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  1. PERMANENT Hair Color Tutorial For The Seraphim Hello~! Originally posted here. If you can find it in your heart to click and view this page I would be so happy lol. I haven't seen a guide for this so why not be the first? ^_~ I think everyone already knows how to change their female character's hair color using the console. The problem is that it won't be saved when you exit the game. Also, the colors will not be the the same with the colors you see/choose on the Web. I tried to use pink (#ff6666) but it came up as orange. This is due to the fact that the hair color of the seraphim is actually Yellow/Blonde/Whateva. The SYS HAIRCOLOR command only adds the pink on top of the yellow or something like that So if you want to achieve a more specific color, you should edit the "sera_hair2_do.dds" which can be found inside the graphics02.zip. Edit it with GIMP (Best and easiest photo editor) and you can just use the colorize option to change it to whatever combination you like. See the pic below of my seraphim with Baby pink hair and Dark Pink (?) highlights The Plaid Skirt is still a WIP haha Just remember that when you do this, You will change ALL of the Seraphim's hair in the game. That's not a problem, right? What I did so you won't have to close-open the game, just edit the texture while the game is running and Press CTRL + F1 (I learned this thanks to SilverFox ) in-game and the textures will all be reloaded after a 2 second lag. To remove the mod, just delete the file. The "sera_hair2_do.dds" should be inside these folder: Low Quality Textures = D:\SACRED2\pak\lq\maps\heroes\seraphim Med Quality Textures = D:\SACRED2\pak\mq\maps\heroes\seraphim Then Play~! I think this works for the other characters as well? Didn't try coz The seraphim is all we Need #PigtailsFTW For your Convenience, I uploaded a zip file containing the folder(s) and the "sera_hair2_do.dds" inside. Just place in the PAK folder,make a back up and edit right away~! Mediafire Download Here. For More MODS CLICK HERE ~SevPOOTS
  2. File Name: PINK seraphim File Submitter: SevPOOTS File Submitted: 23 Jan 2015 File Category: Sacred Mods Just Retextured The seraphim to make her look Pink. Because Pink > Any other color. Watch The Video Here: View More Mods Here: https://sevpoots.wordpress.com/sacred-sacred-2-mods/ Click here to download this file
  3. Version FINAL

    154 downloads

    Just Retextured The seraphim to make her look Pink. Because Pink > Any other color. Watch The Video Here: View More Mods Here: https://sevpoots.wordpress.com/sacred-sacred-2-mods/
  4. DOWNLOAD HERE! Some of My mods from 4 Years Ago lol. I remember playing Sacred and wanted to mod the hell out of it ^^ Good thing the Files are very accesible. (Thanks Ascaron!) Overview: Enjoy I'm planning on uploading them here too...
  5. Are you ready for a brand new Sacred 2 experience? Presenting a new mod for Sacred 2 CM 1.60: Diablo 2 Fallen Latest update as of March 9, 2023! Download the latest release: Diablo 2 Fallen v.15c Download D2 Music Pack Here The fonts needed for the interface are located in the pak/fonts directory of the mod. Right click each font and click "Install" to install them on your system. Diablo 2 Fallen is on SacredWiki! Get all the in-depth info and details on the mod! Features: 7 completely overhauled character classes with brand new combat arts, runes, skills and voices The worlds of Ancaria and Sanctuary merged - the lore of both games has been combined 6 new deities with new divine gifts, god statues, and quests (see list below) Dozens of new enemy designs, creature overhauls, plus new hero monsters and bosses (read about them in the D2F Creatures Thread) New Diablo-inspired user interface, loading screens, fx, and shrines (read about them HERE) Complete soundtrack and sound effects revamp (see link for D2F Music Pack download above) Gems, jewels, and charms integrated into gameplay New items: Necromancer Shrunken Heads, Amazon Trophies, Throwing Axes, Magic Wands, and more! Overhaul and rebalance for old item designs and modifiers Download the full Visual Guide to D2F Unique Weapons Read about all items, old and new, in the D2F Items Thread Better quest rewards for bosses and chain quests - find more uniques and special items through questing! See full list of new quest rewards HERE. Optional feature: Inferno Edition difficulty patch for extreme challenge. Read about it HERE. Completely rebalanced gameplay. Fight more powerful and aggressive enemies - with better XP & rewards! Custom version of Wardust's Serious Textures built in. Reduced Fog Mod integrated Rewrites for character class quests - learn more about their personal backstory. All new quests imported from Diablo 1 and 2! New feature: The Hellfire Arena, a series of arena battles pitting you against waves of the strongest monsters and bosses! Meet the Character Classes: The Druid The Barbarian The Necromancer The Sorceress The Amazon The Paladin The Assassin Meet the New Gods: Gods in Diablo 2 Fallen are the Nephalem of Diablo lore, the god-like hybrids of angels and demons who became the progenitors of all the mortal races. They appear in the mod as likenesses of the original Diablo 2 character classes. Fiacla-Géar - The First Druid Rathma - The First Necromancer Helgrotha - The First Amazon Esu - The First Sorceress Bul-Kathos - The First Barbarian Philios - The First Paladin Meet the New Monsters: Old enemies have been redesigned, and all kinds of new enemies will appear across the map. Look out for the new bosses and "super-unique" elite enemies that will have special abilities. Read about all the enemies in the Diablo 2 Fallen Creatures Thread. D2F Strategies and Tips Debuffs, Part 1 List of New Quest Rewards Visual Guide to Unique Weapons Debuffs, Part 2 List of New Bosses & Superuniques Druid Shapeshifting Guide Debuffs, Part 3 Map of New Bosses & Superuniques
  6. This is yet another idea I've had brewing in my head for a very long time. I found some time over the weekend to actually flesh it out enough to be able to share some of my ideas. I want to make a mod that adds new bosses and enemies. In addition to working with a few really cool monster types from Sacred 2, I also had this idea of "Wild Mounts." Why aren't there more tigers or lizards running around Ancaria? Most of the mounts have ecological niches where they would fit in, and it would be interesting to face revamped versions of them as foes (like the little Hell Hounds/big Hell Hound boss in the Blood Forest). Right now what I'm showing you is a boss roll-call. I've done just the barebones work here, creating the creatures, placing them on the map, and sketching out a basic quest-line for them. It's a looooong way from being finished, and since I've never made a quest before, it may not even be possible to do them. But, it's fun anyway, so, here's my ideas in rough campaign quest order: Radismus & Lucidius - Burning and Crystal Skeletons Two Elven sorcerers consumed and corrupted by a lust for power and magic, the twin brothers Radismus and Lucidius turned to dark magic to acheive their aims. They made their lair in the depths of the abandoned prison island off the coast of Thylysium. The remnants of corpses and evil psychic emanations of the sprawling stone dungeons was the perfect environment for the two necromancers to practice their craft. Evidently they acheived their goal of immortality, though in the most gruesome way. They remain as skeletons, shackled to a single room in the deepest level. Radismus remains consumed by his fiery hatred, and Lucidius frozen inside his icy misery. Their bodies are ruined but their magical power remains lethal. Shengis - Mountain Troll Shaman Deep in the mountains of Nor Plat, you find an injured allied Orc soldier. For days, the Orc has been tracking a particularly powerful Troll Shaman named Shengis. The Orc is unable to continue the hunt, but as a new member of the clan, you decide to finish the job. Shengis is brutally strong and possesses an arsenal of spells. Bast - Dragon Berserk On west Dragon Sea Island, a fearful dragon cultist approaches you and frantically tells you that one of the neophytes, Bast, has been attempting dragon magic way beyond his skills. Most recently he has foolishly dabbled with the Dragon Berserk spell, and lost all control after the transformation. He is now rampaging across the island. As a Dragon Berserk, Bast can use Lacerate and Blood Frenzy, and should be approached with the utmost caution. Father Dagon - Unique Monster After entering the Swamp through the magical portal, you meet a few members of an elven archaeological expedition hiding among the stone ruins of Khatuz. They tell you that they unearthed some ancient manuscripts in Bengaresh, then followed the signs north to the Hissil'Ta swamp, and in their searching awoke something terrible. Creatures that should lay in a deep dreamless sleep are now returning to life and corrupting the marshes. Something is gathering and controlling the Olm, normally mindless swamp creatures, and organzing them into fanatical legions. You decide to track down this unearthly being in the northern swamps. Mother Hydra After defeating Father Dagon, sinister clues point to an even more terrible and powerful creature in the drowned bogs of the southern swamps. Fighting down fear, you resolve to track down the ultimate source of the evil and put an end to it once and for all. Kumonga - Shroud Spider Kumonga is an enormous solitary Shroud Spider that lives in the vast wastes of the Bengaresh Desert. There are no settlements or structures near his territory. It is a desolate, barren place shunned by all. Kumonga comes from the ancient Du'Rach word for "spider," and there is evidence that its presence was known even in ancient times pre-dating the first human and elf settlements. Tekeli - Monitor Lizard The village of Eloeth Sun is split between a town on the Dyr-Lain mainland and a small island settlement, connected by a long wooden bridge. On the mainland, near one end of the bridge, you see a Dryad lizard trainer, visibly upset. She tells you her oldest Battle Monitor, Tekeli, has gone rogue the previous day. Half-blind and half-mad, the huge lizard went berserk and broke free while being saddled, fatally biting one Dryad rider and crippling another with a lash of her tail before retreating to the beach. The other Dryads were forced to abandon the small island village until someone is able to subdue the beast. I had a terrible time trying to un-saddle the Sabertooth Tiger and getting the fur effect to show up. It kept crashing my game, so my idea to make a Sabertooth boss in the Temple of Tears may or may not be created. I may put something else in that location, since it seems like the perfect place for a boss. I would probably integrate this with the Enhanced Spells Mod and/or the CM Items Mod, just so there aren't too many overlapping mods creating confusion and installation woes. That's all for now. Any thoughts on what might make a good boss, location, or quest storyline?
  7. Sacred 2 Enhanced Edition View File Sacred 2 Enhanced Edition by Flix Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor. S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. Enemies are more challenging, quests are more rewarding, and items are more varied, unique, and useful. This mod also features AI-Upscaled Textures that will work if the Elite Textures are installed. These all-new HD textures will be used for the DLC and expansion content which never received any official elite textures. S2EE is designed for the player to install the CORE module, then they may install some optional add-on modules. See the "Sacred 2 EE Manual.pdf" for full list of modules and features. Currently supported languages: CORE module: English, French, German, Italian, Polish, Russian, Spanish, Hungarian. Alternate Spells: English, French, German, Italian, Polish, Russian, Spanish. Optional Modules: Alternate Spells - Swap out several vanilla combat arts with new custom ones. Challenge Mode - Significantly increased difficulty. SuperSpawn - Increases enemy spawn count by 2-3x. Enhanced Music - A game-wide expansion pack for all regional background music. Portrait Overhaul - Revamps all the NPC and enemy icons with new artistic portraits with more character and personality. Free-For-All Quests - Makes all quests available in all game modes, and allows all bosses to respawn each game session. Classic Icons - Restores the aspect background and combat art icons to vanilla. Classic Icons for Alt. Spells - Change the aspect background and combat art icons to the "classic" style. ================================================= Installation: If upgrading from vanilla or EE 3.0 and below: I HIGHLY advise NEW CHARACTERS or you may have broken spells & quests, re-rolled bonuses on gear, or other odd behavior. Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder. Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml For Steam the root folder is C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold For GOG or disk version, the root folder is wherever you installed the game, for example C:\Sacred 2 Gold After running the GME once, it will make a folder called "MODS" there. Extract/copy/move the contents of the compressed zip file into the "MODS" folder. There should be 9 folders (the Docs folder need not be placed in the MODS folder). S2EE contains one CORE module and eight optional add-on modules. You must install "Sacred 2 CORE EE 3.2 - Required" at the very least. Run the GME and enable the CORE module. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish. - Optional - add-on modules should be installed afterward. Do not install any of the add-on modules without the CORE module installed first. Overwrite warnings are to be expected when you install the optional modules. ================================================== Compatibility: This mod requires Sacred 2 + Ice & Blood expansion with the latest patch (2.65.02) installed (or simply Sacred 2 Gold). This mod additionally requires that Community Patch 1.60 be installed. No previous versions or components of the old Enhanced Edition should be installed. No mods that alter scripts will be compatible with S2EE. This includes: Diablo 2 Fallen, Boss Arena, Age of Heroes, Survival Mod, Llama's Mod, Wardust's Mods, Dimitrius's Patch Addendum Mods that are known to be compatible: Music Mods, Interface Mods, Main Menu Mods, Reduced Fog, Elite Textures (either official or the unofficial "trimmed" version), and simple texture mods like Eye mod or Grass mod. ================================================= Development (Enhanced Spells module): For detailed list of changes to combat arts (and Alternate Spells) , and for pictures and videos, and development info, visit this thread: ================================================= Known Issues: Not all properties of a Combat Art update dynamically in the CA tooltip text. This is a pre-existing issue in the vanilla game as well. However rest assured that all properties of Combat Arts should be clearly described in the CA description text and will appear (if applicable) in the Sigma bonus overview and/or character overview. Dragon's Wrath cannot go into a combo. No known solution. If you find bugs, exploits, or other issues, don't forget to let me know so I can address them. ================================================= Credits: Flix - Main author, scripts, game texts, textures, sounds, icons. Dimitrius154 - programming, scripting, advice, asset importing. Pesmontis - new model importing, text encoding tools. desm - French translation. Shadowflare85 - German translation. KrystianCzach243r - Polish translation. Nikoleagle and LordKomar - Russian translation. Deivix - Spanish translation. Pokolfajzat - Hungarian translation. Loromir - Italian translation. Lindor - reworked Ancient Bark FX. Ysendra - new Daemon textures. SX255 - new Deathly Spears icon. Luthal - helped work out how to handle summoned minions. Caledor - ideas on adjusting balance, skill effects, and the interface. Charon117 - tools for cleaning & optimizing scripts. Everyone who played the mod and posted feedback. Gogoblender and Schot - hosting this mod on DarkMatters. Llama - making his CM Patch Mod and showing me the way into modding Sacred 2 spells. Submitter Flix Submitted 08/09/2014 Category Community Patch  
  8. Version 3.2a

    13,388 downloads

    Sacred 2 Enhanced Edition by Flix Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor. S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. Enemies are more challenging, quests are more rewarding, and items are more varied, unique, and useful. This mod also features AI-Upscaled Textures that will work if the Elite Textures are installed. These all-new HD textures will be used for the DLC and expansion content which never received any official elite textures. S2EE is designed for the player to install the CORE module, then they may install some optional add-on modules. See the "Sacred 2 EE Manual.pdf" for full list of modules and features. Currently supported languages: CORE module: English, French, German, Italian, Polish, Russian, Spanish, Hungarian. Alternate Spells: English, French, German, Italian, Polish, Russian, Spanish. Optional Modules: Alternate Spells - Swap out several vanilla combat arts with new custom ones. Challenge Mode - Significantly increased difficulty. SuperSpawn - Increases enemy spawn count by 2-3x. Enhanced Music - A game-wide expansion pack for all regional background music. Portrait Overhaul - Revamps all the NPC and enemy icons with new artistic portraits with more character and personality. Free-For-All Quests - Makes all quests available in all game modes, and allows all bosses to respawn each game session. Classic Icons - Restores the aspect background and combat art icons to vanilla. Classic Icons for Alt. Spells - Change the aspect background and combat art icons to the "classic" style. ================================================= Installation: If upgrading from vanilla or EE 3.0 and below: I HIGHLY advise NEW CHARACTERS or you may have broken spells & quests, re-rolled bonuses on gear, or other odd behavior. Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder. Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml For Steam the root folder is C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold For GOG or disk version, the root folder is wherever you installed the game, for example C:\Sacred 2 Gold After running the GME once, it will make a folder called "MODS" there. Extract/copy/move the contents of the compressed zip file into the "MODS" folder. There should be 9 folders (the Docs folder need not be placed in the MODS folder). S2EE contains one CORE module and eight optional add-on modules. You must install "Sacred 2 CORE EE 3.2 - Required" at the very least. Run the GME and enable the CORE module. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish. - Optional - add-on modules should be installed afterward. Do not install any of the add-on modules without the CORE module installed first. Overwrite warnings are to be expected when you install the optional modules. ================================================== Compatibility: This mod requires Sacred 2 + Ice & Blood expansion with the latest patch (2.65.02) installed (or simply Sacred 2 Gold). This mod additionally requires that Community Patch 1.60 be installed. No previous versions or components of the old Enhanced Edition should be installed. No mods that alter scripts will be compatible with S2EE. This includes: Diablo 2 Fallen, Boss Arena, Age of Heroes, Survival Mod, Llama's Mod, Wardust's Mods, Dimitrius's Patch Addendum Mods that are known to be compatible: Music Mods, Interface Mods, Main Menu Mods, Reduced Fog, Elite Textures (either official or the unofficial "trimmed" version), and simple texture mods like Eye mod or Grass mod. ================================================= Development (Enhanced Spells module): For detailed list of changes to combat arts (and Alternate Spells) , and for pictures and videos, and development info, visit this thread: ================================================= Known Issues: Not all properties of a Combat Art update dynamically in the CA tooltip text. This is a pre-existing issue in the vanilla game as well. However rest assured that all properties of Combat Arts should be clearly described in the CA description text and will appear (if applicable) in the Sigma bonus overview and/or character overview. Dragon's Wrath cannot go into a combo. No known solution. If you find bugs, exploits, or other issues, don't forget to let me know so I can address them. ================================================= Credits: Flix - Main author, scripts, game texts, textures, sounds, icons. Dimitrius154 - programming, scripting, advice, asset importing. Pesmontis - new model importing, text encoding tools. desm - French translation. Shadowflare85 - German translation. KrystianCzach243r - Polish translation. Nikoleagle and LordKomar - Russian translation. Deivix - Spanish translation. Pokolfajzat - Hungarian translation. Loromir - Italian translation. Lindor - reworked Ancient Bark FX. Ysendra - new Daemon textures. SX255 - new Deathly Spears icon. Luthal - helped work out how to handle summoned minions. Caledor - ideas on adjusting balance, skill effects, and the interface. Charon117 - tools for cleaning & optimizing scripts. Everyone who played the mod and posted feedback. Gogoblender and Schot - hosting this mod on DarkMatters. Llama - making his CM Patch Mod and showing me the way into modding Sacred 2 spells.
  9. Sacred 2 Enhanced Edition by Flix Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor. S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. Enemies are more challenging, quests are more rewarding, and items are more varied, unique, and useful. This mod also features AI-Upscaled Textures that will work if the Elite Textures are installed. These all-new HD textures will be used for the DLC and expansion content which never received any official elite textures. S2EE is designed for the player to install a single CORE module that contains the bulk of the changes. The player can then install some optional add-on modules: Alternate Spells - Swap out several vanilla combat arts with new custom ones. Challenge Mode - Significantly increased enemydifficulty. SuperSpawn - Increases enemy spawn count by 2-3x. Enhanced Music - A game-wide expansion pack for all regional background music. Portrait Overhaul - Revamps all the NPC and enemy icons with new artistic portraits with more character and personality. Free-For-All Quests - Makes all quests available in all game modes, and allows all bosses to respawn each game session. Classic Icons - Restores the aspect background and combat art icons to vanilla. Classic Icons for Alt. Spells - Change the aspect background and combat art icons to the "classic" style. Download the Mod: Sacred 2 Enhanced Edition. Mirror: Sacred 2 Nexus Total Changes and Fixes: Download Enhanced Edition Manual This mod is built from and requires the Community Patch 1.60 Currently supported languages: CORE Module: English, French, German, Italian, Polish, Russian, Spanish, Hungarian. Alternate Spells: English, French, German, Italian, Polish, Russian, Spanish.
  10. This is my personal collection of songs I use for playing Sacred 2. After I played Sacred 2 for a while, I got very tired of always hearing the same 30 second loop of battle music over and over again. I had "listener fatigue." So I did the trick where you disable the fight music in options.txt. This was a little better, but I again noticed I was only hearing about 5 minutes of background music for each region, repeated over and over again. Furthermore, these tracks were too peaceful and ambient, which makes sense because they were meant to be heard out of combat only. Rather than just load up a playlist in a media player every time I played Sacred 2, I decided to actually integrate new songs into the game. I learned from Wardust's great music mod that all that is necessary is converting an audio track to .ogg format, giving it the correct file name, and placing in the game's pak directory in a subfolder called "music." This is the result: Flix's Music Mod. I didn't alter the battle music, since I don't use it anymore. Instead, I think most of the tracks have enough energy and interesting parts to suit battles and town visits alike. I like most of the original regional background music, so most of it is not gone. Instead, it's supplemented with a much wider range of music. So not only will you hear new and different songs, you'll actually be hearing about 150% more music total. In Sacred 2, day time lasts about 45 minutes, night lasts about 15. There is usually enough night music to fill up the entire time without any looping, and the day time music might loop two or three times at most (assuming you don't change regions or go into a dungeon). Download: *Using Enhanced Edition? Music Mod is now packaged as part of EE! Use the version included with that mod instead.* Enhanced Music for EE (Standalone) OR Flix's Sacred 2 Music Mod (Old) Install Instructions Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder. Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml For Steam the root folder is C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold For GOG or disk version, the root folder is wherever you installed the game, for example C:\Sacred 2 Gold After running the GME once, it will make a folder called "MODS" there. Extract/copy/move the folder titled "Flix's Music Mod" from the zip file you downloaded into the "MODS" folder. Run the GME and enable "Flix's Music Mod." The GME will allow to you to easily enable/disable the mod as you wish. Recommended: Disable the battle music in options.txt, located in the following folder: C:\Users\<Username>\AppData\Local\Ascaron Entertainment\Sacred 2 Search for the line "volume_group02" and change the value to 0. This will let you hear more of the new music instead of the repetitive battle music. Compatibility: This mod only works with the game's audio set to stereo - it will not work if audio is set to 5.1. This mod has no other requirements and will work with any version of the game. Should be compatible with any other mod that doesn't explicitly add audio tracks. About the music: Basically I picked interesting tunes that I never really get tired of hearing, which was the whole point. Most of the original music is still present in some form too. I tried to stick to the general tone of each region. Night music is usually more peaceful, although in the Swamp, the Blood Forest, and Nor Plat it is more menacing than day music. Dungeon music is mostly unchanged, but in some places it is more ominous. Full Tracklist: https://drive.google.com/file/d/1IFao4qkufCtYk6y2F1ewqTsISZIK6h6L/view Tyr Lysia's music is generally enchanted and peaceful. There are plucked strings and harps, elf-like woodwinds, mysterious and wistful themes, keyboards, harpsichords, even some whistling and chanting. The dungeon music is generally more intense and oppressive. Artamark's music is folksy and medieval sounding, like a gathering of minstrels. During the day the tunes are mostly in the Celtic and Western European folk vein, while at night warm strings tend to dominate. There are also a few more epic, grandiose themes intertwined in this region. Nor Plat's music is all-out warfare. Intense battle music with percussion, winds, brass, strings. Seraphim Island is way more solemn and forlorn. Almost every track has male or female chanting vocals of some kind, in sort of soaring, hymn-like reverie. It's designed to really evoke how far the Seraphim have fallen but also their majesty and grace. The Dragon Caves now have an additional song that makes me think of wandering sweltering lava caves with crazed cultists. Swamp daytime music is now much more pleasant. In fact it probably has some of my favorite tunes. In the daytime it is generally melancholy and solemn, with some rhythmic cult-like chanting. The night music is quite ominous and fearful and will make you look over your shoulder. The music of the Bengaresh Desert is much more entrancing now. Daytime music evokes the hot sun, scorching wind, and some various Egyptian themes, while at night you'll hear some pulsing music that may make you think of sultry Arabian Nights. The Jungle and Dyr-Lain are marked by tracks with more intense jungle drums and melodic percussion along with tribal flutes and nature sounds that enhance the ambience. Crystal Plane has more icy ambient music that evokes the frozen gems of the region. In addition to the beauty of the region, there is also the slight sense of something unnatural and eerie, like maybe the Seraphim shouldn't have made such a place. So now that's reflected in the music as well. The Blood Forest now has some music that evokes being lost in the woods in addition to the original spooky horror-movie type music. Some of the music matches the weird beauty of the Blood Forest. The Wastelands now has some more epic and heroic themes intertwined with the lonely and sparse default music. This is the lead-up to the final battle and you see skirmishes between the forces of light and shadow all around, so some more rousing music was in order. The entirety of the Great Machine plays the Nameless Guardian boss music because it's a longer track and it's appropriately intense for the final stretch of the campaign. The music for Northland/Christmasland has cold wintry songs that walk the line between gothic and playful. Just as the region is one of holiday delights, it is also one with deadly dangers lurking in the snow. Multiplayer Island music is unchanged. If you choose to leave the battle music enabled there is some new fight music for the Gar'Colossus and the Grand Inquisitor, but nothing too special. Enjoy!
  11. Quite a long time ago, LazyTomcat's personal mod introduced several new armor designs to the game. However, as the time passed, this mod became outdated and no longer compatible with the current version of the Community Patch. LazyTomcat decided against updating his mod for the new CM patch, but permitted to use his designs in other mods. The original mod used the new designs as the replacements for the original Fallen Angel aspect sets, but as was previously mentioned in the Item Mod thread, we wanted to make them into entirely new sets, with their own names and bonuses. The following posts would show the results of this work, all of which would be released with the next version of the Item Mod, and probably later integrated with the Community Patch, The first of the LazyTomcat's designs to be presented as a new set is a "Jaguar" armor for the Dryad. It is themed around the big cats and has bonuses that benefit the Ranged Combat-oriented character. The Wild Cat Covered with furry pelts of feline predators, the Dryad Ranger becomes one the most effective hunters of the forest. She can notice the enemies from far away and run after them at amazing speed... ... reading the footprints to track them through the growth and finally shoot them down. The set items were named after distinctive features of various big cats: Helmet: Jaguar's Bite Jaguar has the most powerful bite of all cats. Its jaws can pierce and crack open even the armored reptiles like armadillos and turtles. Chance for critical hits and Chance to pierce modifiers are unlocked by the Ranged weapons skill. Shoulders: Lion's Mane The mane is the best known feature of a lion. In practice, the lions use it as a means of intimidation - the mane helps them to trick the opponent and to appear larger than they are. While the mane makes the lions feel pretty hot, it can act like some armor, and the intimidation tactics causes some enemies to think twice before fighting the lion. Arms: Leopard's Agility Leopards are agile and elusive hunters, known for their abilities in climbing and being capable of impressive jumps both vertically and horizontally. Chest: Lynx' Thick Fur In mythology, lynxes are most known for their eyesight, but as the helmet was named after the jaguar (got to have a jaguar somewhere in the jaguar set), this feline was mentioned for its more mundane quality. Lynxes can comfortably live in the cold regions of Siberia and Canada thanks to their thick fur that protects them from the cold and the wind. This chestplate maintains the fur's qualities and protects the wearer from the elements. Belt: Tiger's Tail Korean and Chinese traditional stories oftenly feature tiger's tail - pulling or grasping this tail, as well as treading on it always leads to very dangerous situations. In some eastern countries there are proverbs and figures of speech with general meaning "as dangerous as treading on tiger's tail". Besides, the belt has tiger-pelt pattern. Opponent's chance to reflect: Ranged modifier is unlocked by the Ranged weapons skill. Legs: Cheetah's Sprint The first thing everybody remembers about cheetahs is that they are the fastest animals on Earth and can chase even the fast-running prey, so of course this feature gets a mention. Having the legs of the cheetah, the Dryad can move an great speed and chase down the enemies who try to evade her. Boots: Cougar's Paws Cats in general are known for their sharp claws that leave infected scratches, but Cougars have claws remarkable even for their kind. For one thing, Cougars are among the few cats that have retractable claws. They also have big front paws, which they use to clutch the prey. With the Cougar's Paws the Dryad can also use the benefits of having sharp claws in addition to her weapons (when unarmed, the Dryad fights with kicks, and with these boots the kicks may deal some good damage). Though Chance to open wounds and Chance to hit additional opponents modifiers are unlocked by the Ranged weapons skill, so only the ranger can enjoy the full bonus of this item. The set bonuses: Bonuses are unlocked for wearing 2, 4, 6 and 7 items. Gallery: The side view features the maple leaf pattern on the belt: The back view with noticeable tiger stripes:
  12. Somewhere in the world of Ancaria there is a priest who was destined to serve Gods in a remote location. He stays in his half-forgotten temple and rarely sees people except for hunters and travelling merchants who stop once in a while to make offerings to the Gods. This priest spends his free time breeding and training exotic creatures. Those rare times when he goes out of the temple, his pets usually follow him. He thinks that animals make good companions to lone travelers like him... and like you. There are also some rumors that this priest does not mind experimenting with machinery, so maybe if you manage to find him and pay him a visit, he would show you results of his experiments. With this, I start releasing the information about the Elite Mount project that had been in the works for quite some time. It began as a part of CM patch, then halted in its tracks and now is continued by me, Pesmontis and Flix as a part of the CM Items mod. As the mod is undergoing gradual integration into CM Patch, there is a possibility that the mounts would eventually return to CM proper and would be released as a part of CM v150. But it's just a possibility, and the first release, regardless of anything, would happen with CM Items mod, so this is the place to look for new mounts. We are not going to tell you the exact location of the temple where the priest and his pets reside, but this thread would gradually fill you in on his merchandise, so stay tuned. There are plans to create new Elite Mounts for each of the seven playable characters - these mounts would be better than the original special ones, but the opportunity to purchase them would open up much later in the course of main campaign. A couple of Elite Mounts are ready, so it's more than just talk, others are in process. Read on to learn more about the mount variety: High Elf's mount - the Dragon: Introduction and Stats - Video bonus mounts - new Wind Serpents: Introduction and Stats Temple Guardian's mount - the "Buzzsaw" Mobiculum: Introduction and Stats - Video Shadow Warrior Armored Hellhound and Inquisitor Armored Spider mounts - Introduction and Stats Dragon Mage's Armored Draconicicon mount - Introduction and Stats Seraphim's Cyber-Tiger mount - Introduction and Stats Dryad's Armored Lizard mount - Introduction and Stats Download Elite Mounts Mod
  13. Well to celebrate the release of the new CM Items Mod, I'm going to finally post a thread for the last thing I was able to squeeze in before release, a new full set for the Inquisitor. This has been in planning for a LONG time (since last September), so I was determined to get this completed and released. Religions and myths tell stories of gods, angels, and divine beings beyond count. However some of the most memorable ones are those that make mistakes, fall from grace, are cast down, defeated, and generally just fail. Priests of the Inquisition know this, and they also know that Ker is the supreme goddess, sublime in her chaos, perfect in her evil. Therefore they have no shame in invoking the memory of these failures to further dishonor them and to advance the glory of Ker. This set of priestly robes and ritual mask are the embodiment of this idea. I wanted this set to invoke doom and the occult. It is somewhat focused for a caster build and the Netherworld and Supremacy aspects. Set Pieces Kingu's Bleeding Wound (Head) Kingu was a god in Babylonian mythology, and — after the murder of his father Abzu — the consort of the goddess Tiamat, his mother, who wanted to establish him as ruler and leader of all gods before she was slain by Marduk. Tiamat gave Kingu the 3 Tablets of Destiny, which he wore as a breastplate and which gave him great power. She placed him as the general of her army. However, like Tiamat, Kingu was eventually slain by Marduk. According to one traditional story, Marduk mixed Kingu's blood with earth and used the clay to mold the first human beings. Kingu then went to live in the underworld kingdom of Ereshkigal, along with the other deities who had sided with Tiamat. Anzû's Shattered Wings (Shoulders) Anzû is a divine storm-bird in Akkadian mythology, the son of the bird goddess Siris. Anzû was a servant of the chief sky god Enlil, from whom Anzû stole the Tablet of Destinies, hoping to determine the fate of all things. With the Tablet of Destinies, anything he put into words becomes reality. He hid the Tablets on a mountaintop and at this point he became known as a demon or monster. Depending on the tale, either Lugalbanda, Ninurta, or Marduk himself are sent to retrieve the Tablets. No matter which hero is sent, Anzû's wings are broken by use of a net and he is slain by a barrage of arrows. Defense Value is unlocked by Armor Lore. Iblis' Stiffened Spine (Torso) In Islam Iblis is a jinni who refused to bow to Adam. When God created Adam, he commanded all the angels and Iblis (whose rank allowed him to be considered equal to that of an angel) to prostrate to Adam as he was termed "the Best of Creation". All the angels did so but Iblis refused to bow, and was brought into a state of rebellion against God. Iblis was proud and arrogant and considered himself superior to Adam, since Adam was made from clay and Iblis from smokeless fire. For this act of disobedience, God cast him out of Jannah (paradise) and cursed him to Jahannam (Hell) for eternity, and thereafter he was called "Shaytan." Belial's Broken Idol (Belt) Belial is a demon in Jewish and Christian texts whose names means "worthless." In one of the Dead Sea scrolls, Belial is described as the leader of the Sons of Darkness: "But for corruption thou hast made Belial, an angel of hostility. All his dominions are in darkness, and his purpose is to bring about wickedness and guilt. All the spirits that are associated with him are but angels of destruction." It was Belial who inspired the Egyptian sorcerers, Jochaneh and his brother, to oppose Moses and Aaron. The Fragments also say that anyone who is ruled by the spirits of Belial and speaks of rebellion should be condemned as a necromancer and wizard. In Hebrew texts idolaters are known as "the sons of Belial." Casting Speed is unlocked by Armor Lore. Attar's Uncertain Rule (Arms) Attar is the god of the morning star in western Semitic mythology. He is the male counterpart to Ishtar or Astarte. In Canaanite legend, he attempts to usurp the throne of the dead god Baal-Hadad but proves inadequate as the throne symbolically refuses to seat him. When he is unsuccessful at taking the throne of Baal, he descends to become the lord of the underworld instead. Attack Value is unlocked by Armor Lore. Phaëton's Precarious Grip (Gloves) Phaëton was the son of the sun-god Apollo and the sea nymph Clymene. Challenged by his playmates to prove his divine heritage, Phaëton asked his father for some proof of his relationship to the sun. When Apollo promised to grant him whatever he wanted, Phaëton insisted on being allowed to drive the sun chariot for a day. When the day came, the fierce horses that drew the chariot felt that it was empty because of the lack of the sun-god's weight, and went out of control. Terrified, Phaëton dropped the reins. The horses veered from their course, scorching the earth, burning the vegetation, changing much of Africa into desert, drying up rivers and lakes and shrinking the sea. Earth cried out to Zeus, who, to prevent further disaster, was forced to intervene by striking Phaëton with a lightning bolt. Like a falling star, Phaëton plunged blazing into the river Eridanos. Lucifer's Plummet (Legs) In the expanded lore of Satan's origins, he is depicted as the most beautiful and glorious angel, who fell from Heaven after being cast down for the sin of pride aginst God. In this telling he is equated with Lucifer, whose name means "light-bringer" and "the morning star." In Isaiah 14:12-15 Lucifer is taunted: "How you have fallen from heaven, morning star, son of the dawn! You have been cast down to the earth, you who once laid low the nations! You said in your heart, 'I will ascend to the heavens; I will raise my throne above the stars of God; I will sit enthroned on the mount of assembly, on the utmost heights of Mount Zaphon. I will ascend above the tops of the clouds; I will make myself like the Most High.' But you are brought down to Sheol the realm of the dead, to the depths of the pit." Hephaestus' Limp (Boots) As the son of Zeus, the king of the gods, and Hera, the queen of the gods, Hephaestus should have been quite handsome, but baby Hephaestus was small and ugly with a red, bawling face (in some tellings he already had a lame, shriveled leg as well). Hera was so horrified that she hurled the tiny baby off the top of Mount Olympus. Hephaestus fell down for a day and a night, landing in the sea. Unfortunately, one of his legs broke as he hit the water, and never developed properly. In another version, he was cast down by Zeus, and he fell for an entire day before landing on the island of Lemnos, where he was cared for and taught to be a master craftsman by the Sintians. Full Set Gallery One thing I'm trying out with this set, is that several modifiers are unlocked by Armor Lore, so many pieces will not be that great for an Inquisitor without the skill or low investment in it, but high levels of Armor Lore should pay off well. It's pretty interesting, when you read these various myths, they all bear some striking similarities, and if you follow comparative mythology, you start to wonder if all of these stories really branched out from one original story from a time beyond memory. I want to give a big thanks to Pesmontis for helping me make the skull helmet a wearable piece of armor. It was originally a skull displayed above orc tent entrances. I also want to thank Dimitrius154 for allowing me to work on texturing his belt model and using it in the set.
  14. File Name: Community Items Mod File Submitter: Flix File Submitted: 23 Mar 2014 File Category: Community Patch Community Items Mod v1.2b The Community Items Mod 1.2 is now integrated into the Community Patch 1.50. This download is a small mod that is designed to be installed on top of Sacred 2 Gold + CM Patch 1.50. ================================ Features: 1) The mod restores some item designs that were present in the CM Items Mod 1.2 but were removed for copyright reasons (which are now resolved) when the mod was integrated into the CM Patch. This mod restores their unique designs. Without this mod the items will use generic item models from Sacred 2 (but will still function). The items with changed appearances are: a) Torch of Light b) Axe-Bot 2525 c) Forgotten Technology d) Spear of the Dryads e) The Catalyst f) The Iron Knight g) Earthshaker h) Soulflay Fork 2) The mod also contains a hotfix for an issue with the leg armor of the new Frozen Gems set, which flash and glow due to a script error. The error is corrected with this mod. 3) 1.2b introduces a couple fixes for the Children of Asha Set (left boot mesh spike fix, double cape mesh fix) and a fix for the Doom Guard Set (better cape weights). Updated 2/6/2017. ================================ Installation: 1) It's always best to install Sacred 2 mods with the Generic Mod Enabler (GME). It can save a lot of headaches and frustration. Get it free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml 2) Install the GME into your Sacred 2 root folder and run it once. 3) Place the "Item Mod 1.2b" folder into the MODS folder created by the GME. 4) Use the GME to activate this mod. If updating from v1.2a: Simply disable the old version with the mod enabler, delete the old folder, then enable the new 1.2b version. Install order is the same. Compatibility with other mods is the same. This mod REQUIRES Sacred 2 Ice and Blood with the latest official patch (2.65.1.0 or 2.65.2.0) plus the latest Community Patch (1.50). ================================ Development threads and more info: New Dragon Mage Sets in Development New Uniques and Legendaries Brainstorming ================================ Thanks to my CM Items Mod team: Silver Fox for overseeing and handling the development of v1.2. Also for his scripting, mastery of the game files, insight into item balancing and planning, attention to detail, encouragement, and his work on textures and reviewing bonuses. His modding expertise and dedication helped to make every little piece of this mod as good as it could possibly be. Pesmontis for his crucial knowledge and tireless efforts in helping to get this project off the ground and completed, and for all his hard work editing textures and models, his kindness and endless patience, and wonderful item contributions. It would not have been possible without him. Special thanks to: Dimitrius154 and LazyTomcat for contributing their amazing work to the mod. Other volunteer testers (Gilberticus, Dragon Brother, SX255). People who offered up suggestions and requests, and contributed ideas and work to the mod: (Dragon Brother, Thorin Oakenshield, Chattius, Giberticus, SX255, Dave-O, Moonpaw). Czevak and Dragon Brother for getting me going with starter tips on what files to edit. LazyTomcat, Wardust, and others who made mods before me so I could follow their example. Gogoblender and Schot for hosting this mod on Darkmatters.org Everyone at Darkmatters who has followed the development of this mod and offered support and encouragement (especially Yoshio). Marcus and Czevak for adding the mod to the Community Patch. Click here to download this file
  15. Version v1.2b

    5,112 downloads

    Community Items Mod v1.2b The Community Items Mod 1.2 is now integrated into the Community Patch 1.50. This download is a small mod that is designed to be installed on top of Sacred 2 Gold + CM Patch 1.50. ================================ Features: 1) The mod restores some item designs that were present in the CM Items Mod 1.2 but were removed for copyright reasons (which are now resolved) when the mod was integrated into the CM Patch. This mod restores their unique designs. Without this mod the items will use generic item models from Sacred 2 (but will still function). The items with changed appearances are: a) Torch of Light b) Axe-Bot 2525 c) Forgotten Technology d) Spear of the Dryads e) The Catalyst f) The Iron Knight g) Earthshaker h) Soulflay Fork 2) The mod also contains a hotfix for an issue with the leg armor of the new Frozen Gems set, which flash and glow due to a script error. The error is corrected with this mod. 3) 1.2b introduces a couple fixes for the Children of Asha Set (left boot mesh spike fix, double cape mesh fix) and a fix for the Doom Guard Set (better cape weights). Updated 2/6/2017. ================================ Installation: 1) It's always best to install Sacred 2 mods with the Generic Mod Enabler (GME). It can save a lot of headaches and frustration. Get it free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml 2) Install the GME into your Sacred 2 root folder and run it once. 3) Place the "Item Mod 1.2b" folder into the MODS folder created by the GME. 4) Use the GME to activate this mod. If updating from v1.2a: Simply disable the old version with the mod enabler, delete the old folder, then enable the new 1.2b version. Install order is the same. Compatibility with other mods is the same. This mod REQUIRES Sacred 2 Ice and Blood with the latest official patch (2.65.1.0 or 2.65.2.0) plus the latest Community Patch (1.50). ================================ Development threads and more info: New Dragon Mage Sets in Development New Uniques and Legendaries Brainstorming ================================ Thanks to my CM Items Mod team: Silver Fox for overseeing and handling the development of v1.2. Also for his scripting, mastery of the game files, insight into item balancing and planning, attention to detail, encouragement, and his work on textures and reviewing bonuses. His modding expertise and dedication helped to make every little piece of this mod as good as it could possibly be. Pesmontis for his crucial knowledge and tireless efforts in helping to get this project off the ground and completed, and for all his hard work editing textures and models, his kindness and endless patience, and wonderful item contributions. It would not have been possible without him. Special thanks to: Dimitrius154 and LazyTomcat for contributing their amazing work to the mod. Other volunteer testers (Gilberticus, Dragon Brother, SX255). People who offered up suggestions and requests, and contributed ideas and work to the mod: (Dragon Brother, Thorin Oakenshield, Chattius, Giberticus, SX255, Dave-O, Moonpaw). Czevak and Dragon Brother for getting me going with starter tips on what files to edit. LazyTomcat, Wardust, and others who made mods before me so I could follow their example. Gogoblender and Schot for hosting this mod on Darkmatters.org Everyone at Darkmatters who has followed the development of this mod and offered support and encouragement (especially Yoshio). Marcus and Czevak for adding the mod to the Community Patch.
  16. Presenting another set created from Dmitrius154's models! This one is also themed around Heroes of Might and Magic. This set is heavy armor and has numerous defensive bonuses. Children of Asha Asha is the primordial dragon, creator of the world of Ashan, sister of Urgash and mother of the six elemental dragons: Elrath, Malassa, Sylanna, Arkath, Ylath and Shalassa. While she is well-known as the "Dragon of Order", Asha appears in many different forms. Asha and Urgash fought against each other in the Genesis, during which Asha banished Urgash into the heart of her world. However, she was wounded in that battle, and hid in the moon in order to heal herself. Asha renders the fate of all mortal beings—she spins forth their destiny upon their birth, measures it throughout their time in the physical world, and then embraces their life force upon death. Helmet: Elrath's Luminosity Elrath is the Dragon of Light and patron of Angels. Elrath himself is usually not depicted as a dragon at all in the art of the Empire, being thought as an abstract "Holy Light". He has golden scales and feather wings. He attacks not by breath but by light beams fired from his eyes. Arms: Malassa's Secret The black Dragon of Darkness is the Faceless foe, the Slithering Shadow with a hundred faces and a thousand whispers. She is the most intelligent dragon and is also called: "Keeper of the deadly secrets". She may spare a life one moment, only to snuff it out in the next. She may offer comfort to one weary traveler, while cruelly destroying another. Malassa is a fickle and dangerous mistress and perhaps the most dangerous of Asha's children. Legs: Sylanna's Contemplation Sylanna is the Dragon of Earth and patron-deity of the Elves. Worshipped by druids, rangers, hunters, farmers and herders, she is peaceful and cautious compared to her volatile siblings. The Dragon of Earth is the stolid, slow, even-tempered one among the Elemental Dragons. Peaceful and cautious, Earth acts only after long deliberation and study. Gloves: Arkath's Vehemence Arkath is the Dragon of Fire, and has always been worshipped by the Dwarves. He is rash, hasty, and ill-tempered. The Dragon of Fire is ruled by his passions and impulses, rather than by logic and cool discourse; these traits make him a terrifying force in battle. Boots: Ylath's Scrutiny Ylath, sometimes also called Sylath, is the silvery-white Dragon of Air. Young and impetuous, the dragon of Air is the seeker of hazardous knowledge, of crafts that are handed down by the shortlived humans from father to child, of myriad facts about the world which he views from on high. Like the wind, he travels everywhere to collect all the sights and sounds he can pick on his way. Belt: Shalassa's Sagacity The blue Dragon of Water is humble, quiet and secretive. She is the serene mystic, wisest of the dragons, and her knowledge is only second to her sister Malassa, the Dragon of Shadow, for her watery realm is ripe with forgotten lore and treasure. In all things, she values diplomacy, versatility and adaptability. Yet, if she decides to act, she is swift and indomitable. Torso: Sar-Elam's Oblation When the war against Urgash's and Asha's creations began, Sar-Elam, the first of the Wizards, became the first and only mortal to touch Asha's conscience and became a creature with the powers and abilities of a Dragon-God. He used his new power to banish the demons into their infernal prison of Sheogh, sacrificing himself in the process. For his deeds, Sar-Elam became known as the Seventh Dragon. Stats are from Gold difficulty, item level 120.
  17. 299 downloads

    This is a modded scripts folder build and is meant to be extracted/copied/and,or pasted as such. With that said please make a back-up of your original Sacred2 Fallen Angel scripts folder before over writing with any modded 1st thank you. and yes they all attack. Basically graphed a Skeleton Warrior sk_kohorte Nether Allegiance buff spell to the end of a lot of circa Area buff spells. I left BFG, Vudu, Doppleganger buffs mostly alone for gameplay sake, with that said I strongly recommend against a permanent doppleganger as he will spawn a lot more minions; as you do; If you do try it, then you can always click on the buff bubble to destroy, & or re-summon. I modded script/.txt files: balance, creatures, spells. Camera shake is off; because every time for 4 Dragon pets would walk they would ground shake each1, which was making the game un-playable, and I have shrunk the Dragons also to 0.300000 to fit up to 4 onscreen. Enjoy>!... ps. make sure you download the closest version of SKWARVUDU.zip to your version of the game also, tyvm; in advance.; I have two now; One for v2.12 & one for v2.40 of the game. pss. I did not modify all of the scripts in the scripts folder; but a lil here & there in a bunch; so I just made sure, and atm, in 2014 seemed like the easy way to go; they are .zip folders so just make sure u save your current script folder from the game somewhere else in case you don't like; but I do very much; & I bet you will too; if you download, paste & copy?> I just saved mine to a different game save folder under documents in windows.> sacred2 saves, or something. psss. and if all of you like then kudos to my team; on that 4 month off season/ laid off season; put to good use.>?! The sakura demon; god power; inbred game spell I am also looking at modifying for the future; I have a couple of ideas of how to tame him; in my mind's eye?!>... 4 months; my brother & I put into the original modification of this Pet mod Acquisition!.> testing, checking; dbl. checking then re-checking again; triple checking; the script; & I even found a few mistakes in; mostly typos & un needed spaces. from the original that I corrected!.> Testing was the fun part; all parties; enjoyed!!!... so; I think you will too if you give it a free; try?!...>
  18. I'm making separate threads for some of the bigger, more impressive upcoming sets to give the New Uniques and Legendaries thread some room to breathe. Overall progress on the Community Items Mod will still be reported there. Kha-Beleth is the Demon Sovereign of the realm of Sheogh, from the Might and Magic series of games. Somehow a copy of his infernal armor has mysteriously found its way into Ancaria. Only the Dragon Mage, able to master the magicks from other dimensions, has the magical skill to wear this massive armor and survive its powerful enchantments. In return, he receives an unnatural boost to all his magical and combat abilities regardless of aspect. Concept, models and textures by Dmitrius154. Tweaked slightly by Flix. Item names, bonuses and set design by Flix. Lore, item names and properties and more specifics are complete and will be posted soon, pending approval by Dmitriy. Progress Report: Complete and fully implemented except for icon design.
  19. So I finally started playing Sacred Underworld with a slight personal modding. But I ran into a serious setback: how do you edit sound.pak? I found a way to extract all the sound into wav and mp3, but that’s it. These files don’t work like GRN and TGA do. Also, does Mental Regeneration work on a Dwarf? He starts with 0, so it seams suspicious to put points into it.
  20. With only 6 sets (7 with CM Patch), the Dragon Mage has far fewer sets than the other characters of Sacred 2. This mod aims to give him some much needed attention with 3 new unique full armor sets: Draco's Garments of Mutation Chaoskampf Auspicious Powers Bonus Mini-Sets: Eternal Return Tooth and Nail NOTE: This mod was included in and superseded by the Community Items Mod, which has itself been included as part of the Community Patch 1.50 ------------------------------------------------------------------------ Chaoskampf Throughout the most ancient myths and legends of the West and the Near East, the motif of a hero struggling against a chaos monster appears again and again. More often than not, this monster is depicted as a dragon, the mightest of creatures. The Germans have a word for this eternal battle: Chaoskampf. This set honors those worthy foes by harnessing their chaotic power. Chaoskampf boosts the Combat Arts of the Dragon Magic aspect, and also provides several offensive bonuses designed to enhance the attacks of a Dragon Mage fighting with melee or ranged weapons. Spellcaster Dragon Mages of all kinds will also likely find value in most set pieces. Full Set Bonuses: +% Chance to Burn (3 Pieces) +All Skills (5 Pieces) + All Armor Types (7 Pieces) +% All Damage (Full Set) Available sockets: 8 Silver slots 8 Gold slots Set Pieces: (Head) Lotan's Unbreakable Skull +Dragon Berserk +Strength +Toughness Lotan is the seven-headed draconic aspect of Yw, the primordial chaos god. He lives in an underwater palace in the dark abyss and his nemesis is the great god Baal. Baal kills Lotan by cracking his skull, yet the dragon lord heals and is resurrected and kills Baal in turn. This cycle is continued through all time. (Shoulders) Ladon's Vigilance +Dragon Strike +% Spell Resistance +% Chance to Evade Attack Ladon was the serpent-like dragon that twined and twisted around the tree in the Garden of the Hesperides. Ladon guarded the immortality-giving golden apples that grew there, and had a hundred heads that never slept. Hercules was able to steal the golden apples only by tricking Atlas, who was permitted in the garden, into gathering them for him. In some versions of the tale Hercules must battle and defeat Ladon himself and take the apples. (Chest) Leviathan's Hardened Scales +Dragon Form +Chance to reflect Close Combat +Hitpoints +Defense "Can you pull in the Leviathan with a fishhook or tie down his tongue with a rope? Can you fill his hide with harpoons or his head with fishing spears? If you lay a hand on him, you will remember the struggle and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering. Who can strip off his outer coat? Who would approach him with a bridle? Who dares open the doors of his mouth, ringed about with his fearsome teeth? His back has rows of shields tightly sealed together; They are joined fast to one another; they cling together and cannot be parted. His snorting throws out flashes of light; his eyes are like the rays of dawn. His breath sets coals ablaze, and flames dart from his mouth. His chest is hard as rock, hard as a lower millstone. When he rises up, the mighty are terrified; they retreat before his thrashing. The sword that reaches him has no effect, nor does the spear or the dart or the javelin. Iron he treats like straw and bronze like rotten wood. Arrows do not make him flee, sling stones are like chaff to him. A club seems to him but a piece of straw, he laughs at the rattling of the lance. Nothing on earth is his equala creature without fear." - Job 41:1-34 (Waist) Illuyanka's Guile +Dragon Familiar +% Spell Intensity +Ancient Magic Illuyanka was an ancient Hittite Dragon God. This serpentine monster was the nemesis of Teshub, the Sky God. When the two first fought, Illuyanka threw down Teshub and was victorious. Teshub was forced to scheme and enlist a goddess's help to entice Illuyanka and fill him with food and drink. Only then could the drunken Dragon be bound and defeated. Even in this state, it took the combined effort all the gods to overcome him. (Arms) Jörmungandr's Venom +Destroyer +% Chance Opponent Cannot Evade Attack Opponent Level for Deathblow Jörmungandr is the offspring of Loki, God of Trickery, and Angrboða, the Grief-Giant. When Jörmungandr was born, Odin took the small wriggling snake and cast it into the sea, where it grew in the boundless depths of the ocean until it was so large it completely encircled the world. For this reason it was known as the Midgard Snake or the World Serpent. He is the recurring enemy of Thor. The last meeting between the World Serpent and Thor is predicted to occur at Ragnarök, when Jörmungandr will come out of the ocean and poison the sky. Thor will battle and kill Jörmungandr and then walk nine paces before falling dead, having been poisoned by the serpent's venom. (Gloves) Vritra's Tenacity +Offensive Skills Damage of Enraged Players +% Chance for Critical Hit Vritra was the first-born of Dragons, a serpent beast who was the personification of drought. He blocked the rivers and kept all the water of the world captive in his 99 Fortresses. It took the might of the God Indra hurling lightning bolts and throwing down the great Dragon over and over again to defeat him. Every time Vritra was thrown down, he rose again, charging, unstoppable, even as lightning blasted his limbs from his body, he never ceased his onslaught, breaking both of Indra's jaws before he was finally rent apart by the God's lightning attacks. (Legs) Fafnir's Burning Blood +Eternal Fire +% Fire Damage +Attack Fafnir was a powerful and fearless Dwarf prince who was turned into a terrifying dragon by his own greed and lust for treasure. He poisoned the land around his cave with his toxic breath to guard his wealth. The hero Sigurd is able to face Fafnir only by using Odin's advice to dig deep trenches to divert the dragon's fiery blood when he is wounded. Sigurd eats part of Fafnir's heart to gain his power. (Boots) Hydra's Regeneration +% HP Regeneration -% Combat Arts Regeneration +% Run Speed The Lernaean Hydra was a great cthonic serpent with more heads than could ever be painted by artists. It had poisonous breath and blood so virulent even its tracks were deadly. So long as it retained just one head, it was invincible. And where one head was cut off, two more grew back in its place. Even when the demi-god Hercules cut off the Hydra's last immortal head, it remained alive and writhing until at last Hera placed it into the dark blue vault of the sky as a constellation. --------------------------------------------------------------------------------------- Auspicious Powers Dragons of the East are regarded as powerful guardians, and beings of luck and fate. These creatures exert considerable power over water, rainfall, hurricane, and floods. This set taps into their strength and mystical powers. Auspicious Powers is a heavily defensive set, and boosts select Combat Arts from both the Mentalism and Elemental Magic aspects. Weapon-using Dragon Mages may find some value in the set as well, in particular Magic Staff users. Full Set Bonuses: -% Regeneration Penalty From Buffs (3 Pieces) +All Skills (5 Pieces) -% Combat Arts Regeneration (7 Pieces) +% Damage Mitigation: All (Full Set) Available sockets: 8 Silver slots 8 Gold slots Set Pieces: (Head) Mei Long's Slumber Mei Long is known as the Sleeping Dragon. Fossils of this ancient dinosaur were found in China perfectly preserved in three-dimensional detail, with the snout nestled beneath one of the forelimbs and the legs neatly folded beneath the body. Mei Long was buried instantly in volcanic ash without even stirring from its sleep. +Combat Trance +Intelligence +Defensive Skills (Shoulders) Watatsumi's Protection Watatsumi is a great water god, a spirit dragon of the oceans and a divine protector. He has an underwater palace called RyÅ«gÅ«-jÅ at the bottom of the sea. He allowed his daughter's human husband to live with them in this sanctuary for 3 years. He is lord of all fish, sharks and crocodiles in the sea, and can command them to see humans to safety across long distances. Ancient Japanese emperors claimed lineage from Watatsumi. +Runes of Protection -% Detrimental Magic Effects +% Block Chance: Spell (Chest) Bashe's Voracity Bashe was an enormous giant reptile with a legendary insatiable appetite. His very name means 'inordinately greedy.' It is said that he could carry bears on his back and swallowed elephants whole. His skin was covered in scales that rattled and he had thick bristles like a boar's. The bones of his progeny or even the bones of the elephants who passed through him had mystical healing powers - people who made medicines from these bones lived long lives free of ailments. +% Combat Art Range +% Leech Life from Opponents +Chance to find Valuables +% Damage Over Time Reduction All (Waist) Qing Long's Everlasting Spring Qing Long, known as the Azure Dragon, is one of the Four Symbols of the Chinese constellations. It represents the East and the Spring season. It is also known as the Green Dragon and the Avalon Dragon. In China it is said that it is periodically reincarnated and possesses great heroes of the dynasties. In Japan it is one of the four guardian spirits of cities. Before the entrance of the Kiyomizu Temple there is a statue of the Azure Dragon which is said to drink from the waterfall within the temple complex at nighttime. +Stamina -% Opponent's Chance to Wound etc. +% HP Regeneration (Arms) Shesha's Paean Shesha is the king of all Nagas (serpent deities), one of the primal beings of creation, and an avatar of the Supreme God. Shesha holds all the planets of the Universe on his hoods and he constantly sings the glories of Vishnu from all his mouths. Shesha is depicted with a massive form that floats coiled in space, or on the ocean of milk, to form the bed on which Vishnu lies. It is said that when Shesa uncoils, time moves forward and creation takes place. When he coils back, the universe ceases to exist. His name means "that which remains", because when the world is destroyed at the end of the aeons, Shesha remains as he is. +Gust of Wind +Combat Art Skills +% Cast Speed (Gloves) Kaliya's Promise Kaliya was a great water naga that had retreated from his ancient home to find a place of safety in a river. However, his essence was of poison that threatened people wherever he went. No animals or plants could grow around where he lived. One day Krishna approached the pond, and when he saw how afraid the people were of Kaliya he fell upon the Dragon with all the weight of the universe. Kaliya's serpent wives then prayed with joined palms that Kaliya be spared, so Krishna allowed him to continue on, so long as he vowed to find a new home and to never to harass anyone again. +Mind Strike +Willpower +Concentration (Legs) Druk's Thunder Druk is the "Thunder Dragon" of Bhutanese mythology and a national symbol of Bhutan. A Druk appears on the Bhutanese flag, holding four jewels to represent wealth and the security and protection of its people. The ancient founder of the Drukpa lineage once witnessed the Namgyiphu valley glowing with rainbow and light. Considering this an auspicious sign, he entered the valley to choose a site for the construction of a monastery, whereupon he heard three peals of thunder the sound produced by the Druk. In their own language, Bhutan is called Druk Yul, or Land of Druk, and Bhutanese leaders are called Druk Gyalpo, the Dragon Kings. +Tornado +Magic Staffs +% Chance to Reflect Stun (Boots) Mizuchi's Deep Waters Mizuchi was a hornless yellow dragon, that dwelled in water and would breathe or spew out its venom, poisoning and killing many passersby. He had a large tribe of his kin that lived in deep vast underwater caves, where none dared to dive. He could also shapeshift into the form of a human or a swift deer. In ancient times human sacrifices were made to this ancient river-god. +Maelstrom +% Run Speed +% Chance to Evade Attack -------------------------------------------------------------------------------------- Draco's Garments of Mutation As of the last official release of Sacred 2 Ice and Blood, the original 6 characters had "Mutation" sets partially finished but they were not completed or implemented. The Community Patch team completed the sets and implemented them into the game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left without such a set. This armor set is designed to be a "Mutation" armor set for the Dragon Mage. The pieces have few innate bonuses but a very high number of sockets by which to "mutate" the armor to adapt to whatever playstyle the player wishes. Full Set Bonuses: Visibility Range +% (3 Pieces) Armor +% (5 Pieces) Max Hitpoints +X (Full Set) Available sockets: 10 of Bronze 11 of Silver 11 of Gold Set Pieces: (Head) Draco's Crown Block Chance: Root +% (Shoulders) Draco's Conveyance Damage over time: Physical -% Damage over time: Magic -% Damage over time: Fire -% Damage over time: Poison -% Damage over time: Ice -% (Torso) Draco's Frame Damage mitigation: Physical +% Damage mitigation: Magic +% Damage mitigation: Fire +% Damage mitigation: Poison +% Damage mitigation: Ice +% (Waist) Draco's Cincture Chance to Find Valuables +% (Arms) Draco's Reach Damage +% (Gloves) Draco's Paw Chance for Critical Hits +% (Legs) Draco's Endurance Chance to Evade +% (Boots) Draco's Tread Run Speed +% -------------------------------------------------------------------------------------- Bonus Set: Eternal Return This is a mini-set composed of two rings. It is dragon-themed, and available to all classes. It is based on the concept of an eternally recurring universe, a neverending cycle of time, often symbolized by the image of a great serpent biting its own tail, forming a circle or ring. Two Egyptian creatures invoke the cyclical nature of time: Apep and Ouroboros. Full Set Bonus: +% Survival Bonus Set Pieces: Apep's Eclipse (Ring) Apep was the god of chaos and darkness, eternal enemy of light and truth. This dragon was known as "the serpent of the Nile" and "the world encircler". He was said to be miles long, and he lurked just below the horizon, waiting to swallow the sun every day. In his lust for darkness and hatred of light he also sometimes managed to swallow the sun during the day, causing the eclipse. He is quickly cut open and killed by Ra's followers, but returns when night falls. +% Chance to cause secondary effects + Life Leeched per Hit Ouroboros' Advent (Ring) Ouroboros is the dragon with its tail in its mouth, devouring while being devoured. It both destroys and regenerates itself at once. In the Egyptian book of the netherworld, it twines around the final union of Ra and Osiris, gods of life and the afterlife. Symbol of Gnostics and Alchemists, it represents self creation and perpetuation, existence without end. It is the cycle of months, seasons, years, of all time. It is the infinite dawn. Detrimental magic effects -X% Regeneration Per Hit -------------------------------------------------------------------------------------- Bonus Set: Tooth and Nail This two-piece set comprises a ring and an amulet. It features certain rare components ripped from foul creatures with unclean supernatural powers. Full Set Bonus: +% Leech Life Set Pieces: Lycanthrope Claw (Ring) +% Chance to cause Deep Wounds +% Chance to fear opponents away "What is Lycanthropy? The change of man or woman into the form of a wolf, either through magical means, so as to enable him or her to gratify the taste for human flesh, or through judgment of the gods in punishment for some great offence." - Sabine Baring-Gould, The Book of Were-Wolfes "It is a certain thing, and within the knowledge of all, that many a christened man has suffered this change, and ran wild in woods, as a Were-Wolf. The Were-Wolf is a fearsome beast. He lurks within the thick forest, mad and horrible to see. All the evil that he may, he does. He goeth to and fro, about the solitary place, seeking man, in order to devour him." - Marie de France, Bisclavret (Lais of the Werewolf) "In vain he attempted to speak; from that very instant His jaws were bespluttered with foam, and only he thirsted For blood, as he raged amongst flocks and panted for slaughter. His vesture was changed into hair, his limbs became crooked; A wolf,--he retains yet large trace of his ancient expression, Hoary he is as afore, his countenance rabid, His eyes glitter savagely still, the picture of fury." - Ovid, Metamorphoses Nosferatu Fang (Amulet) +% Chance to cause Open Wounds +% Chance to Poison When all was ready, Van Helsing said, "Before we do anything, let me tell you this. There are such beings as vampires, some of us have evidence that they exist. Even had we not the proof of our own unhappy experience, the teachings and the records of the past give proof enough for sane peoples. It is out of the lore and experience of the ancients and of all those who have studied the powers of the Un-Dead. When they become such, there comes with the change the curse of immortality. They cannot die, but must go on age after age adding new victims and multiplying the evils of the world. And so the circle goes on ever widening, like as the ripples from a stone thrown in the water. The nosferatu do not die like the bee when he sting once. He is only stronger, and being stronger, have yet more power to work evil. This vampire which is amongst us is of himself so strong in person as twenty men, he is of cunning more than mortal, for his cunning be the growth of ages, he have still the aids of necromancy, which is, as his etymology imply, the divination by the dead, and all the dead that he can come nigh to are for him at command, he is brute, and more than brute, he is devil in callous, and the heart of him is not, he can, within his range, direct the elements, the storm, the fog, the thunder, he can command all the meaner things, the rat, and the owl, and the bat, the moth, and the fox, and the wolf, he can grow and become small, and he can at times vanish and come unknown." - Bram Stoker, Dracula
  21. There is a need for certain information about the creation of new items. As far as I know there are several steps when adding a new item to Sacred 2. Starting with meshes and textures, if one feels the need to be utterly awesome and create new stuff on the highest level. There are several files which should contain all the necessary data for the item, that need to be adjusted properly. How that is done in detail? I don't know. There have been several questions about already existing sets with an improbable droprate and their adjustment for a more realistic dropchance has not been achieved yet. The purpose of this thread should be to gather all the necessary information for the creation of new items (which I wasn't able to find here). The first possible sources for that information would be czevak and marcuswob, who are part of the CM-patch team. And I will contact them via PM asap, but their recent activity suggests, that it may take some time to get a reply. In the meantime I'd like to see if anyone else knows how its done. Feel free to enlighten us. Having the knowledge might accelerate the process of including new content by having more interested people working on it. (should have probably been done several years ago, but whatever) by the way... This is not about modifications of the Balance.txt. Threads on that topic are in existence already. Some of the following points may not make much sense yet. I'm collecting the Information from e-mails and need to keep everything sort of together^^ 1. All activities are restricted to the "..\scripts" folder, the "global.res" in "..\locale\*your_language_code*\" and the various textures and meshes contained in "..\pak". 2. To any modder: If you add new items, try to keep your own ID-range in the blueprint.txt, so that there is no overlapping with other mods...
  22. It has been bugging me ever since I got to know my way halfway across Ancaria. What possible use can someone obtain from the skill Divine Devotion? Since I haven't played every class to the point of utterly understanding everything, I can only rely on builds I have seen, and not one has ever used that skill... My idea includes the following changes, I do not yet know if they are possible, but at the moment I have not been able to invest as much time in research on that topic as I might wish. 1.) Include the ability to choose from all gods independent of the chosen alignment. 2.) Make the Sakkra drop items on his death as any normal boss would do. 3.) (optional and possibly redundant) adjust the Sakka's level by ones survival bonus (if it isn't already) The use of this is fairly apparent. Since above a certain level one usually begins bosshunts to obtain high quality items, having a Sakkra as an additional boss will cut down on traveltime. I have not tried the skill Divine Devotion myself yet, so I do not know by how much the cooldown is reduced. But if the cooldown is sufficiently reduced, it would make farming much more bearable. Balancing: I don't see any particular issues with balancing. The process of farming will not be touched exept for the aforementioned timesaving. I have quite a problem with the current process. Running around for 5 minutes, killing whatever needs to be killed, restarting the server... There have been some attempts at optimizing this process, see the "Boss Arena" for example. This however might be much less problematic to implement... exept for point one (which would be nice to have for all light aligned players). Furthermore, Divine Devotion would suddenly become a skill that needs proper consideration. As modifications go, its always a good idea to backup files you change. List of files changed by this: - spells.txt Dirty solution to 1.) This causes the deity Lumen to cast a Sakkara Daemon. - Open the spells.txt in your \scripts\shared\ folder - Search for the entry: gott_chaos_sakkaradaemon - Copy it's content and paste it over the content of the spell "gott_licht_blitz", which is right above it. Further thoughts or ideas?
  23. Hy! Prepare for mi bad english! jejeje I've always believed that the colors of the NPCs and heroes were too ridiculous Heroes with red, cyan and yellow at the same time! The purpose of the mod it's to convert Sacred2 in a game a little more serious. Here some pics and the download links http://sacred2mod.blogspot.com.es/ Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us
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