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Neovita

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Neovita last won the day on August 13 2022

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Indium Shaman

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  1. In my understanding of the options it is caused by the NpcFightDamageDownScaling = 50 value in line number 70 of the balance.txt file. In Vanilla that value is set to 500
  2. I just found out, that the loot Radius in PFP is increased by default from 160 to 230 units. The corresponding code in the optionsDefault.txt is set render = { autoCollectRadius = 230, ... But the visual indication is not set, meaning you can loot things outside of the shown radius. To change that, it is needed to set options = { autoCollectRadius = 230, ... in the optionsDefault.txt Pretty much the same value, just in a different category, or by hand in the optionsCustom.txt in your appData\local\Ascaron Entertainment folder via adding options.autoCollectRadius = 230 render.autoCollectRadius = 230 in there (Part of the CM 1.6 Changelog). Maybe worth to mention it in the ChangeNotes for PFP as well? And yeah, it is not a vanilla value, but with the higher resolution of the game it is not that bad at all
  3. Hello everyone again. Still working my way trough the floating text issue bit by bit (literally) and facing another issue during my tests: Is the Dryad's Viperish Disease ("dr_vo_krankheit" in the spells.txt) got reworked in PFP compared to the CM 1.6 changes? Because it seems to not spread the disease at all using my PFP Installation anymore. I mean literally not even once, no matter what mods, heads or groupsize is used. Even in CM it is working from time to time even with smaller groups. I am starting to suspect a broken character already I already tried different levels of the skill, all possible mod combination (except Headhunter silver one) and even different stat distribution on my level 25 testing toon. Are there changes done to the skill in a file except of the spells.txt? Edit: Problem found and solved Overheated me had a syntax error in the spells.txt file. Sorry everyone for causing confusion P.S.: What is the BB Code for mentioning a membername in here? Or do we maybe have a full list of commands somewhere? Searching the forums myself brought no usable results on that sadly
  4. In a couple of tests I managed to make first progress today: The floating Text is getting added within the sacred2.exe file itself. It does not matter which *.ddl Files are getting used with the exe File. Once the Executable is replaced, the change is kicking in. Comparing all the changes right now, but it is getting a bit to hot today at my living place, thermal shutdown of the brain.exe is imminent
  5. Gonna try to compare the disassembled code with the vanilla files one. Will be a lot of work, since I got a bit rusty in assebly since my last course during my study, but maybe it is going to provide some positive results and will be for sure some nice practice for me Are there any leftovers of the pseudocode remaining by a chance?
  6. Ah, the old good OllyDBG and the Assembly Level. Now I see the whole picture and the reason, why such a change is not that easy Thanks for all the help, I know where to starta anew now. If I make any progress, gonna share the won knowledge here of course!
  7. Yeah, the "Activated Resurrection Monolith" from CM was a real pain. Compared to that the PFP Version of the Text became something, one can live with In the End it turns to be just another uncommented Change from so many of its kind in the CM. Thanks for the Clarification on that! Is the Source Code for the Librarys (dll's) available for the wide Public by any Chance? I could take a look at it, when I get some free time in the coming Weeks. Thanks in Advance
  8. Hello everyone, fighting over an issue for three days already and can't find the cause for it, so best time to ask for some help =) The floating text on the map (see picture, the red arrow pointing at it) is not a Vanilla "feature", or let's call that kid by its name and name it the curse, blocking the view on the map ;-) Screenshot (Sorry, not used to the forums here, didn't found a way to embed the screenie yet, that's why the external link) Flix already stated it being hardcoded into the exe file in this Topic here, but Community Patch states not changing any binary code and without CM or PFP that text is not appearing on the map using clean game files. Both statements can't be right at same time Would appreciate, if someone would take a closer look at that. Thanks in advance and keep the nice work going!
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