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HardyWatkins

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HardyWatkins last won the day on January 17

HardyWatkins had the most liked content!

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  • Favorite pizza topping
    Pepperoni and Banana
  • Why do you want to join DarkMatters?
    Tinkering with game files
  • All time best video game ever played
    Sacred 2 of course
  • Real Name
    Hardy Watkins
  • Country
    United Kingdom

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Polonium Wizard

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  1. Yeah this must have been very time consuming. Last year I spent absolutely ages making portraits for NPCs in Baldur's Gate 2 ... not just for companions but for all manner of random NPCs who normally wouldn't have a portrait and it all took ALOT of time first finding and making the portrait and then adding them to the NPCs. GOOD JOB is all I can say! These look great! I must admit seeing the mod on NEXUSMODS I passed on it but now I've had a good look at the portraits I MUST install it!
  2. Ok I've modified some spells and I think I should point out one important consideration, and that is that with a spell that can be converted to a buff, like 'Shivering Miasma' from the Enhanced Edition Alternate Spells add-on which is this: entry0 = {"et_duration_sec", 4500, 10, 0, 8 }, entry1 = {"et_slow_enemy_any", 200, 5, 0, 42 }, entry2 = {"et_range_near", 990, 10, 0, 4 }, entry3 = {"et_spelldamage_ice", 140, 70, 0, 133 }, entry4 = {"et_provo_target", 150, 10, 1, 42 }, entry5 = {"et_spelldamage_ice", 70, 35, 2, 133 }, entry6 = {"et_chance_reflect_root", 495, 5, 3, 41 }, entry7 = {"et_debuff_EAW", 500, 11, 4, 42 }, entry8 = {"et_boost_to_buff", 1, 0, 5, 8 }, entry9 = {"et_damping_fir", 500, 4, 6, 41 }, - Entry8 : boost_to_buff would be what changes it from a spell into the permanent Buff 'Deathchill Aura', (which is a separate spell) so if anyone is going to alter a spell such as this in this way they need to consider if they want to convert it to a buff or keep it as a spell beforehand, and if they want to keep it as a spell then not to duplicate, in this instance, entrys 8 and 9 it seems. Addendum: I've edited all my shadow warrior spells and combat abilitys and tested most of them - yeah it all works like a charm.
  3. Oh wow, yes, that is rather simple isn't it! It's interesting because I'd already kind of figured when adding abilitys as a base ability rather than an upgrade, that I needed a 0 as a third number because that seemed to be what all the other spells were doing. It'll be really great to now get double trouble out of upgrade points and have them go further. Awesome, thankyou idbeholdME!
  4. Ok thanks, I understand the points system now you explain it. Yes it's not possible in-game to choose all six - I use the character editor to do that but points are still required. Sorry I quouted your whole comment ... your last paragraph about an example. Yes sure why not, I'd love to see how that is done if it's easy enough. I've already tinkered with spells.txt just adding extra abilitys to a few base spells (just a hack job really - I'm just guessing but nothing bad has happened) and I've been reading the thread about spells.txt a bit, so yes please it would be good to know how how to do that. The first spell I'd be modifying would be shadow warrior buffs so perhaops choose one of those as an example? Grim determination perhaps? Thankyou idbeholdME!
  5. Hey all. I'm new. I just spent the last hour slowly reading the whole topic and changing stuff. I've already done some changes with the balance.txt because I found a helpful page or two on gamefaqs but REALLY needed THIS topic so thanks for everyone's input! Does anyone know anything about upping the number of skill modification points? As I understand it from the wiki, every so many skillpoints you put into Lore skills and Tactics lore gives you a skill modification point, however in-game there's a tooltip that says my next skill modification point is available only at certain levels so I'm a little confused - Is it by points invested into lore skills or is it by level? In any case, I'd like more skill modification points, partly because I like to cheat with the character editor and give myself all six skill modifications instead of just three ... so I need lots and lots of points.
  6. Hello everyone. A new member here. Firstly, I absolutely adore this mod. It's classy. Nicely made. As a bonus I havn't had that map glitch where the hud vanishes after opening the map ever since I've been using it... so far anyway and it's been about a week of lots of playing. There is one thing I would like to change with the Shadow Warrior however. Is it possible to eliminate the sound of the Deathchill aura? (deathchill aura is my go-to relic in Grim Dawn) The sound is fine for shivering miasma as it gives me an audible cue for when the spell has expired but once I make it a permanent buff and it becomes deathchill aura the sound is constant and something of an annoyance. Thanks! Actually I have another question regarding the base game. I'd like to use three buffs at around level 50 concentration instead of having to go to mastery in concentration at lev 75. Is that doable?
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