gogoblender 3,072 Posted November 6, 2011 Share Posted November 6, 2011 Morning! I'm trying to make a general catch page for the wiki that will draw in the healing spells, potions and health points rate increase item modifiers. I know Hit points has been thrown around a bit, and there's also Health Points and and Health. What do you think is more correct, which one of those does the game actually refer to and would be appropriate here? gogo Link to comment
gogoblender 3,072 Posted November 6, 2011 Author Share Posted November 6, 2011 Morning! I'm trying to make a general catch page for the wiki that will draw in the healing spells, potions and health points rate increase item modifiers. I know Hit points has been thrown around a bit, and there's also Health Points and and Health. What do you think is more correct, which one of those does the game actually refer to and would be appropriate here? There is this good article from Sacred in the Wiki for Health: http://www.sacredwiki.org/index.php5/Sacred:Health Think I should just use that as baseline and do Sacred 2 updates to it? gogo Link to comment
chattius 2,534 Posted November 6, 2011 Share Posted November 6, 2011 Sacred2 would be a bit more complex mounts 3 different hitpoints current_HP temporary_full_HP: suffering from weakening, deep wounds,... and x% life leech damage is based on this and people on server full_maximal_HP Energy Shields a la pseudo HP ... Think we would have to find names for all of the above 3 HP types Link to comment
Dragon Brother 619 Posted November 6, 2011 Share Posted November 6, 2011 Sacred2 would be a bit more complex mounts 3 different hitpoints current_HP temporary_full_HP: suffering from weakening, deep wounds,... and x% life leech damage is based on this and people on server full_maximal_HP Energy Shields a la pseudo HP ... Think we would have to find names for all of the above 3 HP types To me that seems overly complicated. All you need is a name, hitpoints (or healthpoints or whatever...does it say it anywhere in game?), and then you can mention how weakening, deep wounds and other things effect it. Edit: Yeah, a page like that one for S1 would work fine I think Link to comment
Antitrust 32 Posted November 7, 2011 Share Posted November 7, 2011 (edited) The game calls it Hitpoints and Hitpoint Regeneration, so do we have to reinvent the wheel? We can use Health as a general term, and Hitpoints where it gets technical. So we can say that "Health of the characters is measured in hitpoints, etc etc" and stuff ike that. Edited November 7, 2011 by Antitrust Link to comment
Dragon Brother 619 Posted November 7, 2011 Share Posted November 7, 2011 The game calls it Hitpoints and Hitpoint Regeneration, so do we have to reinvent the wheel? We can use Health as a general term, and Hitpoints where it gets technical. So we can say that "Health of the characters is measured in hitpoints, etc etc" and stuff ike that. Too easy Link to comment
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