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500000 lfs v.s. 100 rips...guess who walks away laughing


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wow

lately I've been doing some some very very long running sims with older uni's fleets.

 

half a million light fighters v.s. 100 rips...and the rips sail away unscathed, while the lf fleet looses a fifth!

 

:o

 

gogo

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Yep. That is why people build balanced fleets. :o *Exception: Huflungpoo aka Monkey who only builds LF :)

 

I don't need to explain why this is, because I'm sure we already know this stuff, but I will say LF has a great cost:performance ratio against non rapid fire ships, such as battleships, but you can take any ship in the game and see what it is weak against. RIP's are not the best either. Dessies pwn them in cost:performance.

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I have been running a few sim's lately also. I guess I should share some. :(

 

 

Here is a sample CR for the LF vs RIP if you were wondering what it would look like:

 

The battle ends draw.

The attacker has lost a total of 470.849.320 units.

The defender has lost a total of 0 units.

At these space coordinates now float 105.941.097 Metal and 35.313.699 Crystal.

 

But add in a few battleships which cost less to build then the 500k LF. ;)

 

The attacker has won the battle!

The attacker has lost a total of 203.320.200 units.

The defender has lost a total of 1.000.000.000 units.

At these space coordinates now float 195.747.045 Metal and 135.249.015 Crystal.

 

And dessies, cheaper then the battleships, and adjusted slightly for crystal and deut prices

 

The attacker has won the battle!

The attacker has lost a total of 115.625.000 units.

The defender has lost a total of 1.000.000.000 units.

At these space coordinates now float 166.650.000 Metal and 133.875.000 Crystal.

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I am not sure that a LF can take out a RIP, just like they do not have enough firepower to take out a Large Shield. In terms of RIP fighting, Destroyers are simply the best. They are the most deadly and given rapid fire they lose the least in res. The following is a pre-Battle Cruiser chart:

 

Ship metal crystal deuterium rapid fire round loss

Destroyer 60000 50000 15000 5 625,000

L. Fighter 3000 1000 0 200 800,000

Cruiser 20000 7000 2000 33 957,000

H. Fighter 6000 4000 0 100 1,000,000

S. Cargo 2000 2000 0 250 1,000,000

Probe 0 1000 0 1250 1,250,000

Battleship 40000 20000 0 30 1,800,000

Bomber 50000 25000 15000 25 2,250,000

Satelite 0 1500 500 1250 2,500,000

L. Cargo 6000 6000 0 250 3,000,000

Recycler 10000 6000 2000 250 4,500,000

Colony 10000 20000 10000 250 10,000,000

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  • 2 weeks later...

I still don't understand why LF (for example) can't take out a Large Shield (or RIP), no matter how many there are. I would have thought that enough would get the shield down & (slowly) eat away at the armour.

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I still don't understand why LF (for example) can't take out a Large Shield (or RIP), no matter how many there are. I would have thought that enough would get the shield down & (slowly) eat away at the armour.

 

My understanding is that there is an ineffective rule, that is if the firepower is less than one percent of a shield of whatever, the attack will be ignored.

 

So as long as the shield of a RIP is intact, and its hull is more than 70%, any attack from less than a battleship (if the researches are equal) will be ignored by a RIP. So then one must take down the shield of a RIP before cruiser, HF, LF, etc can even hurt the hull of a RIP.

 

What I'm not sure is what would happen when a RIP's hull is less than 70%, but the shield is still up? What happens in this case? :)

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What I'm not sure is what would happen when a RIP's hull is less than 70%, but the shield is still up? What happens in this case? :D

 

Well in this case one should assume that there we some ships aroud big enough to reduce the hull to 70% in that battle, and thusly they will break through the shields again and do more damage until the globe goes bang

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