Lindor 438 Posted March 29, 2022 Share Posted March 29, 2022 (edited) Short question: How comes it that the Ettolrahc Notwen Bow has SFX on equipping? Is that a hardcoded thing or is that scripted somewhere? And are there other Items like that? When I search for the itemtype/blueprint ID in soundprofile.txt, I find nothing. Edited March 29, 2022 by Lindor Reason: Spelling Mistake 1 Link to comment
gogoblender 3,071 Posted April 1, 2022 Share Posted April 1, 2022 On 3/29/2022 at 4:59 PM, Lindor said: Short question: How comes it that the Ettolrahc Notwen Bow has SFX on equipping? Is that a hardcoded thing or is that scripted somewhere? And are there other Items like that? When I search for the itemtype/blueprint ID in soundprofile.txt, I find nothing. the bow name backwards is Newton Charlotte, is this a devs name ? gogo Link to comment
idbeholdME 394 Posted April 1, 2022 Share Posted April 1, 2022 1 hour ago, gogoblender said: the bow name backwards is Newton Charlotte, is this a devs name ? gogo Yes. This bow is even a returning item from Sacred 1. Multiple sets there were named after the developers. http://www.sacredwiki.org/index.php/Sacred:Ettol'Rahc-Notwen's_Breeze Link to comment
Flix 5,116 Posted April 1, 2022 Share Posted April 1, 2022 On 3/29/2022 at 3:59 PM, Lindor said: Short question: How comes it that the Ettolrahc Notwen Bow has SFX on equipping? Is that a hardcoded thing or is that scripted somewhere? And are there other Items like that? When I search for the itemtype/blueprint ID in soundprofile.txt, I find nothing. Models can have FX attached directly to their GR2 file. FX in turn may or may not have sounds. That's where that's coming from. 1 Link to comment
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