Coruskane 0 Posted March 30, 2009 Share Posted March 30, 2009 Thinking about the skills and equipment-centric focus of Sacred 2 I have come to the conclusion that balanced twinked PvP is not possible, or at least not without the dedication required in D2 duelling. Furthermore I have yet to PvP in Sacred 2, which irks me as I enjoy very much balanced duels (I enjoyed team arenas in Guildwars, but my favourite was 1v1 in Guildwars, going in blind..everyone sets up in seperate locations, with whatever characters they like, and then meet up in a guildhall for a 1v1 scrimmage). So.... I propose we (me, DA, Dark and whoever else is out there ), get some casual friendly duels going. In order to enhance the spirit of fairplay and sportsmanship there would be strict rules enforced through trust (so no evil dark-side players! (joke)): 1) Hardcore and softcore modes are both possible, but my preferred scenario for 1v1 is all participants level up together a few characters (I suggest 2 or 3) each in hardcore mode, then fight in waves until the last man is standing. We could either make each wave an independent affair, so when one dies they both select their next characters and rinse and repeat. Or when one dies he chooses his next character, but his opponent continues using his present character. Another favoured scenario of mine is we create two teams of 5 players in softcore (so the super-fun-time can be repeated several times), with each team deciding together on what each character should be and so on and balancing themselves etc etc. 2) Since we are all hardcore players, I suggest duels of level 8 chars, for 4 skill selections and a reasonable chance to develop your char. Alternatively level 12 is good as well. 3) To enhance the availability of participation to all who would like it there would be a strict no-twink rule, and a set amount of gold allowed for shopping with that particular char. If you choose to take bargaining as one of your 4 skill choices in order to obtain better equipment then so be it, but remember the gold limit, which I suggest should be 20000 for level 8s or 25000 for level 12s, to include all smithing, relic purchases and so on. All smithing is from the difficulty level of the characters, so no niob smiths 4) Rune exchanging would be excluded from the gold limit, so feel free to exchange at 1:1 or whatever.. There would, however, be a cap on the number of runes for any given CA, and a seperate limit overall. For level 8 chars I propose no more than 3 runes for any given CA, and 8 runes in total, and for level 12 chars no more than 4 runes per CA and 12 runes in total. These rune numbers include runes socketed, so though buff slots etc are allowed they will count towards the total number of runes allowed *and* the individual CA cap. 5) Excluded CAs: In 1v1 play I believe we must decide about whther certain CAs should have a further rune cap, or whether they should be exluded altogether. My main concern is a dryad specialising in nature weaver and eating the cap of 3 or 4 runes in goldenglade touch could heal considerably faster than any character class can damage at these levels. Similar concerns exist for Hallowed restoration, but to a lesser extent. I am open to suggestions. I think no such balance is required in the case of team battles, as it can easily be compensated for by careful spiking. 6) Potions: I suggest 5 healthpotions be allowed per person per fight, and all others (elixirs and concentration potions) not be allowed. 7) God spells: I am open to suggestions, but I think they should be allowed. They have clear cast animations, and it is perfectly possible to run from them during their duration. Furthermore 5 healthpotions are there for a reason. Sakkarra is equally dangerous to both teams so no restriction here either. Testa is perfectly survivable by running during the cast animation, using relics, and using some of the permitted healthpotions. 8) During team battles it would be great to get each team on teamspeak or something similar, but I understand if people would rather not, or view it as unecessary (it isn't in my experience ). 9) Mounts: I am open to suggestions as to either way but I think there is no reason why mounts should not be permitted, though the cost would have to come out of the gold limit *at the character level of the duels*, so no cheeky 1k mounts at level 1. 10) Debuffs and related: Several CAs are able to debuff, and so we must decide on whether rebuffing is allowed during combat. I think yes, but then there is another issue of summon buffs. An Astral Lord summoner would be able to simply resummon 4 level 10+ skeletons, providing overwhelming strength. I am not sure of whether this should be allowed or not. I think this is a fairly comprehensive list of rules, and should cover most situations. Please feel free to comment below with alterations or new rules and I will add them as agreed by consensus. This system is clearly reliant on trust, so play nice, play fair, and show some class. If you like this idea, dislike this idea, or are just bored at work then please do say! One final word...let the Yarrage begin! Link to comment
D-molisher 9 Posted March 30, 2009 Share Posted March 30, 2009 Hey AB, sure why not. I kill chars anyway, so why not have some funn doing it. level 8 or 12 would be a good idea. P.S could it be a good v.s evil party or chars. Or is it only possible good vs good or evil vs evil Link to comment
Llama8 8 Posted March 31, 2009 Share Posted March 31, 2009 As long as each team is comprised of the same path, there's no reason why you can't do good v evil. Link to comment
Coruskane 0 Posted March 31, 2009 Author Share Posted March 31, 2009 I would love to try clustering maelstrom and the force push CA against players...hehehehe Link to comment
Schot 407 Posted March 31, 2009 Share Posted March 31, 2009 Oh that would be funny, hehe. *BONK!* PvP has always intrigued me and I would like to run one. At the moment though I'm so engrossed in perfecting my builds and creating account resources. Sooner or later I'll dive into it. Great suggestions Coru. If you happen to put one together you can be sure I'll do my best to be there. Link to comment
Dobri 55 Posted April 15, 2009 Share Posted April 15, 2009 http://forum.sacredeng.ascaron-net.com/sho...ead.php?t=58751 this little thread concerning PvP went on flames the last few days The PvP is still a vague concept... I don't see that kills a player with 20000+ HP and 1-2000 HP pots or a good healing CA which he/she can spawn every 0.5s. Unless you plan on PvPing for a few hours Link to comment
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