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Fist Weapons from CM patch


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hey guys . I'm just curious about the fist weapons in the CM patch , are they dexterity or strenght based weapons ?

 

Here, have a look yourself:

 

newTypification = {
 id = 29,
 name = "CLF_FISTWEAPON",
 stat = "STAT_STR",
 modreal = 1000,
 modfocus = 0,
 modbasepoints = 750,
 bonusgroupID = 89,
 weapondamagespread = 60,
 fightdistance = 35.000000,
}
mgr.createTypification(29, newTypification);

newTypification = {
 id = 83,
 name = "CLF_FISTWEAPON_BLADE",
 stat = "STAT_STR",
 modreal = 1000,
 modfocus = 0,
 modbasepoints = 750,
 bonusgroupID = 87,
 weapondamagespread = 140,
 fightdistance = 35.000000,
}
mgr.createTypification(83, newTypification);

newTypification = {
 id = 82,
 name = "CLF_FISTWEAPON_SPIKE",
 stat = "STAT_STR",
 modreal = 1000,
 modfocus = 0,
 modbasepoints = 750,
 bonusgroupID = 91,
 weapondamagespread = 90,
 fightdistance = 35.000000,
}
mgr.createTypification(82, newTypification);

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Should think so as I can't remember another attribute that starts with "STR".

Edited by Spunky
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A bit cryptic there czevak :)

 

What would I look for to tell which line is what?

 

stat = "STAT_STR" does this mean strength is the attribute?

 

Okay, I thought this is pretty obvious. STR = Strength.

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hey guys . I'm just curious about the fist weapons in the CM patch , are they dexterity or strenght based weapons ?

 

Here, have a look yourself:

 

newTypification = {
id = 29,
name = "CLF_FISTWEAPON",
stat = "STAT_STR",
modreal = 1000,
modfocus = 0,
modbasepoints = 750,
bonusgroupID = 89,
weapondamagespread = 60,
fightdistance = 35.000000,
 }
 mgr.createTypification(29, newTypification);

 newTypification = {
id = 83,
name = "CLF_FISTWEAPON_BLADE",
stat = "STAT_STR",
modreal = 1000,
modfocus = 0,
modbasepoints = 750,
bonusgroupID = 87,
weapondamagespread = 140,
fightdistance = 35.000000,
 }
 mgr.createTypification(83, newTypification);

 newTypification = {
id = 82,
name = "CLF_FISTWEAPON_SPIKE",
stat = "STAT_STR",
modreal = 1000,
modfocus = 0,
modbasepoints = 750,
bonusgroupID = 91,
weapondamagespread = 90,
fightdistance = 35.000000,
 }
 mgr.createTypification(82, newTypification);

 

 

Thank you! I know you are putting a lot of time in your day to keep coming here to this site and not only develop the patch with our community here, but also now helping with general modding as well as other players' posts regarding general Sacred 2.

 

It's a lot of work, and I appreciate you contributing your time for the fans here at DarKmatters

 

Thank you Czevak.

 

:)

 

gogo

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