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Dax

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Everything posted by Dax

  1. It looks like the spawn counter for the region bosses. You have to kill the necessary amount of monsters to spawn the region bosses. Check wolfies lair for further info. PS: I would like to encourage you to explore the game mechanics a bit more on your own. The most questions you ask are getting answered in the sacredwiki. Wolfies Lair is an incredibly valuable source of informations as well. If you plan to fool around with the balance.bin, you are mostly on your own. PPS: I give you a good advice: Only one sword at a time. Do not try to forge 143.879 swords simultanously, no, make only a single one, but work hard and give all you got. Then move on to the next sword. Thats how you make good mods ...and swords.
  2. You can find them on youtube and the russian social network VK. The team has decrypted the games code and is doing changes via hex editor. (Mmh. I guess I have mentioned it already a few days ago) So there is not much you can do, speaking of coding. There are still some possibilities left, depending on your motivation and skill. You could, for example, remix ambients using Audacity, a freeware program. Textures are an option, ground retex is possible, if you got enough nerves, or editing 3d models in 2d. Well, thats it. Since I am too lazy today, I will answer your question, where to put mods right here. Put them into the pak folder. Thats it. And get yourself an installer. Just google it and learn how to make it work. Its not difficult, really. Why is that? Well, mods will start to clot together after a while and you wont be able to seperate them from each other again, depending on the amount of mods used.
  3. Lindor, your spiders should be forced into a weight loss program!
  4. I do not think that it makes sense. Doing a remake is a pretty dangerous project for a game studio nowadays, since gamers are extremely vigilant and want to see the oldspirit revamped. Only one single step off path can trigger an immediate sh!tstorm. Example: Gothic remake, System Shock remake, or the successor of Baldurs Gate 2, Baldurs Gate 3. The risks are pretty high. And even if the studio is willing to do a remake, it will be, most likely, Sacred 2. Sacred 2 has better colors, ambient lights and world building, while S1 smells rather like a complete rework from scratch, which means more money has to be spend from the studios side. An interesting aspect for the studio is surely the remaining amount of players and if you search for S1/Sacred 2 videos on youtube, or twitch, it does not look that great. Having 1000 viewers at all is already close to world record. And the numbers are dwindling. Under such circumstances, would you, as a studio, put 500.000 bucks into a remake, which does not get sold after all?
  5. Stop it! The only thing you will get is a burnout. Rather do some smaller steps which lead to a quick success. You can stop at any given time and the amount of mods increases which also might attract the interest of other modders here.
  6. Let it be, Lindor. If you want to bring your talents in, then join Thoriums LifeLeech project. He is well known here and among the devs of Sacred1. His team has won some kind of contest and even the backing of a studio or publisher. So if you want to become more active, go there since Thorium needs all help he can get. New games flood the market on a daily basis and it will be a hard job to stay over water in an environment where players are getting hyped by the wildest promises only to bind them to studio and product. Even selling only the cheapest cr!p seems to be acceptable nowadays the hyped player literary begs to be betrayed by the company and gives his hard earned money away for the craziest things. Speaking of self grown worlds.... Forget it! I have seen the most wondrous gameworlds going down the drain despite the makers put work in beyond any imagination. Hope fades away slowly over months and years and you sit there, desperately hoping for players to show up, only to realize in the end that you have not only lied to yourself all the time, no, even worse, believed your own lies. S1 is rather nostalgia modding, there is no time pressure involved. Time flows far slower here and if a mod appears a month earlier or later, does not matter.
  7. max level uniques useable by all charcters View File Max level uniques, useable by all characters, except Vampire stuff. All self found, nothing is cheated. Some have new stats due to Reborn mod depending how you transfer them, the new stats will stay. To set them back to normal, start the games Game Server and run a multiplayer session. Drop the items and pick them up again to reset the modified stats to normal. Submitter Dax Submitted 01/14/2022 Category Underworld
  8. Version 1.0.0

    99 downloads

    Max level uniques, useable by all characters, except Vampire stuff. All self found, nothing is cheated. Some have new stats due to Reborn mod depending how you transfer them, the new stats will stay. To set them back to normal, start the games Game Server and run a multiplayer session. Drop the items and pick them up again to reset the modified stats to normal.
  9. Do you mean Metal from the Reborn team perhaps? Never saw a dev from the NL mod
  10. The community is facing a circling dilemma since years and is not able to break it on their own unfortunately. The point is that possible modders show up frequently, all two, three months or so, and leave again due to missing responses or simply the lack of fellow players who show interest in the whole thing. Since they believe it is all futile, little, or no progress is made at all. The point is that there is a greater picture, which can be seen by those who keep their eyes open a bit more. Coding is done by OLKs and NL. So far so good. Frederiko Sassetti, find him on Youtube by entering his name, is doing some ground retex currently. Too flashy and a bit too uncoordinated imho, but he shows interest and is making progress. That is what counts. Ruddick can do textures and model imports, and good old Dax, well, I cant walk across water and cant turn water into wine but, I can do some minor wonders as well now and then. If I piece all those things together, then I see a huge mod where all projects go into the same direction without bumping each other out of the way. Under such circumstances, it does not look too bad for Sacred. Long story short: Dont leave. Even beginners can mod the game a bit, by adding medieval, roman or greek textures to shields for example. And it is not difficult. If you are interested, just let me know and I will send you the necessary names so that you find them easier.
  11. 1.Your best bet in this case is Sacred NL pure HD. The maker of NL leaves the game as it is with all its bugs and flaws. 2. I am not aware of any tutorials at all and if you are not a texture guy you wont come far anyway since the code is encrypted. The makers of Reborn and the guy from NL decypered it and do changes via hex editor. Since they use a seperate exe to fire up Sacred no harm is done the the vanilla game. Heres the link to the tex extractor: http://www.mediafire.com/file/h43bcppuu7t46yr/sacred_tex_extractor.zip/file 3.Reborns changes are quite drastic in comparison to the original Sacred. The game is more challenging but gives the player far more options aswell. Also, it is not unfair. If you start playing Reborn from scratch and grow literary up with it, you will get used to it quickly.
  12. Interesting indeed. Found another puzzle piece yesterday. A review from a German game magazine. It says, short story, that the CEO was rather a nice guy and dreamer than a die hard despot manager. The lack of simple and clear orders, combined with the waste of financial resources, led to chaos, crunch time, missed deadlines and highly unfinished products which had to be thrown on the market like it or not. The studio was nearly all the time a financial wreck, before the waves finally crushed it in 2008.
  13. A great achievement indeed. Do you plan to pass it on to OLKs and the guy from Sacred NL? Would be a nice leap forward.
  14. Correct. The amount of money you make rises as soon as your trading skill increases. Learned or item-boosted does not make any difference. Speaking of your balancing project, well, if you do it just for yourself then go on, but I can tell you that your new rules wont hit the taste of many players in case of an release. Why is that? I think that Sacred was so successful because it did not enforce the rules at all costs. The player was allowed to bend them, if he knew how to do it. Brutally tightening restraints,lets call it, being a roleplay nazi, will cause players to abandon the mod. Which means it all was futile. Many, many hours for nothing. I assume that was not the intention. What about cooperating with OLKs and the guy from Sacred NL? Both have great ideas and I always wondered why they did not team up. What I can say is that OLKs are listening to the fans and are open for ideas. Of course they go their own way, so some suggestions will find an audience, some not. Start there, it will surely pay. Work together, turn the whole mod into something players can enjoy.
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