trd 0 Posted February 22, 2008 Share Posted February 22, 2008 hi, was wondering if anyone here knew a rough equation for a calculating damage done by ipms on defense. was looking to integrate it into a program for number of ipms to take out a defense given techs and counts. as usual, search on oof is about useless or I am completely inept as usual. thanks ahead of time Link to comment
Yarasa 0 Posted February 22, 2008 Share Posted February 22, 2008 try this http://www.geocities.com/nuevorenacer2005/Raksim_e.html Link to comment
trd 0 Posted February 22, 2008 Author Share Posted February 22, 2008 got that and speedsim, was looking for the maths that go into the destruction so that I can replicate myself and integrate into ORP. Link to comment
Ike 1 Posted February 22, 2008 Share Posted February 22, 2008 Well, check out the Fleet and Defenses Firepower Analysis thread. You can couple this with info from the shipyard and defense screens ingame. - Ike Link to comment
Blade 1 Posted February 24, 2008 Share Posted February 24, 2008 Well, check out the Fleet and Defenses Firepower Analysis thread. You can couple this with info from the shipyard and defense screens ingame. - Ike That is what I was going to suggest as well. Or talk to a GA, or a programmer guy. Link to comment
trd 0 Posted February 25, 2008 Author Share Posted February 25, 2008 That is what I was going to suggest as well. Or talk to a GA, or a programmer guy. thx ike, got me part of the info I was missing. pain was right to ask the ipm experts of uni9. realized that speedsim was open source, so I dug around in the source code and got their formulas. pseudocode is below: 1. MaxDamage = 12500 * ( 1 + ( myWeapons / 10 ) ) 2. MaxDef = ( 1 + ( defArmour / 10 ) ) * SumOfAll [ DefenseUnitTypesCountEachUnit * MaxFirePowerAbsorbedByEachUnitInOneShot ] where MaxFirePowerAbsorbedByEachUnitInOneShot is defined below from info Ike pointed me towards: RL 220 LL 225 HL 900 Gauss 3700 Ion 1300 Plasma 10300 SmallDome 4000 LargeDome 20000 3. NumIpmsNeeded = CountAbms + Ceil( MaxDef / MaxDamage ) where Ceil is a delphi function ceiling which would take say 2.1 then round up to 3 and 0.75 and round up to 1. Link to comment
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