Magnvs 0 Posted January 24, 2010 Share Posted January 24, 2010 Hi. I'm currently working on a polearms rev tech melee seraphim, focusing mainly on survavility. My choices: Skills: level 2 - Tactics lore level 3 - Armor lore level 5 - Concentration level 8 - Rev tech focus level 12 - Rev tech lore level 18 - Polearms lore level 25 - Constitution level 35 - Toughness level 50 - Warding energy lore level 65 - Combat reflexes Attributes: level 2-49 - Full vitality level 50-149 - 1 Vitality, 1 Stamina level 150+ - 2 Vitality, 1 Stamina Combat arts: I'll explain later. I'll be focusing on Warding Energy, Flaring Nova and Archangel's Wrath. I'll be using some exalted warrior skills (Pelting strikes, Battle Stance, Soul hammer). I'm choosing a lot of defensive skills xD Comments? Suggestions? Link to comment
Dragon Brother 619 Posted January 24, 2010 Share Posted January 24, 2010 You don't need to be too defensive early in the game so you can probli switch around the order of your skill selections to get rev. Tech. focus and lore earlier for some mod points. Also...have you considered using bfg? High levels of that give you an insanely powerful weapon which in turn pumps your archangels wrath damage. That's about all I'd suggest....of course if u use bfg switch polearms for ranged lore. Link to comment
chattius 2,534 Posted January 25, 2010 Share Posted January 25, 2010 (edited) Why tactics lore? Archangel wrath is not affected by it, and the focus would be better for the melee buff? Modifying archangel for double shots and explosion is great fun if used at close distance. Easy to build in regeneration per hit if you play the addon. X% lifeleech found in some polearms is great against bosses. So my only question would be about tactics. Well if you play the AddOn stamina is not really needed because of reg per hit. Edited January 25, 2010 by chattius Link to comment
Magnvs 0 Posted January 25, 2010 Author Share Posted January 25, 2010 Why tactics lore? Archangel wrath is not affected by it, and the focus would be better for the melee buff? Modifying archangel for double shots and explosion is great fun if used at close distance. Easy to build in regeneration per hit if you play the addon. X% lifeleech found in some polearms is great against bosses. So my only question would be about tactics. Well if you play the AddOn stamina is not really needed because of reg per hit. Tactics helps with pelting strikes and common hits, but meh, I'm the newbie ^^ Link to comment
Magnvs 0 Posted February 28, 2010 Author Share Posted February 28, 2010 (edited) Why tactics lore? Archangel wrath is not affected by it, and the focus would be better for the melee buff? Modifying archangel for double shots and explosion is great fun if used at close distance. Easy to build in regeneration per hit if you play the addon. X% lifeleech found in some polearms is great against bosses. So my only question would be about tactics. Well if you play the AddOn stamina is not really needed because of reg per hit. Maybe, yes. Edited February 28, 2010 by Magnvs Link to comment
Born to kill 0 Posted February 28, 2010 Share Posted February 28, 2010 Hi. I'm currently working on a polearms rev tech melee seraphim, focusing mainly on survavility. My choices: Skills: level 2 - Tactics lore level 3 - Armor lore level 5 - Concentration level 8 - Rev tech focus level 12 - Rev tech lore level 18 - Polearms lore level 25 - Constitution level 35 - Toughness level 50 - Warding energy lore level 65 - Combat reflexes Attributes: level 2-49 - Full vitality level 50-149 - 1 Vitality, 1 Stamina level 150+ - 2 Vitality, 1 Stamina Combat arts: I'll explain later. I'll be focusing on Warding Energy, Flaring Nova and Archangel's Wrath. I'll be using some exalted warrior skills (Pelting strikes, Battle Stance, Soul hammer). I'm choosing a lot of defensive skills xD Comments? Suggestions? I would switch combat reflexes for exhalted warrior focus and I would put alot of those skills in a different order This is the order I would use: Tatics lore Pole arms (I duel wielded on my seraphim) Exhalted warrior focus armor lore toughness constiuiton rev focus rev lore concentration warding energy lore Link to comment
Magnvs 0 Posted February 28, 2010 Author Share Posted February 28, 2010 Hi. I'm currently working on a polearms rev tech melee seraphim, focusing mainly on survavility. My choices: Skills: level 2 - Tactics lore level 3 - Armor lore level 5 - Concentration level 8 - Rev tech focus level 12 - Rev tech lore level 18 - Polearms lore level 25 - Constitution level 35 - Toughness level 50 - Warding energy lore level 65 - Combat reflexes Attributes: level 2-49 - Full vitality level 50-149 - 1 Vitality, 1 Stamina level 150+ - 2 Vitality, 1 Stamina Combat arts: I'll explain later. I'll be focusing on Warding Energy, Flaring Nova and Archangel's Wrath. I'll be using some exalted warrior skills (Pelting strikes, Battle Stance, Soul hammer). I'm choosing a lot of defensive skills xD Comments? Suggestions? I would switch combat reflexes for exhalted warrior focus and I would put alot of those skills in a different order This is the order I would use: Tatics lore Pole arms (I duel wielded on my seraphim) Exhalted warrior focus armor lore toughness constiuiton rev focus rev lore concentration warding energy lore What about replacing tactics with EWF? I think it could work, since battle stance affects AW and tactics doesn't... Link to comment
Born to kill 0 Posted February 28, 2010 Share Posted February 28, 2010 (edited) Hi. I'm currently working on a polearms rev tech melee seraphim, focusing mainly on survavility. My choices: Skills: level 2 - Tactics lore level 3 - Armor lore level 5 - Concentration level 8 - Rev tech focus level 12 - Rev tech lore level 18 - Polearms lore level 25 - Constitution level 35 - Toughness level 50 - Warding energy lore level 65 - Combat reflexes Attributes: level 2-49 - Full vitality level 50-149 - 1 Vitality, 1 Stamina level 150+ - 2 Vitality, 1 Stamina Combat arts: I'll explain later. I'll be focusing on Warding Energy, Flaring Nova and Archangel's Wrath. I'll be using some exalted warrior skills (Pelting strikes, Battle Stance, Soul hammer). I'm choosing a lot of defensive skills xD Comments? Suggestions? I would switch combat reflexes for exhalted warrior focus and I would put alot of those skills in a different order This is the order I would use: Tatics lore Pole arms (I duel wielded on my seraphim) Exhalted warrior focus armor lore toughness constiuiton rev focus rev lore concentration warding energy lore What about replacing tactics with EWF? I think it could work, since battle stance affects AW and tactics doesn't... EWF is in there in the skills I mentioned...................... Just forget combat reflexes Edited February 28, 2010 by Born to kill Link to comment
Barristan 14 Posted March 1, 2010 Share Posted March 1, 2010 Heya, be sure to find yourself a nice polearm with lifeleach % and RpH! Greetz Link to comment
Magnvs 0 Posted March 2, 2010 Author Share Posted March 2, 2010 (edited) I'm doubting about the effectiveness of Tactics, but I'll test both just to know. The order of skills, well... I disagree with Born to Kill. I'm choosing rev tech first, not Exalted Warrior. Rev Tech Lore Rev Tech Focus Armor EW Focus Concentration Polearms Constitution Toughnesss Warding Energy Lore Combat reflexes I think this would be a better order. Combat Art mods: Arcangel's Wrath: Salvo --> Lock --> Vulnerabile Flaring Nova: Impulse --> Stun --> Flux Warding Energy --> Field forze --> Field Forze --> Block Battle Stanze --> Agression --> Flexibility (o Lock) --> Retaliation Peltin Strikes --> Trust --> Focus --> Precision Edited March 3, 2010 by Magnvs Link to comment
Magnvs 0 Posted March 17, 2010 Author Share Posted March 17, 2010 I'm doubting about the effectiveness of Tactics, but I'll test both just to know. The order of skills, well... I disagree with Born to Kill. I'm choosing rev tech first, not Exalted Warrior. Rev Tech Lore Rev Tech Focus Armor EW Focus Concentration Polearms Constitution Toughnesss Warding Energy Lore Combat reflexes I think this would be a better order. Combat Art mods: Arcangel's Wrath: Salvo --> Lock --> Vulnerabile Flaring Nova: Impulse --> Stun --> Flux Warding Energy --> Field forze --> Field Forze --> Block Battle Stanze --> Agression --> Flexibility (o Lock) --> Retaliation Peltin Strikes --> Trust --> Focus --> Precision So? Link to comment
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