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Patch 2.28 for Underworld and Gold


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Patch 2.28 for Underworld and Gold coming soon!

 

(added note: The author shown on the homepage news item is incorrect - if you find any errors the fault is all mine, I'll correct the author listing as soon as I'm able to)

 

We are very pleased to announce that patch 2.28 for Sacred Underworld and Sacred Gold is expected to be available for download soon, possibly as soon as late next week!

 

This patch contains a lot of fixes, which are listed at the end of this news item. At release time the servers will be taken down for a short time for updating, and after the update is complete the ladder will be reset and will work for new characters.

 

More information will be provided next week about the specific timing of the patch availability and server reset.

 

The Sacred Team

 

 

Changes in version 2.28 from version 2.24:

Single Player and Multiplayer Bugs:

• Fixed: Disappearing Horse problem

 

• Fixed: Hell Golem ignored char's resistances in higher levels (Platin/Niob)

 

• Fixed: Overflow at high values on some Dwarf skills

 

• Fixed: Problems occurring in high difficulty levels only (Niob/Platin):

 

o Masterbite (Vampiress) will work as intended once again.

 

o Conversion (Seraphim) will attain maximum effect now.

 

o Back-breaker (Gladiator) will work as intended once again.

 

• Fixed: Raane’s Set bonus +xx% to experience gained: the bonus was calculated incorrectly, resulting in an exceedingly high value being added to gained experience.

 

• Fixed: Awaken Dead. Casting Awaking Dead on Glorb Hunters is no longer exploitable.

 

• Fixed: Gold overflow. A maximum of 2,147,483,647 gold units may be collected.

 

• Fixed: Corrected values of Polemides Helm Set (values corrected to +3 for bronze and +4 for silver).

 

• Fixed: Inactive Water Form as set bonus of the Dark Elf Ethan Rhys Set. In an opponent’s line of sight, Water Form was cancelled; the same occurred when changing to fight mode. Water Form became visibly inactive and opponents would attack.

 

• Fixed: Experience exploit in connection with Orla-Aisling's Set.

 

• Fixed: Low-level Shaddar Rim riders (level 1) were adjusted.

 

• Fixed: Sir Markus of Endlich will no longer rise again once he has been killed; instead, he will dissolve in a particle effect.

 

• Fixed several quests:

 

o Fixed rune exploit in connection with the quest The Eye of Hell.

 

o Eliminated a possible rune exploit in connection with the side quest Paths of Destiny.

 

o The side quest Whispers in the Wind is no longer repeatable, even if the goldberries appear repeatedly. A related exploit has been fixed.

 

o The reward modification for the side quest The Leader has been significantly increased.

 

o Once the side quest The Riddle in the Desert has been successfully completed, the fanfare will no longer sound when opening remaining vases.

 

o The key that is received during the side quest The Riddle in the Desert will now display correctly in the inventory.

 

o The side quest The Monster in the Forest has been balanced for mages. The golem in single player mode is no longer a boss enemy and should therefore no longer pose an insurmountable difficulty.

 

o Fixed a bug that prevented some players from finishing the side quest Cattle Rustlers.

 

o Once the quests Goods Messenger and Ronin have been completed, the quest givers will no longer display quest icons above their heads.

 

o The Elven priestess for the quest Elf Escort would disappear under certain circumstances, thus rendering players unable to solve the quest. This has been resolved.

 

o In order to complete the quest The Robber’s Camp you must collect the tunic now.

 

o The quest The Riddle in the Desert will fail now if you open a wrong vase.

 

• Some disarmed weapons did not have the correct character class limitations.

 

• The Bonus Water Form of Ethan-Rhys’ Set did not work as intended (It interfered with other effects previously).

 

• When quitting an in-game video by pressing space, the character will no longer drink a healing potion.

 

• The fire will now move towards the character when Purgatory is cast while mounted and no longer requires enemy contact.

 

• Open Wounds caused a chain reaction regarding damage.

 

• Missing footstep sounds during some Dwarf animations have been added.

 

• Sometimes Hard Hit was performed if you cast Mind Control while mounted.

 

• Nuk-Nuk Chieftain caused no damage while mounted.

 

• Occasionally occurring woman’s scream during Underworld intro was removed.

 

Multiplayer Bugs:

• Fixed: Experience distribution within parties in higher difficulty levels (Platin, Niob): When defeating champions, boss enemies or difficult enemies experience was occasionally not rewarded. This has been resolved.

 

• Fixed: A security issue of the game server has been eliminated.

 

• Fixed: A kill-count end fight is now possible in Valley of Tears.

 

• Changed: Several error messages in connection with account creation were not clear. These messages have been changed in order to display a more precise description.

 

• Disarmed weapons sometimes disappeared in Multiplayer mode after picking them up.

 

• Wrong team effect of War Cry (doubled effect to caster, none to party members).

 

• Healing party members with Reiki is now possible in LAN games.

 

• Testosterone and Adrenaline were added repeatedly if players were in close proximity of the caster.

 

• Missing Stoneskin animation of party members if the spell was cast by a battle mage has been added.

 

• Casting Whirlwind on a party member did not affect the disarming function nor did it provide additional damage.

 

• Four OpenNet menu bugs fixed:

 

o Occasionally, wrong savegames were displayed.

 

o A button displaying Load instead of Create has been corrected.

 

o Clicking Back from the loading screen would reset the game type to Freegame.

 

o When clicking Back from the loading screen of a preconfigured game server, the game settings would appear even though the game server’s configuration could no longer be changed.

 

you can find the text here

 

and / or here

 

 

:cow_white:vov.gif:)

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Hey :) Can you either just link to the item or repaste the text? I had to make a couple slight changes. I added a couple more fixes to the list and tweaked the wording of when it would be released so no one is too disappointed if it's not as soon as I hope.

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@dagirl now when your in the "big" league what about a addon to UW kinda like plus to sacred ? (I can hope cant I) :)

 

 

woo hoo a double post innocent.gif

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yeah I figured But a few new things in the game and a bit bigger map would have been so awesome :)

 

I think a lot of pepps would have dusted of the cd´s if ascaron did this :whistle:

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Yeah, dust 'em off erialc - my kid is itching to kick your kid's butt!

 

(hehe, ok, I'm paraphrasing - actually he just keeps bugging me to set up a game for them soon. With our computers here in the new house we could both play with one or both of you at the same time :D )

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Ahh cool!...I had a similar request over the weekend too!...Lets hook em up again I have to say it really makes me chuckle when they are on the island swapping anything and everything. I need to get a router sorted out for the other pc but I can let em use this one :D

 

hehe and once the other one is sorted out we can have a 4 way team...hehe Mom's against kids.....*evol chuckle*

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DD's are also welcome Llama - you just have to keep your kid on your lap while you play to get him ready too :D

 

btw, for anyone who didn't see it on SIF (I figured Bhj would beat me again so didn't rush over to tell y'all), the patch is scheduled to be available on Tuesday the 14th :BlobRed:

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hehe well I have a acute case of RL atm So iam not quite up todate :cha (18):

 

The upcoming 2.28 patch for Sacred Underworld/Gold is scheduled to be available for download at 12:00 CET on Tuesday November 14, 2006. The MP servers will be offline on that date for the necessary upgrades to the new version. The downtime should run from 12:00 CET to 14:00 CET. If anything occurs to change this schedule, the information will be posted here as soon as possible.
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Nice to see you here jonnyx :3lmao:

 

Underworld / Gold 2.28 is now available! 14.11.2006

 

The wait is over, the download for Underworld / Gold version 2.28 is now available. This version corrects many SP, MP and quest related problems - you can find a list here.

 

This version is required to access the Open and Closed MP server lobby. If you are not able to access the lobby after installing the patch, please be sure to check the time as they may still be being updated.

 

The patch size is approximately 48 MB. As always, please be sure you download the correct file for your version of Underworld / Gold.

 

The patch can be downloaded from the following links:

English (all regional versions)

 

 

Alternate download links are:

English

 

 

Your Sacred Team

 

Carolyn Hacker

 

vov.gif

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Well, I have been in game - as usual, even if I really lack time for gaming now and then I have been in, in fact got me a second account as well as the prices dropped over here. To the point, I think Ascaron are in development for Sacred 2, and good old Sacred/SUW get "the goodies" from the developers ref. Sacred 2, nothing bad about that!

So far have not discoverd anything except the horsebug, and in fact you are not able to log on Multiplayer as long you not have DL and installed the patch!

:cow_white::BlobRed:

Hope to see more friends ingame soon!

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