Aspect Lore Skills - The Hidden Effects
Introduction
Players of Sacred 2 learn early on that to have the most effective Combat Arts (Combat Arts), they must enhance them by taking either an Aspect Focus or Aspect Lore skill, or both. Both types of skills earn the player modification points with which to customize their Combat Arts, so picking at least one is important (I usually prefer the Focus skills, but that's a discussion for another time).
Aspect Focus skills are fairly simple, because they all do the same thing: they improve regeneration time and allow the player to raise their Combat Art levels higher without a regeneration penalty. Now that's very important, but also very predictable and not very interesting to discuss.
What IS interesting are the Aspect Lore skills. Now, according to the manual and in-game tooltips, Aspect Lore skills also all do the same thing: they increase Combat Art damage, critical chance, and casting speed. Seems pretty simple, but questions arise:
What about all those Combat Art that don't do damage? Are they enhanced by the Lores? If so, how?
And what about all those Aspects that use Tactics Lore as the aspect Lore? Does it act just like the other skills? Tactics Lore doesn't increase casting speed, so how do I increase the execution speed of Combat Arts affected by it?
This topic will address those questions and more.
CA Effects That Are Increased In Place of Damage
Many times when a CA does not do damage, the Lore skill will enhance some other major property of the CA. This section will list those types of "other" effects, organized by the type of effect and listed in descending order of frequency:
Life Leeched per Hit (7 Combat Arts): This is a very powerful modifier because it is a special type of damage that cannot be resisted by enemies. Lore skills will boost this damage and therefore the amount healed as well. This property is only granted to Combat Arts through modifications, and it is highly recommended. Note that the Dragon Berserk form has this effect natively but it's not increased by Lore.
Armor (7 Combat Arts): Another very commonly increased value is armor (resistances). This applies to both Combat Arts that increase the player's armor as well as those that enhance the armor of any minions (summoned creatures). Note that Lore skills will only enhance armor when a combat art directly provides armor resistance values (flat numbers, not percentages).
Hitpoint Regeneration (5 Combat Arts): Hitpoint regeneration is another common property, mostly appearing on buffs and temporary buffs. Lore skills will increase the rate of hitpoints gained per second.
Max. Hitpoints (2 Combat Arts): Only two combat arts will boost the player's maximum number of hitpoints: Grim Resilience (Shadow Warrior) and Familiar (Dragon Mage). These buffs will both provide even more life with a Lore skill.
Healing (2 Combat Arts): Not to be confused with hitpoint regeneration, Healing directly and instantly restores hitpoints. There are only two Combat Arts that have this effect visibly increased by Lore skills: Hallowed Restoration (Seraphim) and Charged Grid (Temple Guardian). At least 8 other Combat Arts can Heal (for example, several in the Inquisitor's Nefarious Netherworld aspect), but the healing numbers are not immediately visible, so further testing may be required to be sure if the Lore affect them - if it does, then this effect is the most common of all.
Block Warding Energy (2 Combat Arts): This value is unique to Energy Shields. There are two energy shield buffs that use a block warding energy value (Seraphim's Warding Energy and Temple Guardian's T-Energy Shroud), and they are both increased by Lore skills. Block Warding Energy is a special type of flat damage mitigation that blocks a certain amount before the damage is applied to the shield/hitpoints. Lore skills will increase the amount of damage blocked.
In-Combat Energy Shield Regeneration (T-Energy Shroud only): This value is unique the Temple Guardian's energy shield buff. Normally shields only regenerate out of combat (the rate is increased by Warding Energy Lore), but with a modification, T-Energy Shroud can regenerate in-combat, and the rate is increased by the aspect lore (Tactics Lore).
Stealth Value (Shadow Veil only): This is another unique value that only appears on this Shadow Warrior CA. It increases how close the stealthed Shadow Warrior can get to enemies before they "see" him and pierce his shadow veil (ending the cloaked effect).
Spell-Banishing Effect (Expulse Magic only): A value unique to this High Elf CA. Increases the effectiveness of Expulse Magic's ability to cancel out enemy Combat Arts (the enemy spell will have no effect).
Chance that opponents cannot evade attacks (BeeEffGee): This modifier is available on the BFG and it increases the chance of "sure hit" - a very effective offensive property. Note that several other melee Combat Arts can be modified to have this property, but since the value isn't visible in any tooltips or bonus lists, it's impossible to tell whether it's increased by Lore skills without detailed testing.
Tactics Lore
Tactics Lore serves as the Lore skill for many aspects of the various character classes. Most but not all Combat Arts in these aspects will be Weapon Damage Based Combat Arts. The increase to damage and critical chance of Tactics Lore therefore naturally boosts the power of any weapon-based Comabt Arts within those aspects.
Occassionally Spell Damage Based Combat Arts are found within these aspects as well - their damage and critical chance is also enhanced. It may seem unusual that Tactics Lore (a skill that boosts weapon damage) can also boost the damage of certain spells, but it can in a few instances. Five spell-based combat arts are in aspects that use Tactics Lore:
Dust Devil (requires "Sanding" modification to do damage)
Deathly Spears
Belligerent Vault
Killing Spree
T-Energy Shroud buff (requires "Derogate" modification to do damage)
Note: For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while casting speed is increased by the appropriate weapon lore (for example, Sword Weapons when wielding a sword). This applies to ALL combat arts in these aspects, even the buffs and temporary buffs. This is somewhat unusual and counterintuitive since although the weapon itself may not be used for the combat art, its attack speed is.
Remember: For aspects that use Tactics Lore, casting speed and attack speed are one and the same. That means that weapon lore skills (such as Sword Weapons) and modifiers like +% attack speed can boost the casting speed of these spells and buffs. Likewise, the casting speed will be penalized by wielding a weapon with too high a level (thereby lowering attack speed).
Finally, Tactics Lore can increase other, unusual properties of combat arts within those aspects. This is a list of all the aspects that Tactics Lore serves, along with any unusual effects is has on Combat Arts:
Dryad
Capricious Hunter: No additional effects beyond damage and critical chance.Inquisitor
Gruesome Inquisition:
Callous Execution - Increases life leech damage from the "Draw Life" modification.
Ruthless Mutilation - Increases life leech damage from the "Dolor" modification.
Seraphim
Exalted Warrior: No additional effects beyond damage and critical chance.Shadow Warrior
Death Warrior:
Demonic Blow - Increases life leech damage of the "Life Leech" modification.
Grim Resilience - Increases the hitpoint bonus and the hitpoint regeneration from the "Rejuvenation" modification.
Malevolent Champion:
Frenzied Rampage - Increases the life leech damage of the "Vampire" modification.
Augmenting Guidon - Increases the hitpoint regeneration of the "Healing" modification.
Temple Guardian
Devout Guardian:
Combat Alert - Increases the hitpoint regeneration of the "Repair" modification.
T-Energy Shroud - Improves the block warding energy value, increases in-combat shield regeneration of the "Recharge" modification.
Complete List of Aspect Lores:
This is a complete list of all Aspect Lore skills (minus Tactics Lore). Visiting each Lore's page on the Wiki will list any unusual effects it has on the Combat Arts within its aspect.
Dragon Mage:
Dragon Magic Lore
Elemental Magic Lore
Mentalism Lore
Dryad:
Nature Weaver Lore
Cabalistic Voodoo Lore
High Elf:
Arrant Pyromancer Lore
Mystic Stormite Lore
Delphic Arcania Lore
Inquisitor:
Astute Supremacy Lore
Nefarious Netherworld Lore
Seraphim:
Celestial Magic Lore
Revered Technology Lore
Shadow Warrior:
Astral Lord LoreTemple Guardian:
Lost Fusion Lore
Source Warden Lore