My take on the Vampiress
Hello MetaL
I greatly enjoyed your modification! Very appreciated! I´d like to
contribute, but unfortunately I´m not a coder. Maybe this way works
out too:
Beeing a Vamp-Player since a long time, I´d like to toss some ideas.
Choices were made in a reasonable way, to avoid overpowering. The items
from Wolfe´s Lair are my reference.
Suggestions:
------------
Fixed daylight-damage:
I suggest a nasty sunburn-damage during the day, let´s say 5000 points
if you´ve picked Niobium. It feels so odd to roam the world in Vamp-Form
during broad daylight.
The gameplay would become far more challenging for the Vampiress, if she´s
forced to stay in human form during the day.
Spallcasting:
-------------
Time Control:
TC became very limited with the new changes of S:RB. I suggest an
initial range of 5 meters and a bonus of 0,3 meters, coming in with each
rune
Master Bite:
Limited to 25 seconds duration, like Conversion
Mind Control:
Limited to 25 seconds, remove paralysis, add poison-like slowdown instead.
Blood Bite:
Damage is really low. For those who try to fill up the health-bar by
by sucking blood after catching some Poisoned Tendrils, this spell
is of no use anymore. Initial damage 2000 + 200 points each spell level.
Sound good?
Blood Kiss:
Is it possible to lower the enemy´s defense-rate a bit, as described
in the manual? I´d really be grateful since the Vampiress can´t buff their
attack-bonus. Spell duration limited to 25 seconds. Blood Kiss available
for horse combat too, yes? :)
Awaken Dead:
Spell limited to 120 seconds
Bats:
Can we set the max amount of bats back to 4? Sacred becomes a bit unstable
with so many bats summoned.
Vampire Amulets:
----------------
Berenike´s Soul:
+12 Potion Find
Glimmering Amulett of Luck:
- Magic Find
- Increased Light
- Endurance-Bonus
+5 Critical Hit
+30% Attack/Defense
+8 Take Gold, save Health
Quetzals Expulsion:
- Attack Bonus vs Undead
- Spell Resistance
- Banish Undead
+10% Str to Attack
+13% Str Poison
+54 Farsight
Vampire Rings:
--------------
Chrysopras of Bloodlust:
- Bats:Confusion
- Weapon Lore Bonus (one of the two boni)
+ Bloodlust-Bonus
+ 10 Critical
Chrysopras of Blood Warriors:
- Bloodswarm
- Weapon Lore
+ Blood Bite
+ 47% Regeneration Special Move
Chrysopras of Blood Moons: (level 01)
-Mind Control
-Wolf Call
-Weapon Lore
-Enables attacking of Animals
+60% Wounds increase Damage dealt
+30 Vampirism
+35 Speed
+5 to all Combat Arts
Chrysopras of Dark Leaders:
- Attack Speed
- Bats:Guard
+ 47% Regeneration Special Move
+ 30% Wounds increase Damage dealt
Golden Chrysopras Ring:
- Blood Swarm
- Disarm-Bonus
+ 13% Str Poison Damage
+ 40% Poison
+ 20% to Attack/Defense
Gold Ring:
- Reduce Gold, save Health
- Gain Gold
+ 100 to Attack
+ 30% Cha to Attack
+ 9% Life Leech
Ring of Luck (Vampiress):
- Critical Hit
- Magic Find
+ 45% Reduce Gold, save Health
+ 45 Speed
Vlads Bronze signed Ring:
- Turn into Knight
- Weapon Lore
+ 3% Dark Damage
+ 5% Lifeleech
+ 15 Speed
Vampire Shields:
----------------
Delania´s Vampire Shield of Life:
- Gain Gold
+ 63% Str Physical Resistance
+ 9% Life Leech
Toothed Shield of Bloodlust:
- Trap flying Opponents
- Attack Speed
- Armor Bonus
+ 23 Critical
+ 140% Regeneration Special Move
+ 150 Blood Bite
+ 200 to Attack
Vilads Serrated Blood Shield:
- Turn into Vampire
- Vampirism Bonus
- Endurance Bonus
- Magic Find
+ 93% Str Magic Damage
+ 100% Regeneration Special Move
+ 60 Bloodlust
+ 90 Farsight
Other:
------
Lady Magorys Gauntlets:
- Open Wounds
+ 9 Critical Hit
Horned Helm of Darkness:
- Night Bonus
- Constitution Bonus
+ 103% Str Poison Resistance
+ 175% Regeneration Special Move
Vampire Swords:
---------------
I suggest to increase damage by 100-200 points, otherwise
Vampire Swords (and all other class specific Weapons) are not
worth the effort due to missing sockets.
Blackmoonblade of Pain:
- Attack Speed
- Speed Bonus
- Dual Wielding (;
- Drain own Life Energy
+ 200% Wounds increase Damage dealt
+ 47 Critical
+ 150 Physical Regeneration
+ 47% Str Poison
Bloodlust Longsword:
- Vampirism
- Wolf Call
- Weapon Lore
+ 47 Critical
+ 75% Str to Attack
+ 60 Master Bite
Dragonis Sword of total Evisceration:
- Defense Bonus
- Open Wounds Bonus
- Split
+ 23% Take Gold, save Health
+ 175% Regeneration Special Move
+ 63% Str Poison Damage
+ 63% Str Physical Damage
Dragosanis Necromancer Steel:
- Sword Lore
- Vampirism
- Weapon Lore
+ Banish Undead 70%
+ vs Undead 200% Str Fire
+ 47 Critical
Hathol en Baserab:
- Turn into Vampire
- Extended Night
- Drain own Life Energy
+ 33% Gain Money
+ 60% Dex to Attack
+ 100 to Disarm
+ 140 Regeneration Special Move
+ Pure Magic Damage
Lance of Vampires:
- Turn into Vampire
- Open Wounds
+ Pure Poison Damage
+ 93% Str Poison
+ Increase all Damage Types 50%
Longsword of Necromancers:
- Attack Speed
- Turn into Vampire
- Vampirism
+ 50% Lifeleech
+ 47 Critical
+ 100% Regeneration Special Move
+ Pure Poison Damage
Magol en agar
- Lifeleech
- Drain own Life Energy
- Weapon Lore
+ 30% Str to Attack
+ 47% Dex Fire Damage
+ 47% Dex Physical Damage
Shiny Longsword of the Vampire:
- Mind Control
- Wolf Call
- Vampirism
- Night Bonus
+ 93% Str Magic Damage
+ 100 Agility
+ 35 Speed
+ 23 Critical
Slasher of Shadows:
- Attack Speed
- Blood Bite
- Vampirism
- Extended Night
+ 250% Str Magic vs Demons
+ 45% Reduce Gold, save Health
+ 175% Regeneration Special Move
+ Pure Magic Damage
Tomb Slayer of Hate:
- Vampirism
- Weapon Lore
- Open Wounds
+ 90% Wounds increase Damage dealt
+ 90 Hard Hit
+ 47 Critical
+ 35% Dex to Attack/Defense
Vampire Bite:
- Multi Hit
- Hard Hit
- Sword Lore
+ 63% Dex Poison Damage
+ 1000 to attack
+ 15% Critical
Vampire Longsword:
- Vampirism
- Mind Control
- Wolf Call
- Night Bonus
+ 165% End Physical Damage
+ 80 Agility
+ 80 Parry
+ 80% Regeneration Special Move
Vampire Longsword of the Blood:
- Attack Speed
- Multi-Hit
- Bats:Bloodswarm
- Lowered Resistance
+ 40 to Ripping Claws
+ 60% Open Wounds
+ 47 Critical
+ Pure Fire Damage
+ 63% Str Fire Damage
Vampire Sword of Moonlight:
- Speed
- Mind Control
- Time Control
- Night Bonus
+ 25% Dark Damage
+ 140% Regeneration Special Move
Vlads Catcher:
- Attack Speed
- Weapon Lore
- Master Bite
- Enemies die on sight
+ Shock Opponent 200
+ 80% Dex to Attack
+ 93% Str Magic Damage
+ 47 Critical
Vampire Sets/Full Set Bonus:
----------------------------
Esal Hylef:
- x% Turn into Vampire
+ Daywalk-Bonus/minimal Sunburn-Damage
Annouk:
- x% Banish Undead
+ Activated Night Bonus
Dalmar:
- XP-Bonus
- +X to all Combat Arts
+ Activated Night Bonus
+ Poison Immunity (Too many accidential Deaths otherwise)
Starion:
- Fire Resistance
- Fire +X%
+ 4000 Resistance vs fire & physical Damage
+ 25% Str Fire Damage
Thorwyn:
- Magic Find
+ 200 Far Sight
Recundis:
- 70% to Attack/Defense
+ 140% Str to Defense
That´s it for the beginning. More is on the way. (: