elderago 0 Posted August 25, 2009 Share Posted August 25, 2009 okey after 4 failed attempts (my last I kept until level 20) I would like to have a combintation of those two aspects are there any good build that I can use as sort of a "base" for my own ? Link to comment
gogoblender 3,072 Posted August 25, 2009 Share Posted August 25, 2009 Hi Chris and welcome to DarkMatters. Have you looked at out Temple Guardian Builds section here? http://darkmatters.org/forums/index.php?showforum=378 Is there a particular build there that you have attempted or have questions regarding? gogo Link to comment
soldats 0 Posted August 25, 2009 Share Posted August 25, 2009 (edited) this is a little pre emptive, but I've just finished another level 150 project, a lf tg, mr. morlock in usclosednet hc I use ds modded for wounds rather than jab since I didn't have space for tactics. the video is being uploaded to youtube, but it's failed twice now for some reason will keep trying until it's up...but at over 1.3gb, it's a hefty upload perhaps I can help you out with any questions....I know lf is an oft neglected aspect, since everyone is wildly in love with sw...I would say 70/100 people would go with a dg/sw hybrid of some sort, 29/100 going with pure dg and 1/100 trying out some variant of lf yes, that makes us weird people there's not a whole lot of info on lf, so ask away and hopefully my month's worth of experience can help you Edited August 25, 2009 by soldats Link to comment
Barsby 0 Posted September 5, 2009 Share Posted September 5, 2009 (edited) Well, soldats, maybe you can help me with my LF TG conundrum! Got any idea why my Furious Emblazer is displaying as pure magic damage, and not fire? Does your battery have any impact on Combat Arts, or just the left arm shots? I stuck a lava rock in my battery - I assumed the conversion would apply to any attack from the left arm as it would, logically, be powered by the battery - but Furious Emblazer is still showing as 100% magic damage. I have a magic pearl in my weapon but couldn't see how that would affect left arm CAs and in any case, it's only 34% conversion. edit: Hmm, grabbed a weapon with fire conversion in it... furious emblazer switches to 100% fire. Damage changes according to equipped weapon also. Fiddling with the battery does... nothing I could spot Gah, stupid TGs. Edited September 5, 2009 by Barsby Link to comment
soldats 0 Posted September 5, 2009 Share Posted September 5, 2009 so far as I know and most everyone will probably agree... any elemental converters that are SOCKETED only affect weapon based attacks, be it ca or left click. what you're seeing now is a display error. any non weapon based Combat Arts...you'll notice that their dmg is something like 353-353...it's static. these are NOT affected by socketed elemental pieces such as lava chunks, magic pearls, poison fangs, ice shards. as for the battery arm, I'm not sure if any elemental sockets affect the dmg output of regular battery attacks, ie 'shots' from the arm. any Combat Arts cast from that arm shouldn't be affected by elemental sockets Link to comment
Barsby 0 Posted September 5, 2009 Share Posted September 5, 2009 Hrm. The displayed static damage of f.emblazer changes when you change weapon. I'll have to have a play and see if the damage done changes or if it is just a display thing. If elemental sockets in the battery don't affect left arm CAs or normal shots... why on earth did they put an elemental socket in the set battery? I can understand it appearing on random batteries you find, just like finding +capricious hunter aspect on seraphim only gear etc, but the set items? They need a text log option for combat, so you can try a few things then go see what actually happened Link to comment
claudius 104 Posted October 18, 2009 Share Posted October 18, 2009 Notes for my untested LF DG build: 1(2) Devout Guardian (75) 2(3) Tactics 12 3(5) Blacksmith 5 4(8) Bargaining 75 5(12) Toughness 75 6(18) Combat Discipline 1 7(25) Armor Lore 20 8(35) Lost Fusion L 16 9(50) " " F 15 10(65) WEL 1 at 75 (295) at 13X (+ 625 = 62.5/skill) 1 Devout Guardian 98 - 1 2 Tactics 75 - 2 3 Blacksmith 75 - 8 4 Bargaining 75 - 1 5 Toughness 75 - 1 6 Combat Discipline 75 - 7 7 Armor Lore 75 - 3 8 WEL 75 - 6 9 Lost Fusion L 75 - 4 10 " " F 75 - 5 Target 75 75 5 75 75 75 75 75 75 75 680 295 385\5= 77 + 75 = 152 level 122 level all 75 - blacksmith, WEL, CD 1020 778 342 Combo 4 Archimedes Beam (start fight high levels debuff) Used for range starting the fight. Also the buff dispel at high levels Combo 1 Jolting + spikes + dedicated blow (Boss) First useful combo. Used on hero and spikes is Area of Effect. boss. Combo 3 Amplified Discharge + Furious Emblazer (crowds) pure fusion combo. gets stronger much later. May use only 1 or the other depending on region. Combo 2 Combat alert + Bionic Arm (crowds) Used for crowds another DG combo. Employs Combat Alert. Wield staff 50 INT 250 Stamina 100 Willpower 2-49 Stamina 50-99 INT + Stamina 100-149 WILL + Stamina 150-200 Willpower + 2 Stamina Modifications: DG-order Shield 3 Spikes 3 CA 2 Dedicated Blow 3 Battle Extension 3 Shield - Derogate (damage) Recharge Reflect Combat Alert - Assault (attack) Riposte (reflect) Spikes - Gore (damage when wounded) Singe Jab Dedicated Blow - Transform (more converted) Intent (chance to hit) Impact (deep wound) Battle Extension - Double Attack Impairment (Reduce Evade) Double Attack LF - order Jolting 3 Amplified 3 Blazer 3 Beam 3 Jolting Leach Voltage Pulse Amplified Richochet " Ice Blazer Immolation (more burn) Incapacitation Intensify (deathblow sort of) Beam Bundle (damage) Weaken Annul (debuff) Link to comment
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