By DaxThe modified sundial allows Vampires to determine exactly when it is save to shapeshift and when it is time to return to human form.
Have fun and enjoy the hunt!
Oops, something slipped through! Please rename the sundial file like this:
This is a pretty interesting skin... simple yet fits her. Here is a druid skin for the wood elf, using the dryad fury texture and recoloring it also adding some vines made this possible she looks pretty badass now if you want the green parts to be light green just throw a comment. Enjoy I left a Read Me file for you.
I gave the Vampiress the Seraphim's model now the Vampiress will fight as a Seraphim in Knight form and
will fight in her normal Vampiress form. Enjoy I left a read me file for you.
This is my first Vampiress skin it's for her Knight form I like it a lot she looks very good with it.
I left a ,,read me" file for you and Happy New Year!
I made some skins for the Dark Elf. Now he is a ,,female thief" using some of the skins WILL CHANGE the basic female thief texture (brown one) and I also got my hands on the Master Vampiress
texture after a long search between textures... So hope you will like them. If you want any model (like these) please give me a sign. I left a Read Me text for you. See ya next time!
After a lot of suffering I finished the Noble Lady skins for the battle mage. Notice that the casting, defending, riding animations are broken, means they look pretty dumb.
There are many textures which you can use, using any of the textures will change the basic Noble Lady skin texture which was blue as I recall. Have fun my heroes!
I've come with 2 skins for our last dwarf. Please notice the Read Me txt I gave for you. The skeleton dwarf is a bit buggy,
carries his cannon under him that's all. Have fun with these
Greetings! I recolored the skin of Baroness Vilya, now she is Vilya the White! This is a skin for our battle mage I left a Read Me txt for you.
If you have any skin request for a character please write a comment.
Hello sacred lovers, I've got some skins four our assassin, the Dark Elf. I'm still looking for that secret texture of ,,Shalinor the Dark Elf" but I can't seem to find it anytime...
Well, Enjoy assassinating your enemies with these skins! I left a read me file if someone don't know how to make this work (I do that everytime, but it can't hurt to give a guide)
I made some skins for the champion of the arena, the Gladiator
For those who want to charm the amazons: Barbarian
For the freedom fighters: Prince Valor
For those who will fight even in death: Ghost of Prince Valor
For the warriors who escaped the arena to save Ancaria: Blonde Gladiator
For the weapon makers who coudln't just sit in one place waiting for the end: Smith
And for those who want to train the new gladitaors: Master Gladiator
Enjoy the skins I left a txt file if you don't know how to get these work. See ya next time!
Hi everyone! Here are ALL the wood elf skins I made so far, most of them are recolors also you can find other elven units like a Tyr-Hadar elf and Ice Elf Priestess etc... Please notice the ,,Read Me" txt I left for you
Hi! Here is another skin for the battle mage. Yesterday I forgot to add it to the Amazon and Vilya skins. So have fun with it. I left a ,,Read Me" txt if you don't know how to make it work.
My 1st post here idk what to write but I've made a few skins (recolored some too) so here is one of them the ,,Amazone" for the battle mage. the animations are changed too the only probelm with this model, is that the mage casts slower than before. I also extracted Baroness and Princess Vilya skins if any of you want them, please give me a sign.
By FlixInferno UI for Sacred Gold -- by Flix
This mod changes several elements to be more blackened and fiery orange. One of the loading screens is adapted from Ysendra's Black UI mod. Text in the inventory should also be much easier to read.
Download the Generic Mod Enabler (GME) and install it to your Sacred Gold root folder. Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml For Steam the root folder is C:\Program Files (x86)\Steam\steamapps\common\Sacred Gold For GOG or disk version, the root folder is wherever you installed the game, for example C:\Sacred Gold After running the GME once, it will make a folder called "MODS" there. Extract/copy/move the contents of the compressed file into the "MODS" folder. There should be a folder called "Inferno UI". Run the GME and enable the mod. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish.
By YsendraAs recommended by @Flix, I have recovered the Old Gold UI from the texture files and while at it I've taken the liberty of compiling the old screens for those who might fancy them as well. There's a certain charm to its style but I see how the art direction took a turn when Underworld came out. As the story and atmosphere of the game went dark so did the interface.
Since new characters were introduced in the expansion, the stone platforms in the character select screen are misaligned but I guess it's fine especially for those who just want to experience the nostalgia. Also, please do inform me if I swapped the Options and Load/Save backgrounds by mistake. Not sure which is which when I was renaming them. There's also a lone image of a dwarven statue amidst the screens which when cropped of borders had an exact dimension of 1024x768. Figured it could probably be a loading screen.
By Dax-Please scroll down to get the final version-
Three new loading/saving screens are available for S1.
I made them as a small plugin for Ysendras dark GUI mod.
Unzip the files in your sacred\pak folder, that´s it.
Works with all versions of S1 and all languages.
By YsendraSacred, as I presume, has been released when grungy ornamental designs were "in". I'm no artistic guru but I think, however, that is not the case anymore as sleeker, minimalistic designs are becoming more prominent. Just notice how several brand logos and app icons are now simpler and less 3D-looking. With this, in addition to my love for the GUI aesthetic of the Diablo games I've made Sacred's a little darker and flatter to suit my taste. Attached are the modded and original versions using my BLACK ARCANNA wonderbabe for comparison.
PIPES & ORNAMENTS. Right off the bat, everything is now a darker shade of gray, I.e. almost black, and the skill and inventory backgrounds were turned Black & White. I didn't remove the curves and vines but tried to make them less visible instead.
WEAPON & SKILL SLOTS. Inactive and active slots were turned Black & Gold, respectively.
BUTTONS. All the Blue icons are now White.
POTION INDICATORS. They are now bigger using the image of a Diablo 2 endgame staple, the Full Rejuvenation Potion, as base.
HEALTH METER. Turned less "glassy" and is now a darker shade of red. All bars below it such as horse stats and XP were also made a bit darker.
CLOCK. Clock frame has been reverted to a B&W version of an older style.
COMBO ICONS. There are a total of 8 combo icons from the texture files. I've replaced 2 to something I liked better and have also made them Black because the Blue and Yellow isn't doing it for me. Combo window background also turned violet.
OPTIONS. Options screen, as well as the PAUSE menu and the LOAD/SAVE GAME screens among others, were also given the same treatment leaving the buttons gold or in their original colors.
LOADING SCREEN. I got tired of the Wood Elf so I used the Dark Elf one and also got tired of him, but alas, no other character has been given bigger images like them so I custom made my own for all 8 from the journal portraits.
BONUS. Since were already on the matter here are some tips I've learned so far for those who are very new to the game. I've been in your shoes (maybe I still am) and figured it would've been nice if I knew these earlier:
TIP 1. The Dark Elf image is loading1.bmp inside the PAK folder. You could just back up the WE one and duplicate and rename the DE one as mentioned above to loading0.BMP (screen upon app launch). You can also do the same to replace the circular metal plate for the loadgame & savegame BMPs.
TIP 2. I've read somewhere that to permanently skip the intro cinematics you just have to rename or cut & paste somewhere else the files "ascaron.wmv" and "oem.wmv"
INSTALLATION. Copy and paste the unzipped files to the PAK folder inside your Sacred Directory. Backup original ones as needed.
By YsendraBig fan of Diablo 2's Sorceress. I've lost count of the years I spent on & off playing with her destructive Area of Effect magic. I considered then to make a reskin for the Seraphim based on her color scheme -- Teal or Dark Green with a shade of Red for hair. Other notable characters comes into mind with this such as the alternate outfit of Triss Merigold from the Witcher 3 (made more popular by cosplayers and at times intrusive ads on the web), Mera, love interest to Aquaman, from DC Comics ... and then there's Little Mermaid.
I have included zip compilations of design options for Celestial Light and BFG in addition to the TEAL SORCERESS presets.
D2's sorceress has a middle Eastern vibe to her visuals so I gave her a tan, facial features -- one being eyes a little rounder than those I used on the black version -- and I also removed the war paint and lowered her hair line. Outfit is just a teal recolor of the black one.
SKILLS. Same as the Black reskin with Violet powers, changing skills to Teal would yield a range of colors such as mint, cyan, teal and blue brighter than the original.
Twelve Zodiac signs as Celestial Light preset to make it look like a spell circle but not too intricate to become pixelated and Diablo's pentagram and a Yin & Yang symbol as alternative designs.
Teal Storm Magic as the pre-selected BFG bullets with Arcane energy balls as an alternative as well as my hybrid sorceress' main attack spell, scorching Fireballs.
Having tried other mods while in the process of making my personalized version, I have deduced that the BFG, and other skills such as the Daemon and BM fire spells for this matter, smoothly cycles through several textures to produce a pulsating effect. With this knowledge I have made Rainbow Disco Lights.
NOTE: Recoloring particles for this texture mod may affect other objects in-game which use the same files. If you find it intrusive you may skip copying TGA files with names starting with "PARTICLE." This would turn the glow on lamp posts, etc. and some of the skills back to their regular hue.
INSTALLATION. Paste selected unzipped files inside the PAK folder of your Sacred Install Directory.
By YsendraSeraphim was my first character and she did not disappoint. The smooth Attack animation, the sci-fi powers and need I say the heels ... running in sand without sinking an inch and landing upright from a somersault down a cliff. Hence, I've decided to give her a little makeover starting with the boots, then the stockings which garters seem to always show.
Pre-selected files for those with alternatives are included in the main file BLACK ARCANNA. The other zip files are the compilations of color or design options I had but also include the presets for completion.
My retexture for her is rather basic but still meets my preference. Her black footwear and longer gloves inspired by The Witcher 3's Yennefer. The gold accents were my personal touch to make her look a little more exquisite. As for the powers, I wanted to go for something reminiscent of DC Comics' Raven. Black colored laser beams should look cool but nigh impossible so I settled with Violet Arcane magic.
Similar to the Daemon from my previous post, I gave her eyes, brows and lips this time from Yennefer, removing the regular war paint in the process. I also lowered her hairline and gave her three hair colors -- black, auburn and white -- with different colored hair ties since I'm indecisive. I have also accidentally discovered a bug which erases the pigtails and included it in the zip file.
Above are three of her less popular buffs. Light Shield with astrological signs since I wanted to keep it simple but rune-ish. Strength of Faith which I turned into an ankh -- Egyptian symbol of life. Light uses the same texture as Rotating Blades of Light but since I use the latter more often I had to turn the former to a light pink to make the other one violet.
Usually preferred damaging spells RBoL and Lightning Bolt both turned violet.
My boss killer, Celestial Light, with the in-game screenshot as the preset and the ones on the right -- 12 Zodiacs and Hallows -- as alternatives compiled into one zip.
I am unsure of the potential of Energy Bolts since I don't use it but because it looks nice and reminds me of Starfire's star bolts from the DC Comics' Teen Titans cartoon I've recolored it as well.
Last but not least, magical BFG shots to keep things consistent with the witchy theme. Violet Arcane and Storm magic along with the original Blue ones they came from; topmost as preset but everything found in the zip.
NOTE: You might observe that several glowing objects in-game such as lamp posts may be recolored light pink because of this mod. If you find that this ruins the mood, skipping 5 TGA files starting with "PARTICLE" should fix it. This, however, reverts some of the skills to their original color.
INSTALLATION. Unzip the file/s of your choosing and paste them within the PAK folder from where you installed Sacred.
By YsendraHi! Relatively new to posting on forums and retexturing here. There was a handful of helpful guides I've read from this site when I was new to Sacred (I still am) and thought I should post these to somehow give back and also because somebody out there may like one of the designs I've made. Please go easy on me I'm no pro at Photoshop. Still, I probably had more fun editing than I should, thinking it was RPG dress-up. Makes you feel like an ar-TISTE
I've chosen the Daemon (or "Demoness" since Daemon sounds like a virtual CD drive to me) because she has wings, can fly, has horns, also the ample proportions ... did I mention the wings? Forgive the hint of blue on the larger images. They're from the character select screen.
BASE TEXTURE. A femme fatale with horns and wings reminded me of Disney's Maleficent and so I gave her Angelina's eyes, brows, cheek contour and iconic lips as well as the skintight headpiece to cover up the bare head. The selection of the armor, spikes and whatnot will be the same for the rest only recolored. 5 skin tones for inclusivity and style including the original one. Lastly, wings could vary per color some inspired by characters from other games.
NEUTRALS. There's only a few white character recolors which I can particularly remember maybe because it's hard to nail. I say there should be more. There's the chocolate skin for better contrast and since I already have both black and white I thought I'd give the Demoness another Disney villain retouch ... Cruella De Vil.
SUCCUBI. None of the feathered wings I tried looked like that of an angel's on a bat wing model and so I just called her the Succubus; minimalistic but sleek nonetheless. Blue is the original, Red is a recolor.
FAERIE DAEMON. Blizzard fan here. Played some of their old games and still do on occasion for the nostalgia. The wings above are that of a Faerie Dragon named Brightwing from the Warcraft franchise. Almost reminiscent of fairies from cartoons like Winx if you've ever heard of it. Colorful and Whimsical.
GREEN IVY. Through with Red and Blue now for a Green one, another sexy villain ... Poison Ivy. Wings are supposed to be leaves but them looking like leathery dragon wings is still fine if not better. Armor design looks like Tinker Bell's but it's actually a leaf armor concept by a race of vegetable people called Sylvari from a game called Guild Wars 2. Googled it never played it. Stock image of vines on the arms and legs for a nice finishing touch. Best for Poison Daemon builds.
VIOLET ZERG. Another Blizzard-inspired theme ... Kerrigan Queen of Blades from the Starcraft franchise. Once an intergalactic operative teeming with psionic powers who was abandoned to die during a battle with a reptilian-insect-like hybrid race of aliens called the Zerg. She was mutated to fight against her former race, ditching bras and growing 5 inches of razor-sharp exoskeleton for heels. I cannot hope to make the Daemon look exactly like her but still dem glowing eye veins ... almost reminds me of the echoing line, "Evolution Complete."
BANSHEE. I consider this one a bonus inspired by countless reskins I've seen made by adding a colored filter to the original image. Instead, I played with the Invert filter making the Daemon look spectral. I find complementary colors interesting.
Note that the Daemon, as well as the Dwarf, re-textures work different from the other 6 as they have a single file inclusive of all body parts so I regret to say, no mixing and matching for both of them.
INSTRUCTIONS. Choose the one you like (file names are mainly by color or by how I described them here), decompress the ZIP file, and paste inside the PAK folder of your Sacred Install Directory.
By TSPThis is version 2.3 of Sacred ReBorn; a mod made for Sacred Underworld 2.28. As of uploading this file, this is the most recent edition.
This mod was created by a team at Clan OverLookers. I'm just uploading it here for convenience.
Feel free to grab the mod from the official source if you don't trust the file:
Feel free to cross-reference the hash and/or run a virus scanner.
This zip file is only the scripts folder mod, with that said you should always save your original script folder to a different place for back-up. Well this is my re-mastered pet mod for Sacred2 Fallen Angel VERSION 2.12, the original off the Windows Game Box. as deepsilver is not entertaining updates querying the Ascaron.net hook that this game has. The download at some point in the near future? but just trust me my pets; they do attack, and if you do a spell attack they will come running, the balance .txt file is also modified so you get Godly gear; probly enuff for a full suit after you complete the 1st quest, & it is a mod where 1 gp.> in a broken barrel is worth something at the store, but you also find better than the store pik-ups on the way. I have my resolution set at 4k= 3840 X 2160, in options on my p.c. = loox Awesome! Make sure if you are running windows later versions that you set your game shortcut compatibility mode to windows Vista SP2 for this mod; actually all future mod.s for this game for windows should all be compatibility mode set for windows Vista SP2. As this was the ERA that this game was Originally made. All of my pets are all T-energy based creature I.D.s from the in game creatures.txt T-energy pool of pets; that you spring up from the polluted T-energy Earth. I like to wait a lil bit for pets to load-up but if you / or they get stuck, ; or Doppleganger spawns to many, then poof your ability buffs button; click on the little circle, on the lower right side to explode your minions/pets & re-new?>!... Enjoy.
By MetaLVeteran Mod is balance modification for Sacred 1 v2.28 (I don't know why noone uploaded this before).
1. Greatly increased health of all enemies and expirience gained from them (around 6 times).
2. All dragons, Anducar and Forest God greatly strengtened (especially health and resistances).
Installing: Put all files in game folder. For playing with Veteran Mod just run "veteranmod.cmd" - it replace original balance files with modified balance files and then start game. Don't close "veteranmod.cmd" because after exit game it return back original balance files and then closes on its own.
For playing original Sacred just run Sacred.exe as ususally.
Veteran Mod creators: Thorium and Ufo (and maybe someone else, I don't know )
By MetaLThis is biggest balance modification for Sacred 1 (v2.28). Rebalanced almost all big bosses, rebalanced a lot of Combat Arts, global difficulty balance, items rebalance, new mechanics, improved drop and bugfixes, new difficult chalanges in several caves. All details in Cahngelists.
Links for actual installer you always can find here: https://vk.com/overlookers
We can add the ability to stack runes. Doing so will save inventory space. But, it will also make the bonuses on all runes in the stack identical. So, if you have a low level Darting Assault Rune with +1 Darting Assault and 2.0% Chance to Poison, then every Darting Assault rune you pick up afterwards will be added to that stack and the bonuses conformed to match it.
Sacred 2 players, is this trade-off worth it?
Are you ready for a brand new Sacred 2 experience?
Presenting a new mod for Sacred 2 CM 1.50:
Diablo 2 Fallen
Latest update as of July 27, 2017!
Download the latest test release: Diablo 2 Fallen Beta 9
Diablo 2 Fallen is on SacredWiki! Get all the in-depth info and details on the mod!
7 completely overhauled character classes with brand new combat arts, runes, skills and voices
The worlds of Ancaria and Sanctuary merged - the lore of both games has been combined
6 new deities with new divine gifts, god statues, and quests (see list below)
Dozens of new enemy designs, creature overhauls, plus new hero monsters and bosses (read about them in the D2F Creatures Thread)
New Diablo-inspired user interface, loading screens, fx, and shrines (read about them HERE)
Complete soundtrack and sound effects revamp (see link for D2F Music Pack download above)
Gems, jewels, and charms integrated into gameplay
New items: Necromancer Shrunken Heads, Amazon Trophies, Throwing Axes, Magic Wands, and more!
Overhaul and rebalance for old item designs and modifiers
Better quest rewards for bosses and chain quests - find more uniques and special items through questing!See full list of new quest rewards HERE.
Elite Mounts project custom version integrated into mod.
Custom integration of Survival Mod: Fight more powerful and aggressive enemies - with better XP & rewards!
Custom version of Wardust's Serious Textures built in - No need for separate download
Item Mod 1.2a and Reduced Fog Mod integrated
Rewrites for character class quests (in progress, Druid quest is partially complete)
Mercenaries. Hire past heroes from Sacred 1 to join you in your battles! (in progress)
New Diablo-related quests (in progress)
Old enemies have been redesigned, and all kinds of new enemies will appear across the map. Look out for the new bosses and "super-unique" elite enemies that will have special abilities. Read about all the enemies in the Diablo 2 Fallen Creatures Thread.