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MetaL

Sacred Game Modder
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Posts posted by MetaL

  1. On 11/29/2019 at 11:20 PM, Dax said:

    Guys, please give feedback. It´s really important. Thx for your time!

    I think will be good if you attach mod to your post. If random people will read this topic they even don't understand what mod you talking about :)

    What I can say about mod:
    For textures there is a lot of individual preferences. For example: someone like black color, someone like pink color. But the main thing that not depends from individual preferences is quality. It is always seen when something done with love and you did it well :thumbsup:

     

    If you think that quality is not a big deal then I just show you 2 examples from russian big texture mods:

    1. Faithful mod. Just look at screenshots: Is it Minecraft? And why colors so LSD?

    XcWBxDLv-Wg.thumb.jpg.619becc26a081d43f6426d7f5198bd5f.jpg

    gnBVjF-Jh6I.thumb.jpg.f4a361901321bb0ab964f0a1e99cf442.jpg

    2. RavenRock
    They have some new shields "maded" by 2 main RavenRock's guys itself. But these guys don't write in changelist that it's actually copy-pasted from concept arts of other games. They have more than 10 shields maded with that way:

    1035375052_-.png.aded6d288838072989a6c835f24ab8ad.png

     

    P.S. Soon your mod will appear in ru-comunity (with new recreated wiki-menu). After that I can ask feedback from ru-community if you want :smile:

    • Like! 1
  2. Not so long ago (July 2019) RadminVPN got update with gaming networks! :gogo:

     

    Choose "Network", then "Join an Existing Network"

    952569000_.png.741c5cda79ce7fb5790dc20e11f570f0.png

    Then you choose "Gaming Network". It have filter for game names, so you easily can find gaming networks for Sacred.

    1213730936_1.png.797a70c4f8477bb810cf80048178f5c7.png

    This is awesome future, same as rooms in Tunngle! No need looking for private networks.

    • Thanks! 1
  3. 52 minutes ago, Flix said:

    Haha this is awesome.  I was just playing and remarked to myself how boring most caves were, with almost no interesting enemies or rewards or secrets.  This is crazy! Fighting dozens of Dragon bosses at once! I don't think I could do it.  I'm happy to just kill 2 at once! :lol:

    Yes, we think the same way about caves. We decide to add new challenge tier by caves' population reworking. Like: "A" tier is Dragons and other single bosses, "S" tier is region bosses, "S+" is boss-caves and "S++" tier is boss-caves owerspawn.

    • Like! 1
  4. Meet the new version with updated caves inhabited exclusively by bosses! For clarity, see the video announcement.
    Are you ready to find these caves and face a new threat?

    Hint: there are 5 caves in total, all of them in Ancaria, population of the caves also may help with searching.

    ReBorn mod v2.52 download 

    UPD: New version 2,52 with couple of fixed added

    • Like! 1
  5. Steam launched new future that allows to play online via local co-op: https://steamcommunity.com/games/593110/announcements/detail/3032537193879549687

    I'm not tested this function, but it should be useful for those who want play online with friends without messing around with LAN-emulators.

    Also this function have one problem for Sacred - no other exe. So no unofficial 2,29 patch, no localization, no mods with changed exe.

    • Respect! 1
  6. 11 hours ago, CarlJohnson said:

    What's the deal of "2 bytes abilities bug"?

    Almost all abilities have 65535 damage limit bug for each damage type (such number is 2 bytes). Damage over it just missed.

    For example screenshot with Dwarf's Flamethrower. It have 115765 fire damage, but only 65535 fire damage works.

    shot0126.jpg.530372d7eaafa2dce05e820c49741820.jpg

    It's ability damage, not final damage dealt. It will be affected by global damage modificators: crit chance, survival bonus, wounds increase damage dealt, special damage types from sets (Like Amarri's Secret for Battle Mage), Vampire's night time damage boost, Daemon's Call of Death etc. 

    Not all abilities can reach such limit, but some of them does: fireball, BeeEffGee, Poison Tendris, Seraphim's Lightning Strike.

    Only Dark Elf's traps don't have such limit, but his traps have unique structure if talking about code.

    _____________________________________________________________________________________________________________

    6 hours ago, Dax said:

    @ MetaL
    But I got one question: Why don´t you ask the community for help? People seem to
    be interested in your mod.

    Long time we just waiting for new balance mod appearing, but then we thinking: "If we don’t make a mod ourselves, nobody will do it". We spent a lot of time for getting some knowlege about it. We have learned how to find right asm-code and change it, this is the biggest part and not shure that someone can help us with it. For example, RavenRock's owner looking for assembler programmer since 2014... Good luck for him :lol:

    The biggest help from community is just playing our mod :smile:. We like to see new forum discussions about ReBorn mod, we glad to see new videos about ReBorn mod, even someone just upload a new ReBorn version on Darkmatters (because I didn't update it long time ago) it's also some support for us :heart:.

    UPD: Also info about game crash can be useful for us. Screenshot as example:

    188605_appcrash.jpg.e3e3d1bd0ba6d4651d5d322c7feb6fe7.jpg

    We need "Details" field. It allow us to understand is it Sacred bug or ReBorn bug and and which part of code allows to crash. Description of circumstances of crash will be useful too.

    • Like! 1
  7. 9 hours ago, Dax said:

    Thanks for the insight MetaL.
    It´s good that order has been restored. Toxics can ruin entire communities and turn everything into a s**thouse within weeks.
    I got the intention, that such behavior becomes more and more common these days. Sad. And stupid.

    Speaking of Lifeleech, yes. I got it on the radar. (:
    A good day to you!


    EDIT:
    Am I wrong if I say that Sacred Reborn is done to possibly maybe 20% ?

    We have no detailed plan for ReBorn. We just change all that we want to change and can change, question is about free time for it. For example, in beggining we just wanted to make Orla-Aisling more wailable, but it became a big global balance mod.

    Nowadays we want to fix Open Wound (we already fixed it, but we met some pitfalls so need remake it) and add some interesting things in few caves...

    -NZRwOtlz1k.thumb.jpg.9409e8b04558bc34fbda45d84d104e54.jpg

    After that we start rework useless unique items.
    Also we have plans about sets, control Combat Arts, horses, skills and 2 bytes Abilities' bug.

    In the distant future we want to make some new bosses based on hero models. For examle recreate OverLookers clan as hero-bosses. It looks pretty hard, need make Combat Art using, loot, fixed position, names, equipment... Its a big long-term goal.

    hb1EbDE8PHs.thumb.jpg.f627025913b692013bcd1be09189642a.jpg

    So I'm not shure that ReBorn will be somedays done for 100%. In theory we can add new features over and over again... I can say that current state of ReBorn is pretty god and we like it.

    But it's just plans and ideas, we don't give any promices, because modifying Sacred requeres a lot of time and a lot pitfalls may be met, so we can fail. Also maybe sometimes new cool game appeared and we will deep dive into it (for example LifeLeech :wow:).

    • Like! 1
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