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Bezlonir

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Everything posted by Bezlonir

  1. Yes! I was wondering that very thing. I love Sacred 2 as much as Sacred 1, but it does lack that coherence. What I love about Sacred 2 is the gameplay. There are certain areas that I find awesome, but the game world as a whole doesn't blow me away. And the class choices, although super cool individually, do feel like a bit of a grab bag. They were, perhaps, a bit more unified in Sacred since they were modeled off of a number of classes that were going to be available to the player in Armalion. But whew. I was just reading the lore page for Sacred on the Wiki. It's a real head scratcher. The biggest flaws I see are that they try to say that Shaddar is this huge, menacing Necromancer guy with a whole realm of terror out in the desert, but then he's never referenced as you go through the game. There's no sense of impending doom. And then they throw in the demon, who immediately kicks Shaddar's ass. It just doesn't make sense to have 2 villains. I was thinking that I wished I had the ability to mod the game so I could make the story better in all the quests and stuff and flesh out the world. It feels like there's a rich story in the gameworld, at least in that central plains area, but then all the actual text is just... blah. The biggest thing I don't get, and I want to understand if it means anything... is when they say "This world is Sacred." The lore page says that the Gods made the heart of Ancaria out of their own blood. But none of it makes any sense. That page also says the Dark Elves killed all the Dwarves. Which also doesn't make sense, considering you can play a dwarf. I feel like the world that they designed for Armalion has a sense of depth and weight. It has to have some kind of history, you feel. But the lore we're given is senseless. It feels like it was written artlessly, not with the kind of art that you can sense went into the game world. Mind you, I do feel like the gameplay that Ascaron designed is unique and special. You can tell that the team for Sacred and Sacred 2 had a real mind for unique gameplay and trying to give the player a deep customization experience. (Though I'd say that failed to put that depth into the enemy design somewhat.) But if there was a person or persons with a mind for story on the Armalion team, they must have not joined on with Ascaron.
  2. I'm very curious, now, about this Armalion business. I learned what I could from the first couple pages of Google results. It looks like most of the original backdrops were from Armalion. The original classes appear to all have been designed based off of characters from Armalion. If you look at the game, you can tell that the characters, enemies, and chests, barrels and other objects that can be interacted with all were rendered with a different engine or some such. The objects in the backgrounds have shadows at a slightly different angle, and the Sacred objects all have shadows with no smoothing. I briefly looked at world objects in the expansion, and they appear to have been drawn to attempt to match the classic world, but their shadows are not as consistent. In fact, a lot of things lack shadows and generally employ a confusing use of perspective. However, they do appear slightly more detailed. If you look at old screenshots of Armalion, you will see that the game appears to have been designed to play at what is in Sacred the medium level of zoom. If you zoom in farther in Sacred, the backgrounds become pixelated. If you zoom out, they become grainy and it's hard to appreciate the level of detail put into them. However, because of the speed of Sacred and the aggro range of a lot of mobs, I find that you really have to play on max zoom. Watching a trailer for Armalion, you can tell that characters moved much slower. Between watching that trailer and reading a description of what they were thinking of gamplay-wise for Armalion, it doesn't sound like it was going to be that good of a game. BUT, when you start looking at what was in the game from Armalion and what was added by Ascaron... I find a lot of the charm of the game was from Armalion. The gameplay itself is all Ascaron, I think. And it is a lot of fun. But it might feel more substantial if the classes really felt meaningful. As it stands, it feels like the game world and the story/lore exist in two separate universes. The lore and the story honestly feel like some kind of fan theory that was constructed from looking at the game rather than being folded into the game itself. Sorry, I'm kind of rambling. I'm fond of this game. But since I learned about this Armalion thing, it's hard not to pick the game apart.
  3. I want to make a video someday explaining exactly why Sacred and Sacred 2 are such amazing and unique games. Sadly, I don't think anyone will really watch it. But the thing that makes these games so so unique to me is that they are the only games I know of that give you total freedom to play your character the way you're meant to play it. Whether you want to play melee, range, or caster, there's no restriction or need to use a different play style for some areas because they all work based off the same mechanic, regeneration time. Almost every RPG ever severely limits casters by making spells expensive. Diablo 3 did later achieve a similar freedom for casters, but only by reducing the game to purely action status with no character building RPG elements. The other thing that makes Sacred and Sacred 2 really special and fun is also partly its downfall for hooking new players. The way the game works, your character continues to grow and the feel of your spells changes as you get higher and higher in level. However, doing this through animation speed and regen time resulted in a lot of low level characters that are just too clunky and hard to play with in the style you thought you were going to play (I.e. technology dwarf or moon magic wood elf). If you didn't know how good they could get, you might easily think the game was clumsy, impossible garbage. Combine this with a UI that isn't as clear as it could be and a host of mechanics with names that can be confusing, and new players can just be overwhelmed. (Try explaining to someone who hasn't played the difference between combat arts, skills, runes, regen special move, regen spell, etc.) I'm not going to say Sacred or Sacred 2 are perfect. There's a lot of things I wish were better. But, I mean, name a Diablo-style game that is perfect. It's generally a fun genre, and Sacred is a great entry into the genre. There are much more lackluster games. The biggest criteria for a game like this is that building a character up and finding loot is fun. So Sacred scores in spades. But, it's really not hard to see why it flopped. Back in 2004, people were still graphics whores. Think of how Might and Magic 7 and 8 killed NWC because they were too out of date for the time. Nowadays things have come to a point where people are willing to play games that don't have the most top notch graphics if they have good gameplay. Thus, you'd think this game could have a revival on Steam or Gog. I think people just need a port of entry for a game that doesn't do a good job of introducing itself.
  4. Hey, all. So, I have searched several times for Sacred playthroughs on YouTube, and they're a bit hard to find. It has a tendency to bring up a bunch of Pokemon stuff. So I thought I'd list the playthroughs I've found here. If you find any, please add it in a reply! English 2 Player - Dark Elf and Daemon - Bronze? - up to Crow's Rock Castle Battle Mage - Bronze? - Urkenburgh (Chapter 1) Dark Elf - Bronze - Full Game (standard, not expansion) https://www.youtube.com/playlist?list=PL6DD89E6DC15BE779 Daemon - Bronze - Just past Crow's Rock Castle Wood Elf - Bronze (standard) - Full Game Seraphim - Bronze Standard - Just after Wilbur dies German Battle Mage - Bronze? - Full Game (standard, not expansion) -expansion Seraphim - Silver? - Full Game (standard) Battle Mage and Dwarf - Bronze? - Full Game (standard) https://www.youtube.com/playlist?list=PLpLGl-aLWfnR67x0ztfanOWzkw6Gpbtqh Expansion: https://www.youtube.com/playlist?list=PLpLGl-aLWfnToCeYjmeJHfRT1OCqZ1ggr Dark Elf - Bronze? - Full Game (standard) Seraphim - Bronze - Beginning Elements of Ancaria Wood Elf - Bronze - Just after Wilbur Dies Battle Mage - Bronze - Around Crow's Rock Castle? Battle Mage - Bronze - Ongoing at Mascarell (but really slow paced?) Gladiator - Silver - Expansion Full Gold (Standard) Full Dark Elf - Bronze - Standard Full Silver - Standard Full Gold - to Crow's Rock? Battle Mage - Bronze? - Standard Full Daemon - Bronze - Full Standard and Expansion French Vampiress - Bronze - Crow's Rock Castle Czech Daemon - Bronze? - Around Act 2? https://www.youtube.com/playlist?list=PLp-nFEkm5dKu_x2dHff2WAj92qpnb57Lh Italian Gladiator - Bronze? - Standard Full
  5. I haven't tried the steam controller. My preference for playing Sacred 2 on the PC is to use a program like xmousebuttoncontrol to remap my middle mouse button to my right mouse button, which allows me to control the camera with the right mouse button. I then use quick cast with my abilities bound around the wasd area to fire off my spells. I don't know that this arrangement would work too well for a melee, but it worked pretty well for my ice elf and nature dryad. I bet the steam controller makes it a lot more fun for melee. I would love to have the PS3 feel on the PC, since you get access to the expansion, mods, and better graphics.
  6. So, I just decided to load up Sacred again and play for a bit today. Heck, I only started playing around the beginning of the year for the first time, but I had spent around 100 hours with it. And when I started playing, I got a rush of nostalgia. This game is one last gasp from the good old days of gaming. The feeling of booting it up and playing again reminds me of playing a Might and Magic again. It's... intimate. Magical. Personal. The world disappears for a while, you know? Honestly, even though I came to it in 2015, I think it's made my favorite games of all times list. Heh, for anyone curious (can't imagine that), I decided to play my favorite character: the magic wood elf. Love her play style. I even kind of like the fact that it's a bit hard to get started.
  7. Hmmm, sorry I didn't see this. Unfortunately, I am super busy with a couple of other projects, so I don't know if I'll be returning to Sacred 2 any time soon. It is a very fun game, but I found after 150 hours or so that the lack of depth in the combat itself was dampening my enjoyment of the incredibly rich system of combat art development. I would take as an example mobs with rooting or stunning abilities. A few classes can modify a combat art or two to be able to get out of a root, but generally speaking it's just an annoyance that often winds up stuck to you 2 or 3 seconds after the mob is already dead. It's not like... what I would say would be an example of well-designed combat, if the root was avoidable or could be broken, and was followed by a devastating attack that needed to be avoided. Generally, mob abilities and mob placement seem to be kind of random and it doesn't interface all that well with the player's abilities. This is probably as much a critique of the genre as much as anything. I would probably still be playing Sacred 2 if I wasn't so busy. I love the combat art system and the depth of the character building mechanics. But I've been spending so much time trying to build my youtube channel that I haven't even had time to load up Sacred 2 and just play it for fun.
  8. Ah, c'est bien car je n'ai pas te comprendre la.
  9. Hello again, all. So, I have finished silver in my Youtube playthrough. I am thinking of doing gold next, possibly with the community mod. I was wondering if anyone with a character around a gold-appropriate level would like to join me over tungle for an episode or two. I'll probably be recording those over the next month and a half or so, so no rush. Just let me know.
  10. Hello, all. So, I made this video showing off 3 different builds, though only of characters around level 30, so no mastery stuff. I had made a previous video, as well. The three builds were a capricious ranged dryad, a DW Shadow Warrior, and a melee Temple Guardian. The builds I did in the first video were a Nature Weaver Dryad, a Source Warden Temple Guardian, and a BFG Seraphim. I am planning to make another one of these. So far, I am probably going to show off a Magic Coup High Elf. Not sure what I'm going to do with the other 2. I was thinking of trying to put together what I think of as a Riot Cop Shadow Warrior who will use an energy pistol and shield. Visually that just appeals to me. If you have any suggestions, please let me know. Keep in mind that I'm doing these on the PS3. I also want to make an overview video explaining why Sacred 2 is so awesome. It's really a shame this game doesn't get more attention. Edit: I hope I'm not being annoying and posting too much.
  11. Hey all. I was trying to mod out a Temple Guardian so that Lost Fusion could work with ranged weapons. Setting aside all the many issues I'm having with trying to mod it (other than giving my guy a permanent jetpack as a buff, which is cool ), I was playing around with the guy using an energy pistol, and I was frustrated by how close he kept getting to fire off ... Projektile? I forget the real name of it lol, since I'm looking at it in spell.txt too much, I guess. Well, then I tried using a Energy Pistol on a Magic Coup Elf on the PS3, and I realized that it seems to have a rather short range. Has anyone actually used these in a build? They look really cool, and I want to use them, but they don't do enough damage IMO for how close you have to get with them. For reference, I'm not using the community mod. I may try it out eventually, but since I'm doing an LP on youtube, I don't want to risk compromising my files.
  12. I've played a vamp to about 90. The wolf isn't that useful. Getting it strong enough to survive more than a few mobs will start to penalize your xp. If you put as many runes as possible into vampire trans and the raise dead spell (?), summons seem to become viable around level 70, when you have enough time to get an army together. Dragons still suck because your summons have no reistance. I couldn't hack the last leg of the expansion because of the uninterrupted mobs with that Area of Effect lifeleech.
  13. I don't know whether or not I am going to be able to get the formula down. I don't think they are all linear equations. Maybe I know more math than I'm remembering, but I am not sure if I can figure out how wisdom and warding technology lore are applied. For instance, I used one of the TGs in the Bargaining Network, and making a 4.1% change in the bonus from warding tech lore resulted in a 2.2% increase in his shield energy. I'm trying to get a lot of balls rolling with my Youtube channel, and I've been spending basically all my free time playing Sacred 2 on my PS3. I still want to do this, but it may take me a while to find the time to work out these values. When I get it worked out, I will worry about making a calculator. At that point, I hope that a week's research will allow me to write a simple calculator in java. I'm probably underestimating the task, though.
  14. Hey all. I doubt any of the stuff in this video would be news to you, but I made this video explaining the basics of Sacred. I felt like the game doesn't do the greatest job of guiding you into it, and it can be really bad if you pick a character that doesn't start strong. So, I figured, who knows? Maybe this video will get more people to try the game. Might as well since it's a great buy for so cheap on gog.com. Here's the link: Apologies if you live in Germany, as it may have no sound since I used a Magma track as the background music.
  15. Well, I thought I had the numbers close to nailed down, but it continues to elude me. I'm working with the PS3 version, which was the original reason I wanted to make a spreadsheet with formulas to show me all the values for shield energy. I feel like the value I got for shield regen in combat is right, which tells me that what the game calls "shield regeneration" in the bonus overview is in-combat shield regen, which I did not know at all. Now I am aggravated because I may have been throwing off my calculations by using the amount of "max. shield energy"on my gear, as listed in the bonus overviews. When I went back in game and took off that gear, my "shield efficiency" didn't change one bit. Not at all. So now I'm wondering if +max shield energy is broken on the PS3. More worrisome, is +absorption warding energy broken for gear? I am not sure how to test this other than to level until I can get it to 100% combined and see if it works like it should.
  16. Helllo again, all. I've just spent a few hours trying to make a calculator for the Shield Energy for my Temple Guardian in my little knockoff excell program. Now that I've got the numbers very close , I want to make some way to get the calculator online. So, this is my problem because I don't really know where to start on that. If anyone could point me in any right direction... I guess that would be extraordinary. I am overwhelmed looking at these how to pages for getting started developing in java, and microsoft.net put like two new holes in my head.
  17. Hey all. I'm curious what the limits are of how you can modify spells. I was playing around with copying parts of Untouchable Force into Ancient Bark to create a poison cloud effect (stat-wise only). The only way I was able to get a poison damage pulse was by copying the Untouchable Force spellClass. This basically made it act like Untouchable Force, in which mostly only tokens that effect the enemy work. So I couldn't get poison resistance from the buff, then. So, do you figure that it is only possible to make spells that are functionally like spells that exist in the game? As far as we can tell, there's nowhere we can edit that really breaks down how the spells work, if I understand.
  18. I don't know if I'm late to the party on this, but I"m running a Capricious Dryad that just got into platinum. I have nature lore and focus to mod my nature buffs, mostly put points into focus. I put one point into tangled vine for the duration upgrade. This way, when I have to, I can vine a boss, pop acute mind for the regen buff, hit it with black curse, then get around 4 ravaged blows off (with regen per hit), then vine and curse again. For bosses that don't do too much damage, I get by with Goldenglade touch making me immortal. A few mobs, like the scarab riders and some traps, I swap over to a spear because they don't seem to take damage from blowpipes. This is my build so far, and I welcome any input from anyone (Dryad is on PS3) Dryad 63 light capricious hunter focus 56 tactics lore 56 concentration 4 nature weaver focus 57 ranged weapons 5 spell resistance 10 enhanced perception 22 nature weaver lore 24 speed lore 1 (armor lore at 65) I went after the buffs and ravaged impact first, then a point in tangled vine for bosses, then I modded darting assault, which helps keep me from wasting damage on undead, and I worked on amping up acute mind and goldenglade touch. I'm really lacking in defense against big hitters, but I'm hoping armor lore will solve that. I am somewhat concerned that my offense could cap out low without anything to give extra ranks of black curse.
  19. PSN ID: Bezlonir Dryad 62 light Seraphim 28 light Shadow Warrior 25 dark Temple Guardian 23 light
  20. If there is anyone still looking for Sacred 2 friends on PS3, I am so there! I have a few characters ranging from 25 to 58.
  21. So far, I love the dryad. I love the sound of that blowgun, goldenglade touch, everything. I finally started a DW death warrior today, and that is super fun. Love the BFG seraphim. Trying to get there with a melee TG, but those early levels are tough. His visuals and sound are just so amazing, though, that I know I'm going to spend some time with him. I love the ice HE I'm playing for my video series, too, but I just wish that raging nimbus wasn't so opaque because I can't see half my fights. Really, is there a wrong answer here? This game is great.
  22. Edit: I think my phone made this post in my pocket. I have only played this game a bit over 100 hours, so I don't know any trivia really lol.
  23. Nice. Thanks you. There's one, there. I was trying to look through the scripts to see if I could find either Hansl or Ambul and look to see if they or any other NPCs had abilities that grew at higher levels. But I didn't find anything I understood.
  24. Hello, all. I'm playing a Capricious ranged dryad on the PS3 at the moment, and I was looking for more friendly NPCs like Ambul who are invincible and can distract enemies. Unfortunately, I have already completed the Blind Guardian quest, so I can't get that guy. I don't know of any others, or can't think of any. I just don't want really big ogres or anything that blocks my shots and view. Any response is appreciated. Lol I know there aren't a ton of people actively playing this game. Though I have encountered a few on the PS3 to my surprise.
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