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bassgun

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  • Favorite pizza topping
    pepperoni
  • Why do you want to join DarkMatters?
    to ask for sacred support
  • Real Name
    Nicholas Chau
  • Country
    Singapore

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  1. Guys I have a serious issue with 2 items: I have a sarakis's determination chest armor that doesn't give a bonus to soul reaver even though the sacred 2 wiki says it does. A similar situation also happen with a pugno tyrannus ring that I have; it doesn't give me a bonus to hafted weapons even though again the wiki says it does. Please help me out with this problem.
  2. I have discovered a problem with some of the CM only equipment: pugno tyrannus only has hafted weapons bonus. It doesn't show damage of enraged players +% bonus at all attar's uncertain rule(disgraced gods set) attack bonus is too low at level 200 and niobium for some unknown reason. why is this happening? please help me.
  3. two of the christmas island bosses also have expulse magic too beside that mummy prince boss. These bosses can be a bit infuriating to kill because of that
  4. well I will have to see what skills I have to pick for each class then. Also is there anything expulse magic cannot banish? I used it on shelob and the insect cannot even summon anything like usual when I placed the spell on it.
  5. unless one installs the sacred 2 enhanced edition mod then yes she can't get toughness, nor can the inquisitor learn shield lore until the installation moment
  6. then what about toughness? it should also decrease spell damage right?
  7. I am still keeping 7 but for 10 I will consider replacing it with delphic arcana lore skill. though I have another question; for any casters that have a skill tree which uses tactics lore as it's aspect lore skill and if I am using a hybrid caster setup that involves a magic skill tree(eg. dryad's nature weaver) and the one that uses tactics lore as mentioned(eg. dryad's capricious hunter) what kind of defensive skills should I take? still constitution, armor lore and shield lore(unless I am using 2H weapons then I take another defensive skill)?
  8. I saw your guide and it's helpful although I still intend to keep a weapon skill mostly for making sure that I can proc any regen per hit modifiers from my weapons along with getting any useful item modifiers that need weapon skill. Thanks for the advice regardless!
  9. I am playing the high elf and I was wondering whether is my planned skill setup for high elf and any caster builds from other classes good or not for the game as a whole here is what I have planned: 1.aspect lore skill 2.aspect focus skill 3.concentration 4.combat discipline 5.ancient magic 6.tactics lore 7.lore skills for whatever weapons I intend to give to my current caster class(eg. for high elf I am using an arrant pyromancer build and I am making high elf use mage staffs) 8.constitution 9.armor lore 10. whatever defense skill that I can try to give depending on my caster class( as well as whether or not I installed sacred 2 enhanced edition mod) Please let me know if the skills are fine or do I have to replace any one of them for whatever reason. Thanks!
  10. I am using the community patch and that's the only buff that I know is not usable from horseback.
  11. guys I have noticed an issue with grand invigoration: when I try using the buff while riding a horse(not the wind serpent), the high elf can't use the buff at all. will there be a fix for this in the community patch or any other mod?
  12. where are the gamefiles located in?
  13. will this mod also fix the issue about the execution of seraphim's pelting strikes while riding on sabertooth tiger? when I use that move while on the kitty the move does not do the exact number of hits that the move animation shows(eg. when executing said skill with 2H swords while on sabertooth the animation shows three hits but the move only hits twice). Also speaking of this issue does it happen with other class mounts?
  14. unfortunately no the shrunken heads info isn't finished yet
  15. I have a question regarding shrunken heads: stat and armor bonuses aside, do they affect anything else beside making some of dryad's abilities stronger depending on my targets' race and my equipped head's race type?
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