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Rev tech - Melee Polearm Sera (First toon)


Magnvs

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Hi. I'm currently working on a polearms rev tech melee seraphim, focusing mainly on survavility.

 

My choices:

Skills:

level 2 - Tactics lore

level 3 - Armor lore

level 5 - Concentration

level 8 - Rev tech focus

level 12 - Rev tech lore

level 18 - Polearms lore

level 25 - Constitution

level 35 - Toughness

level 50 - Warding energy lore

level 65 - Combat reflexes

 

Attributes:

level 2-49 - Full vitality

level 50-149 - 1 Vitality, 1 Stamina

level 150+ - 2 Vitality, 1 Stamina

 

Combat arts:

I'll explain later.

I'll be focusing on Warding Energy, Flaring Nova and Archangel's Wrath. I'll be using some exalted warrior skills (Pelting strikes, Battle Stance, Soul hammer).

 

I'm choosing a lot of defensive skills xD

 

Comments? Suggestions?

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You don't need to be too defensive early in the game so you can probli switch around the order of your skill selections to get rev. Tech. focus and lore earlier for some mod points. Also...have you considered using bfg? High levels of that give you an insanely powerful weapon which in turn pumps your archangels wrath damage. That's about all I'd suggest....of course if u use bfg switch polearms for ranged lore.

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Why tactics lore? Archangel wrath is not affected by it, and the focus would be better for the melee buff?

 

Modifying archangel for double shots and explosion is great fun if used at close distance. Easy to build in regeneration per hit if you play the addon. X% lifeleech found in some polearms is great against bosses. So my only question would be about tactics.

 

Well if you play the AddOn stamina is not really needed because of reg per hit.

Edited by chattius
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Why tactics lore? Archangel wrath is not affected by it, and the focus would be better for the melee buff?

 

Modifying archangel for double shots and explosion is great fun if used at close distance. Easy to build in regeneration per hit if you play the addon. X% lifeleech found in some polearms is great against bosses. So my only question would be about tactics.

 

Well if you play the AddOn stamina is not really needed because of reg per hit.

 

Tactics helps with pelting strikes and common hits, but meh, I'm the newbie ^^

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  • 1 month later...
Why tactics lore? Archangel wrath is not affected by it, and the focus would be better for the melee buff?

 

Modifying archangel for double shots and explosion is great fun if used at close distance. Easy to build in regeneration per hit if you play the addon. X% lifeleech found in some polearms is great against bosses. So my only question would be about tactics.

 

Well if you play the AddOn stamina is not really needed because of reg per hit.

 

Maybe, yes.

Edited by Magnvs
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Hi. I'm currently working on a polearms rev tech melee seraphim, focusing mainly on survavility.

 

My choices:

Skills:

level 2 - Tactics lore

level 3 - Armor lore

level 5 - Concentration

level 8 - Rev tech focus

level 12 - Rev tech lore

level 18 - Polearms lore

level 25 - Constitution

level 35 - Toughness

level 50 - Warding energy lore

level 65 - Combat reflexes

 

Attributes:

level 2-49 - Full vitality

level 50-149 - 1 Vitality, 1 Stamina

level 150+ - 2 Vitality, 1 Stamina

 

Combat arts:

I'll explain later.

I'll be focusing on Warding Energy, Flaring Nova and Archangel's Wrath. I'll be using some exalted warrior skills (Pelting strikes, Battle Stance, Soul hammer).

 

I'm choosing a lot of defensive skills xD

 

Comments? Suggestions?

I would switch combat reflexes for exhalted warrior focus and I would put alot of those skills in a different order :):P:):D

 

This is the order I would use:

 

Tatics lore

Pole arms (I duel wielded on my seraphim)

Exhalted warrior focus

armor lore

toughness

constiuiton

rev focus

rev lore

concentration

warding energy lore

Link to comment
Hi. I'm currently working on a polearms rev tech melee seraphim, focusing mainly on survavility.

 

My choices:

Skills:

level 2 - Tactics lore

level 3 - Armor lore

level 5 - Concentration

level 8 - Rev tech focus

level 12 - Rev tech lore

level 18 - Polearms lore

level 25 - Constitution

level 35 - Toughness

level 50 - Warding energy lore

level 65 - Combat reflexes

 

Attributes:

level 2-49 - Full vitality

level 50-149 - 1 Vitality, 1 Stamina

level 150+ - 2 Vitality, 1 Stamina

 

Combat arts:

I'll explain later.

I'll be focusing on Warding Energy, Flaring Nova and Archangel's Wrath. I'll be using some exalted warrior skills (Pelting strikes, Battle Stance, Soul hammer).

 

I'm choosing a lot of defensive skills xD

 

Comments? Suggestions?

I would switch combat reflexes for exhalted warrior focus and I would put alot of those skills in a different order :tease::bounce::):tongue:

 

This is the order I would use:

 

Tatics lore

Pole arms (I duel wielded on my seraphim)

Exhalted warrior focus

armor lore

toughness

constiuiton

rev focus

rev lore

concentration

warding energy lore

 

What about replacing tactics with EWF? I think it could work, since battle stance affects AW and tactics doesn't...

Link to comment
Hi. I'm currently working on a polearms rev tech melee seraphim, focusing mainly on survavility.

 

My choices:

Skills:

level 2 - Tactics lore

level 3 - Armor lore

level 5 - Concentration

level 8 - Rev tech focus

level 12 - Rev tech lore

level 18 - Polearms lore

level 25 - Constitution

level 35 - Toughness

level 50 - Warding energy lore

level 65 - Combat reflexes

 

Attributes:

level 2-49 - Full vitality

level 50-149 - 1 Vitality, 1 Stamina

level 150+ - 2 Vitality, 1 Stamina

 

Combat arts:

I'll explain later.

I'll be focusing on Warding Energy, Flaring Nova and Archangel's Wrath. I'll be using some exalted warrior skills (Pelting strikes, Battle Stance, Soul hammer).

 

I'm choosing a lot of defensive skills xD

 

Comments? Suggestions?

I would switch combat reflexes for exhalted warrior focus and I would put alot of those skills in a different order :):tease::tongue::bounce:

 

This is the order I would use:

 

Tatics lore

Pole arms (I duel wielded on my seraphim)

Exhalted warrior focus

armor lore

toughness

constiuiton

rev focus

rev lore

concentration

warding energy lore

 

What about replacing tactics with EWF? I think it could work, since battle stance affects AW and tactics doesn't...

EWF is in there in the skills I mentioned...................... :)

 

Just forget combat reflexes

Edited by Born to kill
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I'm doubting about the effectiveness of Tactics, but I'll test both just to know.

The order of skills, well... I disagree with Born to Kill. I'm choosing rev tech first, not Exalted Warrior.

 

Rev Tech Lore

Rev Tech Focus

Armor

EW Focus

Concentration

Polearms

Constitution

Toughnesss

Warding Energy Lore

Combat reflexes

 

I think this would be a better order.

 

Combat Art mods:

 

Arcangel's Wrath: Salvo --> Lock --> Vulnerabile

Flaring Nova: Impulse --> Stun --> Flux

Warding Energy --> Field forze --> Field Forze --> Block

Battle Stanze --> Agression --> Flexibility (o Lock) --> Retaliation

Peltin Strikes --> Trust --> Focus --> Precision

Edited by Magnvs
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  • 2 weeks later...
I'm doubting about the effectiveness of Tactics, but I'll test both just to know.

The order of skills, well... I disagree with Born to Kill. I'm choosing rev tech first, not Exalted Warrior.

 

Rev Tech Lore

Rev Tech Focus

Armor

EW Focus

Concentration

Polearms

Constitution

Toughnesss

Warding Energy Lore

Combat reflexes

 

I think this would be a better order.

 

Combat Art mods:

 

Arcangel's Wrath: Salvo --> Lock --> Vulnerabile

Flaring Nova: Impulse --> Stun --> Flux

Warding Energy --> Field forze --> Field Forze --> Block

Battle Stanze --> Agression --> Flexibility (o Lock) --> Retaliation

Peltin Strikes --> Trust --> Focus --> Precision

 

 

So?

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