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Devout Guardian/Lost Fusion Build Questions


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this is a little pre emptive, but I've just finished another level 150 project, a lf tg, mr. morlock in usclosednet hc

 

I use ds modded for wounds rather than jab since I didn't have space for tactics.

 

the video is being uploaded to youtube, but it's failed twice now for some reason

 

 

will keep trying until it's up...but at over 1.3gb, it's a hefty upload

 

perhaps I can help you out with any questions....I know lf is an oft neglected aspect, since everyone is wildly in love with sw...I would say 70/100 people would go with a dg/sw hybrid of some sort, 29/100 going with pure dg and 1/100 trying out some variant of lf

 

yes, that makes us weird people

 

there's not a whole lot of info on lf, so ask away and hopefully my month's worth of experience can help you

Edited by soldats
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  • 2 weeks later...

Well, soldats, maybe you can help me with my LF TG conundrum!

 

Got any idea why my Furious Emblazer is displaying as pure magic damage, and not fire?

 

Does your battery have any impact on Combat Arts, or just the left arm shots? I stuck a lava rock in my battery - I assumed the conversion would apply to any attack from the left arm as it would, logically, be powered by the battery - but Furious Emblazer is still showing as 100% magic damage.

 

I have a magic pearl in my weapon but couldn't see how that would affect left arm CAs and in any case, it's only 34% conversion.

 

edit: Hmm, grabbed a weapon with fire conversion in it... furious emblazer switches to 100% fire. Damage changes according to equipped weapon also. Fiddling with the battery does... nothing I could spot :) Gah, stupid TGs.

Edited by Barsby
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so far as I know and most everyone will probably agree...

 

any elemental converters that are SOCKETED only affect weapon based attacks, be it ca or left click. what you're seeing now is a display error. any non weapon based Combat Arts...you'll notice that their dmg is something like 353-353...it's static. these are NOT affected by socketed elemental pieces such as lava chunks, magic pearls, poison fangs, ice shards.

 

as for the battery arm, I'm not sure if any elemental sockets affect the dmg output of regular battery attacks, ie 'shots' from the arm. any Combat Arts cast from that arm shouldn't be affected by elemental sockets

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Hrm. The displayed static damage of f.emblazer changes when you change weapon. I'll have to have a play and see if the damage done changes or if it is just a display thing.

 

If elemental sockets in the battery don't affect left arm CAs or normal shots... why on earth did they put an elemental socket in the set battery? I can understand it appearing on random batteries you find, just like finding +capricious hunter aspect on seraphim only gear etc, but the set items?

 

They need a text log option for combat, so you can try a few things then go see what actually happened :Just_Cuz_21:

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  • 1 month later...

Notes for my untested LF DG build:

 

1(2) Devout Guardian (75)

2(3) Tactics 12

3(5) Blacksmith 5

4(8) Bargaining 75

5(12) Toughness 75

6(18) Combat Discipline 1

7(25) Armor Lore 20

8(35) Lost Fusion L 16

9(50) " " F 15

10(65) WEL 1

 

at 75 (295)

 

at 13X (+ 625 = 62.5/skill)

 

1 Devout Guardian 98 - 1

2 Tactics 75 - 2

3 Blacksmith 75 - 8

4 Bargaining 75 - 1

5 Toughness 75 - 1

6 Combat Discipline 75 - 7

7 Armor Lore 75 - 3

8 WEL 75 - 6

9 Lost Fusion L 75 - 4

10 " " F 75 - 5

 

Target

 

75

75

5

75

75

75

75

75

75

75

 

680

295

385\5= 77 + 75 = 152 level

 

122 level all 75 - blacksmith, WEL, CD

 

1020

778

342

 

Combo 4 Archimedes Beam (start fight high levels debuff)

 

Used for range starting the fight. Also the buff dispel at high levels

 

Combo 1 Jolting + spikes + dedicated blow (Boss)

 

First useful combo. Used on hero and spikes is Area of Effect. boss.

 

Combo 3 Amplified Discharge + Furious Emblazer (crowds)

 

pure fusion combo. gets stronger much later. May use only 1 or the other depending on region.

 

Combo 2 Combat alert + Bionic Arm (crowds)

 

Used for crowds another DG combo. Employs Combat Alert.

 

 

Wield staff

50 INT

250 Stamina

100 Willpower

 

2-49 Stamina

50-99 INT + Stamina

100-149 WILL + Stamina

150-200 Willpower + 2 Stamina

 

Modifications:

 

DG-order

 

Shield 3

Spikes 3

CA 2

Dedicated Blow 3

Battle Extension 3

 

Shield - Derogate (damage)

Recharge

Reflect

 

Combat Alert - Assault (attack)

Riposte (reflect)

 

Spikes - Gore (damage when wounded)

Singe

Jab

 

Dedicated Blow - Transform (more converted)

Intent (chance to hit)

Impact (deep wound)

 

Battle Extension - Double Attack

Impairment (Reduce Evade)

Double Attack

 

LF - order

 

Jolting 3

Amplified 3

Blazer 3

Beam 3

 

 

Jolting Leach

Voltage

Pulse

 

Amplified Richochet

"

Ice

 

Blazer Immolation (more burn)

Incapacitation

Intensify (deathblow sort of)

 

Beam Bundle (damage)

Weaken

Annul (debuff)

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