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Ancient Secrets


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As I understand it, the Community Patch introduced the Ancient Secrets quest, which sends you from the Seraphim islands to Bluestonbury to search for what may be the great machine. I've completed it about 5 times on silver. I have a suggestion and a question.

 

Suggestion: On silver, you are very likely to be too high a level for the Guardians to be worthwhile enemies. This is because you don't get the quest until the Seraphim Islands (where my characters are consistently 52-55) but sent back to fight enemies in Tyr-Lysia (with a level cap of 50). I wonder if something can be adjusted with the Guardians levels.

 

Question: Once, so far, this quest has not completed after showing the books to the historian in Bluestonbury. Instead, the quest remains open and the marker points me to the top of the Dryad Island. Also, after teleporting away from Bluestonbury, "Botanist Aratan" is now in my party. He is also a character from the Dryad Island IIRC. I'm still far far away from reaching the island yet, so he's just tagging along. What's happening here?

 

Latest CM patch, no other mods.

Edited by Flix
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I have only done this quest once and the fight was an epic battle on par with fighting the Nameless Guardians. Of course, I was no where near the level cap. My point is, making an exception to the level cap would be OK, but I do not think the enemies themselves should be made stronger.

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Normally, the quest should end after talking with Toren in Bluestonbury, and for the Light path characters it really ends there. However, for the Shadow path characters the quest glitches and asks to escort the botanist to the Dryad Island as the next quest part. It's nothing more than a bug that wasn't expected to happen. Now the CM patch team is working on this issue. Hopefully, in the next version of the patch the quest would end normally for all characteres.

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Thanks for the info. I successfully escorted him all the way to the Dryad Island just for the hell of it - I wonder, is it overlapping with another existing quest?

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  • 3 months later...

Yes, but that one is disabled, so there is no problem right now. It's already fixed and everything will be fine with V0140. Release unknown by now, but we're back and working on it.

 

CU Marcus

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  • 2 months later...

Thanks I'm keeping up with this and other issues on the bugtracker page now.

 

Also, I circumvented my level cap issue with the Guardians by just removing the area level caps in my balance.txt file.

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