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jwiz

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Everything posted by jwiz

  1. Is that supposed to drop from a Garema warrior near the Bloodwood, or is it just a chance drop that can happen anywhere?
  2. As the Dryad can (now) equip one-handed laser swords, I am currently trying to get a dual-wield hybrid Hunter/Weaver Dryad going and would propose to alter 'Acute Mind' so that it adds Willpower besides Intelligence too. Thus the player can decide in the silver mod, whether he/she wants to push Intelligence or Willpower. The base Willpower increase would also help non 'Nature Weaver' chars, as the Dryad is a bit lacking against spell damage. What do you guys think? Proposal for 'Acute Mind': tokens = { entry0 = {"et_duration_sec", 4500, 0, 0, 8 }, entry1 = {"et_regAnyAspect", 300, 5, 0, 41 }, entry2 = {"et_addattr_intelligence", 250, 200, 0, 41 }, entry3 = {"et_addattr_willpower", 150, 100, 0, 41 }, entry4 = {"et_regThisCool", 0, 5, 0, 8 }, entry5 = {"et_regAnyAspect", 150, 5, 1, 41 }, entry6 = {"et_reduce_debuffs", 200, 5, 2, 41 }, entry7 = {"et_addattr_intelligence", 100, 75, 3, 41 }, entry8 = {"et_addattr_willpower", 75, 50, 4, 41 }, entry9 = {"et_addAttackspeed", 200, 1, 5, 41 }, entry10 = {"et_duration_sec", 1000, 0, 6, 8 }, },
  3. Btw, a thing that has always annoyed me: could we have the quest of the 'legendary pirate treasure' to actually drop a legendary item?
  4. The champion griffin does not have a portrait in the 'Last Opponents' section:
  5. Ok, thanks to share. I was thinking about that the other day and how %LL from the remaining health pool might conflict with weaken and tokens like deep wounds or mortalstrike that temporarily reduce the health pool too. Will be interesting to see how that plays out then.
  6. Btw, are we going to see Dimitriy's fix to the overpowered %LL mechanics in S2EE or CMP anytime?
  7. That could be easily amended, ot at least mitigated: Animals don't drop Gold. Period.
  8. Ok, thanks. That explains it then.
  9. The Needy Water Elememtal Quest is also messed up. This one now spawns in HC mode, but does not spawn in SC mode P.S.: have you made this quest light/shadow campaign related perchance? My HC Dryade is on the light camapign, while my SC Dryade does the shadow campaign. HC (single player): SC (single player):
  10. Yeah, must be. I remember you talking about flagging that one out in MP mode to avoid exploits.
  11. There is talk on the german Saced Legends Forum that while in HC mode the quest 'Ancaria Airlines' doesn't spawn. I started a new HC dryad to have a look and can confirm this. In HC mode the quest giver is gone but when I switched the char back to SC mode he reappeared. Is that behaviour intended? P.S.: there may be even some other quests that don't spawn in HC mode
  12. I think I have a hunch why this has happened to me. I remember mistakenly starting to skill Ancient Magic Lore I/o Damage Lore and reverted that by means of the char editor. This may have messed up things.
  13. Seems that Damage Lore is not unlocking Magic Stave Lore on the Dryad. I'd prefer Magic Stave Lore to be a primary skill in line with the other waepon skills anyway, but so it be.
  14. Oh my lord, how do I keep that Sentinel Construct from babbling constantly, please?
  15. You forgot the german voice for Jodie Foster (dryad).
  16. Oh yeah, right, I completely forgot that, such a long time ago since I played S1
  17. Hmm, I actually always wondered why my mount did not have a health pool and could be shot out from under me. Would have made for some interesting gameplay, I think, having to watch for your mount too, and not just a simply have passive stat penalty.
  18. Thanks, sorry to have bothered you that late in development, but I totally forgot about that issue and it only came back after reading up about Gronkor in the patch notes.
  19. @Flix Btw, reading about Gronkor in the patch notes. Could you reduce the new speed of Gar Colossus somewhat, as he tends to go into 'glide mode' quite often in 2.3b, when you start to kite him.
  20. Great news! Something to look forward to in these days!
  21. So, according to itemtype.txt the Dryad standard 'iron' chest is classification = "CLF_CHEST_SPIKED". In typification.txt I can see that this classifiaction is connected to bonusgroupID = 208, which is "Ybga_chest_spiked" in blueprint.txt with bonuslist = { 121,359,600,602,} Bonus nr. 121, 600, 602 are related to further armor, but nr. 359 is SB_addskill_DEF_toughness, which is why all these iron armor sets roll toughness, it seems. Why is that in the "Ybga_chest_spiked' bonus group at all? Shouldn't the toughness roll be only decided by the attached bonusgroups to the "hero_chest_spiked_figh"t armour? I'm going to remove bonus nr. 359 from "Ybga_chest_spiked" for now.
  22. I think I finally managed to track this down to the 'hero_chest_spiked_fight_normal/magic/rare/(junk)' chest armor set. This armor set is shared by various local heroes in the game and rolls bonusgroups 599=BGA_chest_fight_normal, 600=BGA_chest_fight_magic, 601=BGA_chest_fight_rare The magic bonusgroup 600 includes the bonus 504 = toughness which gets rolled on the Dryad armor too, even if she can't use it. The normal/rare bonusgroups 599 + 601 dont include the toughness bonus, so they should be okay. Strangely, the 'hero_chest_spiked_fight_rare' armor entry seems borked too, as it doesn't have bonusgroup 599, but bonusgroup 615 instead, which does not make sense as this is the bonusgroup 'BGA_foot_normal' Weird, I can't seem to get a firm grip on this: If I look into itemtypes.txt, then I find 4 itemtype entries for the dryad standard 'iron' set: 5646, n_dryade-iron-torso.GR2 8559 n_dryade-iron-torso.GR2, surface "dr-iron-torso-var1_n" (normal variant?) 8560 n_dryade-iron-torso.GR2, surface "dr-iron-torso-var2_n" (magic variant?) 8561 n_dryade-iron-torso.GR2, surface "dr-iron-torso-var3_n" (rare variant?) If I compare that with the entries in blueprint.txt for 'hero_chest_spiked_fight' chest sets, then I find that the referred itemtypes are: 5646 on the 'normal' var 8559 on the 'junk' var , 8561 on the 'magic' var 10104+10105 on the 'rare' var, which are 'crystal' torsos in the itemtypes.txt P.S.: what's more even more weird is, that the 'hero_chest_spiked_fight_normal' variant also rolls toughness on the Dryad, even though according its bonusgroup, it shouldn't at all. P.P.S.: I've set the minconstraints = 1,0,0 (= junk level) for hero_chest_spiked_fight_normal/magic (id=1275/1274), but still any kind of boni roll on the chests. Seems that the constraints are getting totally ignored.
  23. The problem with that would be afaik, that various default gear items types are shared among hero classes and just appropriately skinned according to the local hero. So removing unwanted boni from bonusgroups attachted to that gear, would remove it for all hero classes that share the specific gear item type, which creates another unwanted issue.
  24. How about killing ALL dragons before getting to the special mounts? Nah, just kidding! ;) The Mutated Dragon seems appropriate and having to visit the Mount Island and do Hugard's trial first to unlock the special mounts is fine with me too.
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