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Posts posted by MetaL
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1 hour ago, MetaL said:
Greetings. I appreciate your feedback and ideas
- Daylight damage. It depends from level of “Turn into Vampire”. At high levels it can be up to 10k damage, so player choose between long duration or low sunlight damage.
- About control abilities (included Mind Control and Master Bite). We have some plans for control abilities, we want make them work vs all enemies, but with a short duration and hight cooldown, so it couldn’t be spamable.
- About your idea of Mind Control. I like it, but it would be hard to make, a lot of new code writing will be required.
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About Blood Bite. Almost all Combat Arts have damage limit 65535 (2 bytes), damage over it not taken into account. So even if there be 600k damage only 65k would be work. We trying fix this bug but meet a lot difficulties with it.
Anyway, Blood Bite is powerful control Combat Art, it paralyses any enemies for it’s duration (video for example), so with high damage it can be overpowered. - About Blood Kiss. Everything is possible in theory, but in practice it will be hard to do. In fact there is just wrong description.
- About Awaken Dead. Resurrected enemies deal low damage, so this Combat Art actually useless. The biggest problem with all summons is that there is no difficulty multipliers for summons, they use same multipliers that enemies does, so it’s hard to tune it.
- Max amount of bats is 4 as in original Sacred. You get 4 bats at 22 level of Combat Art.
- About items. Currently we trying to fix “Chance to inflict Open Wound” bonus, because it just not work and it make limits with item rebalancing. After fixing we will start rework items.
- About horses. We have some plans about it, but currently we don’t start working with it. As for all changes, at first we need to find code section responsible for this, then understand it, then thinking what we can do with it. We don’t know how much time required for it, it may be 1 hour or may be 20 hours.
A few words about Sacred modding. There is a lot of underwater rocks, like no multiplier for summons or 2 bytes damage bug. Items also have some underwater rocks. Modding Sacred is like dancing on the nails… without legs...
Forgot to add link for video in №4. Update it.
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Greetings. I appreciate your feedback and ideas
- Daylight damage. It depends from level of “Turn into Vampire”. At high levels it can be up to 10k damage, so player choose between long duration or low sunlight damage.
- About control abilities (included Mind Control and Master Bite). We have some plans for control abilities, we want make them work vs all enemies, but with a short duration and hight cooldown, so it couldn’t be spamable.
- About your idea of Mind Control. I like it, but it would be hard to make, a lot of new code writing will be required.
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About Blood Bite. Almost all Combat Arts have damage limit 65535 (2 bytes), damage over it not taken into account. So even if there be 600k damage only 65k would be work. We trying fix this bug but meet a lot difficulties with it.
Anyway, Blood Bite is powerful control Combat Art, it paralyses any enemies for it’s duration (video for example), so with high damage it can be overpowered. - About Blood Kiss. Everything is possible in theory, but in practice it will be hard to do. In fact there is just wrong description.
- About Awaken Dead. Resurrected enemies deal low damage, so this Combat Art actually useless. The biggest problem with all summons is that there is no difficulty multipliers for summons, they use same multipliers that enemies does, so it’s hard to tune it.
- Max amount of bats is 4 as in original Sacred. You get 4 bats at 22 level of Combat Art.
- About items. Currently we trying to fix “Chance to inflict Open Wound” bonus, because it just not work and it make limits with item rebalancing. After fixing we will start rework items.
- About horses. We have some plans about it, but currently we don’t start working with it. As for all changes, at first we need to find code section responsible for this, then understand it, then thinking what we can do with it. We don’t know how much time required for it, it may be 1 hour or may be 20 hours.
A few words about Sacred modding. There is a lot of underwater rocks, like no multiplier for summons or 2 bytes damage bug. Items also have some underwater rocks. Modding Sacred is like dancing on the nails… without legs...
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Hi, I'm one of the developers of ReBorn mod. It's pretty cool to see such chronicles, thanks to Flix for that
I'm glad that Darkmatters veterans like ReBorn mod so much, thank you all for your kind words
Some fun fact: Few weeks ago I made some stream sessions with Daemon on ReBorn. My goal was get max level from 0 without transfering items and any exploits (even without owerspawn). You can find playlist with this stream sessions here. I commented in russian 99% of the time, but game in english language anyway. So my stream sessions and these chronicles happens almost in the same period
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On 12/29/2018 at 4:44 PM, GoldenGirl said:
Is the new balance mod "ReBorn" also planned for the German version?
Hi!
Yes, we can add other languages, but it will be without especial text changes. For example, for russian and english we changed the name and description of Seraphim's Lightning Bolt, but we can't do it itself for other languages, because don't know them.
If someone make especial translations for other languages then we will add them too. But there is one restriction - new text should be not longer than old one.
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Hello everyone! What about endgame in Sacred 2? I was already kill all bosses on niobium and it was pretty fast . What else can I do in Sacred 2? For example in Sacred 1 exist region bosses and overspawn, also for Sacred 1 exist few hard difficulty mods.
Is in Sacred 2 exist some endgame content? Or maybe some interesting difficulty mod?
I was already play with Survival Mod and it not make game a lot harder.
I saw on youtube Moony's Mod, but looks like it's outdated and not actual for CM-160 patch.
Also I found Challenge Mod (optional part of Enchaced Edition), but looks like it only for Enchanced Edition. I would prefer standart Combat Arts (at least currently).So, any endgame or difficulty mods for Sacred 2? Maybe I skip something?
UPD: Also what about %lifeleech and damage mitigation? Looks like it's OP stuff. Maybe any mod makes cap for damage mitigation and do something with lifeleech (like leeching from current health instead max health)?
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On 10/7/2018 at 11:47 PM, Spirt said:
Im playing dwarf which I intend to make for farming.I use the mortar grenade and flame thrower only to clear minions.But there it is that this skill Dwarven Steel I asume it is in use only for mele attacking but it says it reduces physical armor with 80% or smth on first level which great combo with Cannon Blast do they work together ?
I may post more question in the process of playing1. Dwarven Steel for Cannon Blast and Grenade works only against bosses.
2. Percentage numbers in Dwarven Steel description is how much percentage enemy's physical resistances will remain.
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Veteran Mod
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Veteran Mod is balance modification for Sacred 1 v2.28 (I don't know why noone uploaded this before).
Changes:
1. Greatly increased health of all enemies and expirience gained from them (around 6 times).
2. All dragons, Anducar and Forest God greatly strengtened (especially health and resistances).Installing: Put all files in game folder. For playing with Veteran Mod just run "veteranmod.cmd" - it replace original balance files with modified balance files and then start game. Don't close "veteranmod.cmd" because after exit game it return back original balance files and then closes on its own.
For playing original Sacred just run Sacred.exe as ususally.Veteran Mod creators: Thorium and Ufo (and maybe someone else, I don't know )
Source: http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item42
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Submitted09/28/2018
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On 13.09.2018 at 1:52 AM, Malachor said:MetaL would you mind providing some details about what you've changed?
I upload changlist with mod installer. Click at "download this file" button and you can download changelogs. Also you can follow this link for changelist https://drive.google.com/open?id=1xmUfY3tfTqgqpo48nEV09fL-1XPGvyWC
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Sacred ReBorn HD Mod (by OverLookers)
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ReBorn HD is the biggest balance patch-mod for Sacred Underwold (Sacred Gold) version 2.28. Rebalanced almost all big bosses, rebalanced a lot of Combat Arts, global difficulty balance, items rebalance, new mechanics, improved drop and bugfixes, new difficult chalanges in several caves.
See changelists for details, because it’s hard to describe everything briefly. See "by versions" changelist if you want to know what's new in latest version. See "total" changelist if you want to see all actual changes.Links for actual installer and changelists you can find:
- Directly from our google-disc: https://bit.ly/Download_Sacred_Reborn
- On our site: https://sites.google.com/view/sacred-reborn-hd-en
- In our VK-community (ru): https://vk.com/overlookers
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Submitted09/07/2018
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We release new little update 1.12: improved regeneration buffs and speed buffs, reduced cooldown for all summons, strengthened Daemon's damage spells, some creatures changed, Orla's charged bolts buffed.
Sacred ReBorn 1.12 installer/установщик: https://drive.google.com/open?id=1intasnq7SY6-U1URm2Btixp9ULwIHThg
Full patchnotes (en): https://drive.google.com/open?id=1xmUfY3tfTqgqpo48nEV09fL-1XPGvyWC
Полный список изменений (ru): https://drive.google.com/open?id=1gLoVJgN__3ChMADC9OmsOejDV7wK3IN8
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On 31.07.2018 at 11:30 AM, gogoblender said:
Thorium, where are the mod creators from, anyway I can reach them? Would be awesome to have them here on the boards to chat to , and in fact upload the mod to DarkMatters...would get a huge share with fans this way
gogo
I'm one of the ReBorn creators. You reach us
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Hello everyone. I'm MetaL - one of ReBorn mod creators and OverLookers clan member. Thanks Thorium for creating this topic and thanks to everyone who reply here! We are open for feedback!
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SacredReborn Feedback- & Suggestion List (Vampiress)
in Sacred Underworld Mods and Modding - The new future for Sacred Underworld!
Posted · Edited by MetaL
By Thorium's mod you mean Veteran Mod? Anyway, German modmakers stop work with Sacred long time ago. As far as I know, Veteran Mod was originally planned approximately the same as we did ReBorn, but in those days they met several pitfalls, so they just make a super-difficulty mod. Biggest legacy from Thorium is editors with used for making Veteran Mod, it allows edit some files of Sacred. Nowadays these editors not help us a lot, because not all parameters could be found in files with can be edited by these editors.
Also, Thorium currently works on LifeLeech – new arpg-game with inspired by Sacred. I help him a little bit.
About RavenRock:
It’s texture pack, pretty big in global, but pretty small for 8 years of existing. It’s not a project by one team like ReBorn by OverLookers, dozens of people invest their work into RavenRock in different periods of time.
Also they have “Unnofficical HD” (double “n”, I not mistake) background texture pack, but don’t trust it’s name, it’s just fast-maded machine picture upscaling with servises like Waifu2x. Some little changes may be seen only with maxed zoom in, but also a lot of seams and noize appeared because it's just machine processing. Just compare: max zoom out, mid zoom, max zoom in (can you see with side is HD? ). I can make same, but don’t see any reason for it, it’s look same and just hold 12Gb.
Why we don’t team up with RavenRock:
Their knowledge about modifying Sacred is about zero and they just use Thorium's editors and even that they do not good. For example, RavenRock 's owner in last update of his mod change parameters of dragons and a lot of people write comments that dragons became unkillable at low levels, some of them even asked me about help with killing these dragons (it need about 1,5 hour for killing). But at the same time well geared characters can almost oneshot RavenRock's dragons (like my Veteran Mod characters does). And these dragons have same problem as Veteran Mod – against them mages a lot weaker than range warriors. Therefore, RavenRock’s balance changes is awful, too hard for simple players at low levels and too easy for experienced players at high levels.
You may see that RavenRock fizzle out almost after started in 2011. Since 2016 all products maded against someone. Against Faithful mod because it’s copypast some textures and then against ReBorn, because he envy and got banned in ru-community after being untouchable for long time.
If you think that rare versions have a lot of content then you mistake. Just example of RavenRock changelist for version from 2014: new menu textures with new menu music, new textures of water and lava, new portal textures, new Daemon and Gladiator skins, new texture for just ONE axe, added German 2,29 patch, few ru-text changes, restored original Dark Elf animation (was changed in previous versions of RavenRock). That’s all for 3 years and at least 2 other people marked in patchnotes as texture autors.
About Faithfull Mod:
It’s just some copyist of RavenRock and it’s abandoned. Faithfull’s Mod creator same as RavenRock’s owner – too toxic and know nothing about balance in Sacred, but a lot younger. As I know, Faithfull’s Mod creator and RavenRock’s owner tried work together at beginning, but it became a big conflict after 2016 with blaming about plagiary.
After that Faithfull’s Mod creator copypast some programs from SacredVault just changing interface. And it was unclaimed, because no new funtions, only new interface. Currently he abandoned Sacred.