And we're off to round 4!
I revived 15 new FX, including the auto-trigger ones you listed:
FX_ENEMY_SPIKESHIELD_C --as you described
FX_GEN_AREASCHADEN --green and bigger version of FX_ENEMY_TENERGY_EXPLOSION!
FX_GEN_CASTBLOCK --as you described
FX_GEN_FRAG --red smoke with red splatter on the ground
FX_GEN_FRAG_BLACK --black version of FX_GEN_FRAG
FX_GEN_FRAG_DUST --yellow version of FX_GEN_FRAG
FX_GEN_FRAG_GHOST --blue sparkle-lines, similar to FX_ENEMY_HEAL_C but bigger and as spell FX versions
FX_GEN_FRAG_GREEN --green version of FX_GEN_FRAG
FX_GEN_FRAG_P --throw a random looking piece of meat with a blood trail!
FX_GEN_MIRROR_ARROW --awesome green energy shield, like something that comes directly from the romulans.
FX_GEN_MIRROR_MAGIC --even more awesome looking yellow version of FX_GEN_MIRROR_ARROW
FX_GEN_SPEEDUP --as you described
FX_GEN_TPRISON --really cool rotating cylindric energy field with four white pillars
FX_GEN_TRANSFORM --the T-energy mutation effect on enemies, a blue-white nebula with little lightnings
FX_GEN_TRAP1 --hard to describe, there's similarities to FX_GEN_CASTBLOCK
Also I simplified the FX section as we discussed and I moved the ones I want screenshots for to Part III.
I already have some ideas for the Temple Guardian and the Dryad, but I'm even more excited for what you modders can come up with that!