But at the same time the fact I have the russian version moves me to translate CM and to fix the existing translation (I have to say it is not good). I'm not sure whether or not russian part of the wiki is needed. In fact many russian fan-sites have their own databases and can provide fans with some information. And to tell you the truth I can't say there is a real community of russian Sacred fans. By now Closed Net servers have almost died out. So I can't say whether or not russian gamers are interested in Sacred Wiki. I'm pretty sure some of them are, but such fans are not numerous.
  22. Then, maybe something like 'The Forgotten Land' or 'The Ancient Ruins' since everywhere you go you encounter the remains of an elven civilisation. It also may be named 'The Wild Land' since the only inhabitants are wild animals and savage haremas.
  23. I'm pretty sure the language won't affect the upload. It would affect she screenshot itself. I wonder if it would be appropriate to upload something like this to wiki. That picture is just a sample. If you concider it OK, I'd make one with cleaner background. I can write down the bonuslist in english, but I'm not able to make an english screenshot. As for the 'something wonderful', that's what is written on the office door when it's closed. And that is a message you get when it opens. Nothing more. This phrase isn't even mentioned is your quest log. I wonder why some people call the quest this. But that's not an official name anyway. Probably you should mention that message, so that searching wiki for 'something wonderful' would still get a result. But the quest itself is now properly named 'Epic Office'.
  24. As I remember, this region was mentioned only as 'jungle surrounding the ruins of an ancient elven civilisation'. And this region is an unexplored one. The only expedition you encounter got stuck at the very beginning and treasure hunters don't bother themselves naming things. So it can be named just 'the Jungle', to show that there is not many known facts about it. But Na'Fian definitely shound be named. Is it possible write its name separately (exactly where it is)? If not then "Jungle Region and Na'Fian" seems to be quite a good idea.
  25. Interesting. It really seems to be a right idea. Bur if it is meant to be the same word how it happened to be two of them? And I actually never thought of it that way. Probably because russian publishers left this word untranslated, so it sounded like a name, not like an adjective. And I must admit that it was a long time since I played Sacred 1. Though I completed this game many times and still love it, there are things I start to forget. Sorry if it annoys you. And I know orcs have amulets. I just can't imagine them being officially medalled for their great deeds. They probably have different way to award their heroes. Probably a more practical one.
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