Popular Post Flix 5,116 Posted September 22, 2017 Popular Post Share Posted September 22, 2017 This CM update mostly concerns gear that wasn't being used, either by the player or by the enemies who were meant to have the equipment. There are also some issues with wrong enemy equip sets being assigned. Unlocked Items for the Player ======================================================Throwing Stones as a weapon class are now usuable by the player. Throwing Stones were already a functional, fully scripted weapon class. But they were only used by enemies until now. Throwing Stones use a new special bonus group which has: Chance to Disregard Armor, Chance for Knockback, and Chance for Stun. Made 7 vanilla fist weapons usable by the player (formerly were unusable "prop" weapons). They can spawn with all the various elemental damage types in addition to physical. An unused wooden kite shield is now activated and added as a normal-tier random shield. 7 unused vanilla 1h sword designs are unlocked and available as random drops. Shortbows may now be found as magic and rare-tier weapons. NPC gear that is unlocked and available as random drops: 4 NPC bow models (kobold, 2x goblin, undead), Ogre Bomb (throwing potion), Orc Roundshield, Goblin Roundshield, Goblin Shaman Staff, Lizardman Staff, Lizardman Spear, 2h orc axe (Shadow Warrior only), 2h ogre hammer(Shadow Warrior only) Enemy Equipment Fixes ======================================================Undead skeletons in the "Disturbance of the Peace" quest no longer use the wrong equipment sets. Before/After: High Elf Soldiers are no longer equipped with halberds since they lack the proper attack animations for them. Before/After: Various Enemy Equipment unlocked and assigned to enemies: Dragon Cult Leaders now wear the bracers that Ascaron designed for them. Death Cult Lizards and Jungle Lizards now use shields with their own faction's insignia that Ascaron designed for them instead of generic brown shields. Inquisition Officers now use the shields Ascaron designed for them with the Inqusition insignia. Urtamark Officers (Green Human Knights) now use the shields that Ascaron designed for them. Ogre Warriors now use the shields Ascaron designed for them. A smaller version of the shield is also available to the player as a random drop. Elite Ogre Shamans now use the 2h staves Ascaron designed for them. Swamp Olm now equipped with their headgear. Inquisitor Ortlewyn and Bodyguard Narmonn (quest enemies in Tyr Lysia) now wear the unused "Grand Inquisitor" robes that Ascaron designed instead of generic grey robes. Human Cultist Shamans are now equipped with magic staves. Normals get 1h staves, elites get 2h staves. Gambling Den Owner boss is now equipped with a weapon, and has a Hard Hit attack. Elite Garema now wear the full armor "set" for their subtype (vanilla game bug caused them to not wear any armor). Enemies now have better equipment variation (improved probability to use alternate weapons). Many enemies that used weapons were scripted to draw their weapon randomly from a small pool of possible choices. However, in almost every case, the chance was skewed far too much in favor of one weapon over the others. For example, an Ogre Warrior would have a 90% chance to use a plain sword, a 5% chance to use a spiky sword, and a 5% chance to use a big hammer. Due to the odds being vastly uneven, you almost always ever saw that one plain sword, rarely if ever seeing the others. And so it was with hundreds of enemies throughout the game. What I've done is made the chance to use the various weapons roughly equal, and the result is a much bigger variation in enemy weapon use. Foes don't always look so much like identical clones of one another, even if it is something as simple as one Dark Paladin wielding an axe and the other with a sword. Almost every weapon-using enemy type in the game is affect by this change. 4 1 Link to comment
Saraphima 34 Posted September 22, 2017 Share Posted September 22, 2017 I love the throwing stones! Keep it going and don't stop Flix! 1 Link to comment
Dragon Brother 619 Posted September 22, 2017 Share Posted September 22, 2017 1 hour ago, Flix said: Enemies now have better equipment variation (improved probability to use alternate weapons). Many enemies that used weapons were scripted to draw their weapon randomly from a small pool of possible choices. However, in almost every case, the chance was skewed far too much in favor of one weapon over the others. For example, an Ogre Warrior would have a 90% chance to use a plain sword, a 5% chance to use a spiky sword, and a 5% chance to use a big hammer. Due to the odds being vastly uneven, you almost always ever saw that one plain sword, rarely if ever seeing the others. And so it was with hundreds of enemies throughout the game. What I've done is made the chance to use the various weapons roughly equal, and the result is a much bigger variation in enemy weapon use. Foes don't always look so much like identical clones of one another, even if it is something as simple as one Dark Paladin wielding an axe and the other with a sword. Almost every weapon-using enemy type in the game is affect by this change. I think I like this change most of all the ones you've listed here. It's a simple one, but make so much difference to the visual feel of the game. 1 Link to comment
Saraphima 34 Posted September 22, 2017 Share Posted September 22, 2017 19 minutes ago, Dragon Brother said: I think I like this change most of all the ones you've listed here. It's a simple one, but make so much difference to the visual feel of the game. Agreed very much so! Any chance of any class specific items or sets hidden in there? If so, spill it! Link to comment
Androdion 884 Posted September 22, 2017 Share Posted September 22, 2017 Also agreed. I think that all these little variations are exactly what the game needs. If all of these changes (or long due implementations if you will) run along fine with the ability to play the game with Elite Textures because of the new memory leak coding then I think we're all in for a visual treat. I'm not counting Phyxs into the equation yet, but at least Elite Textures with these new details should "mod" the game enough for it to be a compelling "new" experience. 1 Link to comment
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